
Winter 2025–2026 community suggestions for Crossout. Developers’ comments

Survivors!
The official Crossout Discord server has the “suggestions-en” channel where you can post your ideas concerning the game’s development and vote for other players’ suggestions. We would like to express our gratitude to everyone who is active in this channel and helps us make our project better.
For this article, we have selected some of your suggestions submitted in December 2025 and January and February 2026, and provided comments from our point of view.
The development process is not always easy. It is not guaranteed that any ideas we mention here will definitely make it into the game.
Suggestions and comments
1. Adding an epic version of the Tesla emitter “Tesla III” to the game, named “Tesla II” 2. Tesla emitters offer great gameplay (especially the 3-unit setup); it's fun to ride around and drive everyone crazy! This weapon will have reduced stats and the perk of the currently existing Tesla III, and will consume 6 energy 3. This weapon will counter random drones, homing missiles, and other nuisances at low PS. It will allow new players to try out unique mechanics. | We will consider your suggestion as part of future content plans for new parts. |
1. The sound effect of Squall 2. We need different sounds for enemy and allied Squalls 3. Don't delete good suggestions | This change seems logical, but in our opinion, it is unnecessary: a blue marker is already displayed above an allied “Squall,” and it is visible through obstacles. This indicator is sufficient to determine who owns the nearby weapon. |
1. Add BFU and CC tags to the Exhibition 2. Make it easier to filter builds for PVE 3. QoL | Currently, the Exhibition features a “PvP” tag that’s useful for searching for vehicles for competitive modes, but since there’s a demand for expanding it, we’ll consider implementing your suggestion. |
1. Saved presets (custom battle) 2. Make the “Allow free camera” checkbox not reset when the mode is restarted, if it was checked 3. Positive change | Based on the description, this appears to be a bug. We will review this issue. |
1) Fix this window 2) The blueprints selected in the slots are not visible when clicking the “Battle” button in BFU 3) POSITIVE! | This part of the game UI has already been reworked. |
1. Last sale price 2. Add a “Last sale price” line to the item page 3. Makes sense, QoL | We believe this will cause inconvenience: the price will be volatile and fluctuate constantly during active trading. |
1. Give us more Tenmaku wings! 2. They’re some of the coolest, and since many vehicles have more than four wheels, it’s a shame to mix them with others none of which match their look. 3. Give us at least two more; four would be absolutely amazing. | We believe this will be a good change for the build mode. We will increase the maximum limit to 6. |
1. New storage filters 2. Let us mark items in our storage as favorites, and so on. 3. There are even more filters to help navigate the storage, such as locked items only, unlocked items only, and so on. | We’ve added this suggestion to our plan for future updates. |
1. Button to remove all hubcaps. 2. It’s incredibly annoying that you have to remove each hubcap individually, and you can’t just remove them like stickers or paint. 3. Qol | If we don’t run into any significant technical constraints, we will consider implementing this feature. |
1. Collapse the widgets! 2. Set the widgets to “collapsed mode” by default, since you need to move fast after spawning and people collapse them anyway as soon as they can. Plus, they will look better in the Exhibition. 3. More convenience and visual appeal in the game:) | Unfortunately, the “unfolded mode” by default is a technically necessary solution due to the specific design of this wheel. The “collapsed mode” causes a number of problems during the assembly of the armoured car. |
1. Couplers 2. Remember them; they’ve been neglected for five years. You can do so many cool things with them. This mechanic needs to be expanded and offer more possibilities. 3. Positive change; I’d even donate for some kind of turning coupling module. | We will consider various options for developing this mechanic in the future. |
1. BFU 2. Make a BFU from 5k to 7k PS. I'm curious to see how it turns out. 3. Any new player with blue or turquoise parts can play. There won't be any overpowered parts from the BP. | To make the “Battle for uranium” more diverse, we’ll explore the possibility of launching a low PS version of the event. |
1. The blueprint sender’s username 2. Sometimes pranksters from my friends list send me various blueprints from the Exhibition, and it’s very hard to spot who sent it. I don’t want to just delete everyone indiscriminately. I’d like to see the sender’s username instead of the author’s username, or right next to it. 3. This will make the info in the notification center more clear | We will consider implementing this feature if it does not require significant technical modifications. |
1. Add an option to orient the mini-map relative to the player's line of view 2. The current mini-map orientation options are tied to the front of the vehicle, which sometimes causes confusion: for example, when an enemy is in the center of the screen but appears off to the side on the mini-map. Add a third mini-map orientation option so that its rotation is linked to the player’s camera rotation. For example, if the player looks diagonally to the left, the mini-map should also rotate diagonally to the left. 3. This will improve the interface and reduce inconsistencies when viewing the mini-map, especially when playing with a build that moves sideways. | We will consider ways to implement this suggestion in future updates. |
1. Additional information in the battles log 2. Highlight battles in the battles log in which the player earned the “MVP” or “Unyielding” patches 3. More information, more pride in your recent battles | We’ve added this idea to our plans for future updates. |
That’s all for now. Thank you once more for your feedback and good luck in battles!