Now available
on Android and iOS
Crossout is the post-apocalyptic MMO Action game in which you can craft your unique battle vehicles from a myriad of interchangeable parts, ride them directly into combat and destroy your enemies in explosive PvP online battles in the air and on the ground.

(Updated) Preliminary information on the Crossout update 0.9.120

Greetings, survivors! As always, we continue to share the changes and new features planned for the upcoming update. This time we are going to talk about the new update 0.9.120 and the legendary Knight riders. Let's go!

Earlier in the developer blog we already told you about the parts that will be presented during the in-game event. It's time to learn the preliminary recipes!

Radar “Oculus VI”

Required resources and parts:

  • 600 units of scrap metal.
  • 300 units of copper.
  • 150 talers.
  • 2 machine guns “LM-54 Chord”.
  • 2 “Radars”.
  • 2 “Radios”.

Coupling module “Contact 2M”

Required resources and parts:

  • 600 units of scrap metal.
  • 300 units of copper.
  • 150 talers.
  • 2 cabins “Docker”.
  • 2 cabins “Huntsman”.
  • 2 cannons “Avenger 57mm”.

Revolver “Corvo”

Required resources and parts:

  • 650 units of scrap metal.
  • 500 units of wires.
  • 600 units of copper.
  • 250 units of plastic.
  • 300 talers.
  • 2 shotguns “BG2 Goblin”.
  • 2 engines “Hardcore”.
  • 2 “Circular saws”.

Plasma emitter “Helios”

Required resources and parts:

  • 1350 units of scrap metal.
  • 800 units of batteries.
  • 800 units of electronics.
  • 1350 units of copper.
  • 500 talers.
  • 2 combat lasers “Aurora”.
  • 2 scopes “Neutrino”.
  • 1 engine “Oppressor”.

Shotgun “Nidhogg”

Required resources and parts:

  • 1350 units of scrap metal.
  • 800 units of batteries.
  • 800 units of electronics.
  • 1350 units of copper.
  • 500 talers.
  • 2 shotguns “Thunderbolt”.
  • 2 turrets “RT Anaconda”.
  • 1 auger “Meat Grinder”.

Paint “Fleur-de-lis”

Required resources and parts:

  • 750 units of scrap metal.
  • 1250 units of wires.
  • 600 units of plastic.
  • 900 units of copper.
  • 300 talers.

Stickers: “Drain Knight” and “Lance knight shield”

Required resources and parts:

  • 150 units of scrap metal.
  • 50 units of copper.
  • 100 talers.

Stickers “Iron Lily” and “Lion Rampant”

Required resources and parts:

  • 450 units of scrap metal.
  • 150 units of copper.
  • 150 talers.

Stickers “Jouster” and “Knight Rider”

Required resources and parts:

  • 750 units of scrap metal.
  • 1250 units of wires.
  • 600 units of plastic.
  • 900 units of copper.
  • 300 talers.

Gun-mount wheel

Required resources and parts:

  • 450 units of scrap metal.
  • 150 units of copper.
  • 100 talers.
  • 3 “Small wheels”.
  • 2 “Medium wheels”.
  • 2 cabins “Huntsman”.

Gun-mount wheel ST

Required resources and parts:

  • 450 units of scrap metal.
  • 150 units of copper.
  • 100 talers.
  • 3 “Small wheels ST”.
  • 2 “Medium wheels ST”.
  • 2 cabins “Docker”.

Crossbow “Spike-1”

Required resources and parts:

  • 1000 units of scrap metal.
  • 1250 units of wires.
  • 1500 units of copper.
  • 700 units of plastic.
  • 300 talers.
  • 4 radars “Oculus VI”.
  • 4 drones “Sidekick”.
  • 4 “Rocker boosters”.

Decor “Bludgeon” and “Armored skull”

Required resources:

  • 450 units of scrap metal.
  • 150 units of copper.
  • 150 talers.

Horn “Huntsman's horn”

Required resources:

  • 750 units of scrap metal.
  • 1250 units of wires.
  • 900 units of copper.
  • 600 units of plastic.
  • 300 talers.

Paint cans: “Teutonic Cross”, “Teutonic Stripes”, “Teutonic Eagle”

Required resources:

  • 450 units of scrap metal.
  • 150 units of copper.
  • 150 talers.

Paint “Material: Plate steel”

Required resources:

  • 750 units of scrap metal.
  • 1250 units of wires.
  • 600 units of plastic.
  • 900 units of copper.
  • 300 talers.

The event is scheduled to start on September 20.

Parts

In the upcoming update we plan to:

  • Increase the limit on the number of stickers on a vehicle up to 16 pieces. And all 16 stickers can be either attached to one part or evenly distributed around the armored car.
  • Add new frames (normal and lightweight) in size 2x6. The frames will be awarded at certain levels of the “Engineers” and “Lunatics” factions.

Balance changes:

  • Give the “Skinner” harpoon the ability to punch through up to 1 m of parts and stick to the last pierced part.
  • Slightly reduce durability of “Twin wheel” and “Twin wheel ST”.
  • Slightly reduce durability of “Large wheel” and “Large wheel ST”.
  • Reduce mass of the wheels “Balloon tyre” and “Balloon tyre ST”.
  • Slightly increase durability of the wheels “Lunar IV” and “Lunar IV ST”.
  • Slightly reduce the power penalty when installing the wheels “Landing gear” and “Landing gear ST”.

Interface

In the game interface you will see a number of curious and long-awaited features. So, we are planning to:

  • Improve in-game chat:
    • Add the option to completely disable chat in the game settings.
    • Add the option to disable team chat in battle.
  • Add the option to change the appearance of the mini-map (radar):
    • Radar size selection
    • Displayed map area size selection
    • Radar marker size selection.
  • Remove auto-queueing for the next battle when 20 seconds pass after the concluson of the previous battle in “Missions” mode.
    • The debriefing interface will now have 2 buttons: “To battle” and “To garage”.
    • To join the next battle you will have to manually press the button “To battle”.

In addition to the above changes, we also plan to fix a lot of known bugs, improve/ rework a lot of in-game sounds and a number of models of in-game parts. Besides, we have analyzed player feedback on our plans to expand the map rotation in Clan battles and have decided not to include the map “Sector EX” in the rotation.

Please note that the plans described in this article are preliminary and may change in the development process or never make it into the game.


Additional information on the update 0.9.120

After collecting the initial statistics on the new system of weekly challenges, we came to the conclusion that the average time spent on challenges in missions is significantly higher than we initially assumed. At the same time, we believe that the reward for completing challenges in hard raids, brawls and Invasion should be higher and fit the trial that the player is going through. Therefore, we plan to ease the terms of challenges in missions and, accordingly, slightly reduce the number of awarded badges. The reward for challenges completed in hard raids, brawls and Invasion, on the contrary, will be increased without any changes in the conditions of the challenges themselves. The total number of badges received for completing all weekly challenges will remain unchanged.

  • Now you have to win 10 battles in the mission “Get the wires!” instead of 15. Reward will be changed from 150 to 100 badges.
  • Now you have to win 12 battles in the mission “Get the batteries!” instead of 20. Reward will be changed from 450 to 350 badges.
  • The reward for completing the challenge “Take the prize spot 9 times in any brawl” will be increased from 150 to 175 badges.
  • The reward for completing the challenge “Win 10 battles in Invasion vs. Leviathan” will be increased from 150 to 175 badges.
  • The reward for completing the challenge “Win 10 battles in hard raids with electronics as a reward” will be increased from 450 to 500 badges.
  • The reward for completing the challenge “Win 10 battles in hard raids with copper as a reward” will be increased from 450 to 500 badges.

We also plan to change the conditions for procuring electronics in hard raids. 1 unit of the resource will be awarded for every 70 pts. instead of the current 100.


Discuss it here!

17 September 2018
News