Now available
on Android and iOS
Crossout is the post-apocalyptic MMO Action game in which you can craft your unique battle vehicles from a myriad of interchangeable parts, ride them directly into combat and destroy your enemies in explosive PvP online battles in the air and on the ground.

Preliminary information on the Crossout update 0.10.40

Survivors!

Next week, March 28, we are planning to release the update 0.10.40 in Crossout. We invite you to read about the planned changes, new features and details on the in-game event dedicated to April 1.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.

Dude, where'd you get the car?

Due to the upcoming April Fools' Day, we plan to return to the player-favourite brawl, “Dude, where'd you get the car?” where all participants will fight on specially selected funny crafts. Let us remind you of the main conditions of the brawl:

  • The battle takes place in the “Free for All format”.
  • The first player to destroy 10 opponents or to destroy the most opponents before the time expires wins.
  • A few seconds after being destroyed, the player respawns on the battlefield, but on a different craft, selected automatically and randomly.
  • Survivors will receive unique commemorative rewards (decor and stickers) for completing special tasks related to the brawl.

It is expected that the event will last from April 1 to 3, inclusive. The list of crafts for the brawl has been updated and expanded, compared to the brawl's last year edition.

With the update 0.10.40, we plan to add an additional audio setting “Dynamic Range”, which should improve the sound component of the game and allow you to adjust the sound at any time, depending on your needs. Let's take a closer look at each of the options:

  • “Normal”. Everything is as simple as possible here. These are the audio settings that all survivors are used to. By choosing this option, you will keep your familiar sound environment.
  • Extended. It can also be called HDR Audio (High Dynamic Range). This is the mode in which the sound system dynamically changes the volume of the sounds in the game so that the loud sounds (the more important ones) sound even brighter, more powerful and clear. For example, in the case when an ally nearby passes through the bushes, and a projectile from a cannon hits you at that very moment, you will only hear the projectile hit. Such dynamic range expansion systems have been used successfully in many 3D shooters. It is recommended to use an extended dynamic range on high-quality Hi-Fi systems.
  • Night. Cannot use your headphones, but at the same time, you do not want to disturb the people around you with the sounds of the game? Then the “Night” mode is definitely your choice! Thanks to this mode, the loud sounds become quieter, and the quiet ones remain at the same level, which makes it possible even at the minimum volume level to hear everything that happens around without risking disturbing those who are nearby. Also, this option will be useful for players using the acoustics built into the monitor or laptop.

Let us turn to the planned balance changes. In the update 0.10.40 we plan to:

Shotgun “Breaker”

Increase the weapon's durability.

Developer comment: at the moment, the effectiveness of the new shotgun “Breaker” is significantly lower than that of other relic weapons. This shotgun unjustifiably quickly gets destroyed in battles, and that is what we consider to be its weakest side. The increase in durability will allow to balance this weapon relative to other relic parts and to increase its performance.

Melee weapon “Harvester”

Change the unique feature. Its new version will increase the damage dealt only to those enemies who are under the influence of negative effects (armoured car slowdown, disabled car controls, weapon rotation speed slowdown, part heating).

Developer comment: The main problem associated with “Harvesters” is their use at low PS and high efficiency of the gun in such battles. Our task is to reduce its effectiveness at low PS and maintain current performance at medium and high PS. The use of additional weapons applying negative effects automatically increases the PS of the entire assembly and moves the craft to battles with machines that can provide decent resistance.

Tracks and augers

Increase reverse speed.

Developer comment: We continue increasing battle dynamics. Thanks to the changes, crafts with tracks and augers will not lose so much in dynamics to cars with faster movement parts.

Radar “Oculus VI”

Add the display of “Kapkan” mines and invisible enemies on the map and mini-map if they are within range of the radar. 

Developer comment: We believe that it is quite difficult to fight with invisible enemies at the moment, focusing only on the radar animation. The change will allow you to see the location of invisible enemies within range of the Oculus, on the map and mini-map, which will allow more efficient use of the radar.

Shotgun “Hammerfall” 

Change the unique feature. Now when the vehicle passes a certain distance, the shotgun will accumulate 1 charge. The number of charges will be limited. With each shot, the charges will be spent, and hitting the enemy will be guaranteed to turn off the rotation of guns that allow it for a certain time.

Grenade launcher “GL-55 Impulse”

Change the unique feature. After the update, the overheating rate of the weapon will decrease if the armoured vehicle does not move.

Developer comment: We would like to phase out perks with random triggers because they do not allow the player to fully control their actions in battle. After the changes of “Hammerfall” and “Impulse” the player will always be able to assess the situation and use the perks when he needs to.

Due to the announced changes, we are disabling the limit on the sale of recently acquired parts at a lower price for 24 hours.

Anticipating possible questions, we note in advance that the arrival of knechte is expected in early April. Their arrival will be accompanied by a separate update.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.


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22 March 2019