Game guide

Crossout Video Tutorial


Controls

You can browse and change detailed control settings by pressing “Esc” -> “Controls”.

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Gamepad​

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Test Drive​

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Gamepad​

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Interface​

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Other

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Garage main window

Game interface elements:

Game menu:

 

  1. Garage — the main window of the garage.
  2. Factions — a window for choosing factions, where you can join one of them, browse the rewards for reputation and craft various parts.
  3. Market — a platform for trading between players, read more in the article: Market in Crossout
  4. Storage — a window with a list of all available resources, paints and unused parts.
  5. Store — an in-game store where you can buy coins and various packs.
  6. Exhibition — allows you to publish your crafts to show off or pass them to other players. It also allows you to participate in the Clash of engineers contest, where you can compete for various awards.
  7. Challenges — special challenges for players.
  8. Amount of fuel and coins.
    1. Fuel is required for raids;
    2. Coins allow you to trade with other players in the market and rent faction workbenches.
  9. Survivor's profile — contains information about the player: his statistics, medals, patches, battle history and much more.
  10. Available challenges — a shortlist showing some of the challenges available to the player.
  11. The main menu — allows you to open the settings, see the news about the latest changes or exit the game.
  12. Contact list — friends and blacklist.
  13. Clans menu — allows you to find or create a clan or view information about the tournament and the clan if you are already a member.
  14. Build mode — a mode that allows you to assemble and modify your armoured car.
  15. “Battle” — opens the world map window, where you can select the game mode.
  16. Test drive — safely test the driving performance and firepower of the assembled craft.
  17. A notification that displays an inbound gift, or a part that you left behind. Appears only if there are parts that can be picked up.
  18. The selected car.
  19. A series of tutorial missions.
  20. Events — displays the window of the current event (if it is currently running).
  21. In-game chat.
  22. Co-driver — allows you to choose a partner that boosts the characteristics of parts mounted on the armoured car.
  23. Armoured car slot is a slot for the car on which you will go to battle.
  24. Leviathan slot — Leviathan is a huge vehicle that can be sent into battle for autonomous extraction of the Copper resource.
  25. Auto-assembly — allows you to assemble a random armoured car from parts available in storage.
  26. Auto-assembly settings — auto-assembly filters for selecting specific parts that should be in the armoured car and the range of Power Score.
  27. Binding keys for firing the mounted guns.
  28. Blueprints — blueprints of armoured vehicles are stored here for quick assembly or sending to the exhibition.
  29. Window with the characteristics of the current vehicle.

 

Vehicle characteristics

  • Power score (PS) — shows the abstract effectiveness of the assembled vehicle. The vehicle's PS value is equal to the sum of the PS of all parts installed on it.
  • “I” — list of used parts and their market value.
  • Durability — represents the maximum “health” of the vehicle. In battle, the vehicle's structure is displayed as a “health bar” at the bottom of the screen. Upon receiving damage, the structure decreases. When the value drops to zero, the player’s vehicle is destroyed.
  • The number of parts — one of the factors limiting the player’s capabilities when designing a combat vehicle is the limit on the number of parts.
  • Energy is the main resource of the vehicle, limiting its combat power. The available amount of energy is determined by the characteristics of the cabin and the additional equipment — generators. Almost all types of weapons and most equipment parts use this resource.
  • Machine weight is the total weight of all installed parts.
  • Maximum cabin speed — the maximum speed that an armoured car can reach. Depends on the cabin, engine and chassis.
  • Tonnage — the ratio of the current mass of the armoured car, tonnage (red dot) and maximum weight.
  • Acceleration — Displays the acceleration of the car. Depends on engine power and weight.

 

Factions

The player development system in Crossout is implemented using the so-called “factions”.

  • In total, seven fractions are represented in the game: the neutral faction of the Engineers and six additional factions — Lunatics, Nomads, Scavengers, Steppenwolfs, Dawn's children and Firestarters.
  • When increasing the level of reputation with any faction, the player gets structure-class parts — bumpers, armour sheets, frame parts, etc. — which cannot be obtained in any other way. In addition, the Engineers faction rewards the player with new paints, portraits for the profile, increasing the maximum number of parts used in the design of vehicles, increasing the space in the storage, providing additional spaces in the garage and access to new functions: chat, exhibition, market, etc.
  • The reputation with the factions is given as a reward according to the results of the battle — the higher the combat effectiveness of the player, the more reputation he will receive. Using the parts of the Decor class, you can provide a bonus to the reputation received for each battle.

 

Crafting Parts

All parts in the game are divided into five categories according to the quality level with the corresponding colour designation:

  • Base — starting parts and all parts of the “Structure” class; characterized by being unavailable for purchase, sale, or crafting — issued in the form of rewards for increasing reputation with the factions.
  • Common — the simplest parts that a player can independently craft from scrap metal.
  • Rare — parts of medium quality, a rich assortment of weapons and equipment.
  • Epic — high-quality parts and the best equipment, cabins and chassis.
  • Legendary parts — have the best set of features.
  • Relic — parts of this rarity are significantly different from any other weapons in the game. At the moment, relic weapons are the rarest.

Players can build parts on their own. To create a new part you need coins to rent a workshop with the appropriate blueprint. You need to have a certain number of required parts specified in the blueprints in your storage.

Market

The Crossout market is a trading platform where players are given the opportunity to buy and sell any resources and parts (except for starting and “Structure” class parts, which are issued as a reward for increasing reputation levels among factions). At the same time, trading is conducted exclusively for coins, and the direct exchange of goods is not available.

Build mode

The main feature of Crossout is the ability to build your own combat vehicle.

  • The basis of any vehicle is the frame elements.
  • Any car needs one cabin. The cabin is always mounted only horizontally on top of frame elements.
  • Chassis parts can also be attached only directly to the frame and only on the sides of the machine.
  • Parts are considered to be connected if there is at least one connection point (a “welding spot”).

Auto-assembly of armoured vehicles

Players also have the opportunity to quickly assemble an armoured car. The system will automatically select a random version of a vehicle that suits you from the pre-built blueprints made during the “New Faction Crafts” contest, from the parts that you have in stock.
The auto-assembly button is located to the right of the Leviathan slot. Next to it is a settings button that allows you to select the parts that must be included in the armoured car and the PS range.

  • The vehicle will be painted in random paint from those available in your storage.
  • The blueprint is saved in the player’s slot, instead of the current one. We recommend that you save the blueprint of your armoured car before starting the auto-assembly system.
  • With the help of auto-assembly, it is impossible to assemble a Leviathan.

 

 

Blueprints

In order to save the most successful designs you can use the blueprints functionality — fixed ‘snapshots’ of cars in the garage, which can be downloaded at any moment. Saved blueprints are not bound to the contents of the garage or storage slots — each saved blueprint can use its own unrestricted pack of parts. Moreover, a blueprint does not cease to exist even after the sale or destruction of essential components — in this case the player just will not be able to load a saved blueprint in his garage in full.

Joining the battle

By clicking on the appropriate button — ‘BATTLE’ — on the main garage screen, the player is offered a choice of several types of combat missions:

  • Missions — fights against other players (PvP) in 8v8 teams.Opponent matching takes place on the basis of each player vehicle's Power Score. In case of shortage of players the spots are taken by AI-controlled robots.
  • Raids — players fighting against bots (PvE).
  • Brawls — players fight each other in battles without rules. The mode includes several types of battles: ‘Free for All’ (the first player with 10 kills wins). ‘Storm warning’ (the goal of the battle is to survive, which the opponents and the storm on the map are actively trying to prevent, driving into the storm immediately brings your chances of successful outcome of the fight to zero). ‘Race’ (your task is to be the first to drive through all checkpoints All installed guns will be deactivated). 
  • Clanbattles — in this mode teams battle for a particularly valuable resource — uranium ore. Players are encouraged to create their own clan team of 4 people and fight with the enemy for the most valuable crafting resource.