Post-apocalypse cabins

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In the open beta stage we will continue to promote our three-part paradigm, according to which all armored vehicles are divided into three archetypes: fast, balanced and heavy — and their hybrids. And we want to make all these options available starting with white (common) rarity. Therefore, all cabs will undergo certain permutations.

The easiest way to describe the planned system is by enumerating the cabins of each rarity.

Common cabins (white)

These are the cabins we use when we're only starting to conquer the wasteland.

Fast archetype

Heavy archetype

Balanced archetype - Cargo

This is the familiar pickup cabin — ‘Huntsman’, which we mount at the first opportunity; it will be re-done with a bias towards speed. The role of a truck of white rarity will go to the minivan cabin — ‘Docker’, which will be moved down and allow the construction of low-level tanks. This is WWT1, which is inclined towards a cargo archetype.

Rare cabins (blue)

These are the better cabins, the backbone of the post-apocalyptic car industry.

Fast archetype

Heavy archetype

Balanced archetype Balanced archetype - Cargo

‘Growl’ — the buggy cabin, of course. It is different from the current version due to increased critical mass, but low power, ie, acceleration rate. Truck cabin — ‘Trucker’, a balanced cabin. Perhaps the cabin's power will increase slightly. As with the current version, the role of the happy middle ground will be performed by the ‘Wyvern’ cabin. Steppenwolfs will arrive not in carriages or hearses, but in normal military-style cabins — ‘Jawbreakers’. They are heavy, but fast enough, though competing with a ‘Wyvern’ or a buggy is going to be a tall order.

Epic cabins (purple)

At the time of the open beta start there's going to be only one cabin of epic rarity ‘Humpback’ — also from Steppenwolfs.

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It is the personification of reliability in the minds of the wasteland dwellers: high power, high load capacity, great durability and decent speed — on such a vehicle you can safely move across a lake of burning oil. Along the bottom. However, the flip side of this pleasure is the increased power score level.

Other cabins

In addition to all of these cabins, we plan to add special pack cabins. Of course, these cabins will not give their owners an enormous advantage over the other drivers, but each of them will have a special set of strengths and weaknesses.

Cabin ‘Fury’

Cabin ‘Bear’

Cabin ‘Carapace’

That's all, and good luck on the road!


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17 April 2017
Devblog