In the open beta stage we will continue to promote our three-part paradigm, according to which all armored vehicles are divided into three archetypes: fast, balanced and heavy — and their hybrids. And we want to make all these options available starting with white (common) rarity. Therefore, all cabs will undergo certain permutations.
The easiest way to describe the planned system is by enumerating the cabins of each rarity.
Common cabins (white)
These are the cabins we use when we're only starting to conquer the wasteland.
Rare cabins (blue)
These are the better cabins, the backbone of the post-apocalyptic car industry.
Epic cabins (purple)
At the time of the open beta start there's going to be only one cabin of epic rarity ‘Humpback’ — also from Steppenwolfs.
It is the personification of reliability in the minds of the wasteland dwellers: high power, high load capacity, great durability and decent speed — on such a vehicle you can safely move across a lake of burning oil. Along the bottom. However, the flip side of this pleasure is the increased power score level.
In addition to all of these cabins, we plan to add special pack cabins. Of course, these cabins will not give their owners an enormous advantage over the other drivers, but each of them will have a special set of strengths and weaknesses.
That's all, and good luck on the road!