Devblog

  • Crossout development suggestions from players. Leviathans and test server

    We are continuing the series of developer blogs, which serve to keep you informed of suggestions from players that were accepted and which with a high degree of probability may be realized in the game in one of the upcoming updates.

    5 July 2019
  • Vehicle repairs. Mass testing

    Have you ever wondered, how nice would it be to repair a few parts in the midst of a heated battle and use the second wind to attack those who left you without weapons or other vital components of your car? Then this developer blog and the future mass testing are for you!

    28 June 2019
  • Changes in the impact of explosive damage on decor. Mass testing

    Today we will discuss one of the most frequently asked questions — the rework of the interaction of decor with projectiles that deal explosive damage.

    24 May 2019
  • Crossout development suggestions from players

    Survivors! In this issue of our blog, we turn to the ideas and suggestions we got from you!

    23 May 2019
  • The Return of the Knight Riders

    Survivors! It is time to officially announce that Martin and his loyal knechte are returning to the Valley! You can expect all-new weapons and cabins, as well as the usual parts of the Knight Riders.

    21 March 2019
  • Changes to names and descriptions. Part two

    Hello survivors! In the upcoming patch, we are planning new changes in the names and descriptions of parts. And we decided to tell you about them in advance.

    26 February 2019
  • New lighting system

    In Crossout 0.10.20 we are planning to rework the lighting system in the game.

    30 January 2019
  • What awaits survivors in the foreseeable future?

    Life in Crossout never stands still, the year 2049 has already arrived, and this means that the time has come to share the plans for the further development of our beloved post-apocalyptic world. Let's get started!

    18 January 2019
  • New names and descriptions of faction parts

    Crossout tells a story, and item texts are one way to do this.

    25 December 2018
  • Changes in hover mechanics

    Greetings to the Wasteland's survivors! Today we would like to return to the topic of changes in hovers. This time we are ready to present you with a completely different version of the tweaks, which is largely based on your feedback and the most frequent suggestions.

    7 December 2018