Factions
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Engineers
The Engineers are your primary helpers in the Wastelands. They teach newcomers how to control various armored vehicles, from small jeeps to massive tanks, and supply them with various parts and weapons. This faction can’t exactly brag about their hi-tech gear, but they’ll never leave a player in the lurch. The doors to the Engineers’ garage are always open to anyone who wants to use their workbenches or ask them for advice.
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Lunatics
The Lunatics rely on their superior numbers and try to smash their opponents in melee combat. Their arsenal includes all manner of melee weapons, from spears to combines. This faction prefers to ambush survivors who stray from their comrades.
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Nomads
The Nomads bet on hitting their enemies from afar. Their vehicles are fast and maneuverable, and they’re also equipped with hi-tech gear such as drones and cloaking devices. You can’t even trust your own eyes when fighting them.
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Scavengers
The Scavengers prefer powerful, heavy armored vehicles. Ranged combat is their forte, and they craft massive, clunky cannons and grenade launchers just for that purpose.
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Steppenwolfs
The Steppenwolves rely on tactics and military discipline. They wield especially powerful howitzers and advanced automatic weapons. You can’t exactly call their vehicles maneuverable, but they have no need for maneuverability. The Steppenwolves have no patience for chaos on the battlefield—everything they do is painstakingly planned, and the position of every team member is fixed in advance.
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Dawn Children
The Dawn’s Children prefer high technology. Their hovering vehicles can float above the ground and move from one end of the field to another with incredible speed. Their plasma cannons are perfect for those who like to fight at medium range. This faction’s astonishing technology can be deadly in the hands of a skilled survivor.
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Firestarters
Wielding fire and destruction is the favorite pastime of the elite shaman of the Firestarters. This faction can provide survivors with flamethrowers that are perfect for close combat, as well as long-range catapults that fire barrels stuffed with an incendiary compound. In addition to weapons, players will also get a kick out of the Skinner harpoon. Its wielder can use it to attack a cable to enemy or allied vehicles or even parts of the surrounding landscape.