Update

Crossout: Rust & Dust

Something brand new is coming to Crossout! Now every survivor can start their path through the Wasteland once again in a down-to-earth post-apocalyptic setting with its own rules, features, and accelerated progression. Also in this update: a new April 1 brawl, a new relic crossbow, balance changes, an interface update, and a few other surprises that we’ll reveal a little bit later.

Crossout Tales: Rust & Dust

Attention! The event will be available until June 3 inclusive!

  • “Rust & Dust” is a new event that is being launched in Crossout for the first time.
  • The event is like a “game within a game”, where you start your journey again from level 1 and follow new rules.
  • Progression in Tales is significantly easier, new parts are obtained faster, and the parts available in the event differ from the main version of Crossout. For example, in the “Rust & Dust”, there are no energy weapons or “futuristic” movement parts, and the maximum rarity level of parts is epic.
  • You can access the event via the banner on the right side of your Garage screen.
  • During the event, you will be able to produce many parts for the main game, including the brand new “Stronghold” cabin and the “Iron sarcophagus” armoured car with this cabin.

You can see more details about all the features of the new event in the special news article describing its rules and main highlights.

“Rippers” brawl returns

Attention! The mode will be available from March 19 to March 25 inclusive!

  • “Rippers” is a team PvP brawl with preset armoured vehicles equipped with the “Ripper” weapon.
  • The preset blueprints used in the brawl can now change from battle to battle (armoured cars, battle walkers, hover vehicles).
  • You need to destroy all enemies or capture the base to win the battle.
  • The reward for battles of the mode is wires.

Rewards for the special challenges:

Spiked spare
Spiked spare
2 “Gotcha!” stickers
2 “Gotcha!” stickers
Duck treasure
Duck treasure
Humanitarian aid
Humanitarian aid
Military reserve
Military reserve
100 Engineer badges
100 Engineer badges
  • “Spiked spare” decor;
  • 2 “Gotcha!” stickers;
  • Containers: “Duck treasure”, “Humanitarian aid” and “Military reserve”;
  • 100 Engineer badges.

“Toy car on board” brawl returns

Attention! The mode will be available from March 26 to March 31 inclusive!

  • “Toy car on board” is a team PvP brawl; players take part in the battle on preset vehicles inside a massive Leviathan.
  • New arenas have been added to the brawl.
  • The mode has respawns.
  • Many environmental objects, including the floor and walls, are destructible so that you can create unusual gameplay situations and sudden surprises for the enemy team.
  • The reward for battles of the mode is scrap metal.

Rewards for the special challenges:

Farce
Farce
Digger
Digger
Humanitarian aid
Humanitarian aid
Military reserve
Military reserve
100 Engineer badges
100 Engineer badges
  • “Farce” paint;
  • “Digger” decor;
  • Containers: “Humanitarian aid” and “Military reserve”;
  • 100 Engineer badges.

New brawl “Cat and mouse”

Attention! The mode will be available from April 1 to April 8 inclusive!

  • “Cat and mouse” is a free for all brawl. The main goal is to destroy as many opponents as possible within the allotted time.
  • Players start the battle in identical small vehicles equipped with weapons.
  • Periodically, a cake appears at different points on the map. The player who manages to “eat” the cake temporarily turns into a giant armoured car that is almost invulnerable and can destroy an opponent with a single rocket.
  • The reward for battles of the mode is plastic.

Rewards for the special challenges:

Prize
Prize
Concrete jungle
Concrete jungle
Serious Reggie
Serious Reggie
Jokester Ronnie
Jokester Ronnie
Humanitarian aid
Humanitarian aid
Military reserve
Military reserve
160 Engineer badges
160 Engineer badges
  • New decor “Prize”;
  • “Concrete jungle” paint;
  • Stickers: “Serious Reggie” and “Jokester Ronnie”;
  • Containers: “Humanitarian aid” and “Military reserve”;
  • 160 Engineer badges.

“Firefight” brawl returns

Attention! The mode will be available from April 9 to April 15 inclusive!

  • Team PvP brawl. Players take part in the battle on preset vehicles.
  • The battles are now held in the “Best of 3” format: a team needs to win at least 2 battles out of 3 to win.
  • Each player is issued an armoured vehicle with robotic legs, which has a number of weak points covered with shields.
  • In order to destroy the enemy, you must accurately aim for their weak points and manage to put your shields in the line of enemy fire.
  • The reward for battles of the mode is wires.

Rewards for the special challenges:

Pixel camo
Pixel camo
2 “Cannoneer” stickers
2 “Cannoneer” stickers
Logistician’s container
Logistician’s container
Humanitarian aid
Humanitarian aid
Military reserve
Military reserve
100 Engineer badges
100 Engineer badges
  • “Pixel camo” paint;
  • 2 “Cannoneer” stickers;
  • Containers: “Logistician’s container”, “Humanitarian aid” and “Military reserve”;
  • 100 Engineer badges.

Operation “Red light” returns

Attention! The mode will be available from April 16 to April 22 inclusive!

  • A familiar mode for many survivors, in which players need to get to the evacuation point at the end of the location while completing missions and firing back at Ravager players.
  • The goal of the Ravager players is to infect as many other players as possible by crashing into their armoured vehicles.
  • An infected player will switch to the side of the Ravagers.
  • The reward for battles of the mode is scrap metal.

Rewards for the special challenges:

Illuminator
Illuminator
Khaki 3
Khaki 3
2 “Return of the Ravagers!” stickers
2 “Return of the Ravagers!” stickers
Humanitarian aid
Humanitarian aid
Military reserve
Military reserve
100 Engineer badges
100 Engineer badges
  • “Illuminator” decor;
  • “Khaki 3” paint;
  • 2 “Return of the Ravagers!” stickers;
  • Containers: “Humanitarian aid” and “Military reserve”;
  • 100 Engineer badges.

New relic weapon: “Sovereign” crossbow

  • Fires crossbow projectiles that fly on a ballistic trajectory. Loaded with 3 projectiles that can be fired one at a time or in a burst. After they are fired, the weapon is reloaded automatically.
  • PS: 3600.
  • Ammunition: 12 pcs.
  • 100% penetration ability.
  • Durability: 966 pts.
  • Energy drain: 12 pts.
  • Mass: 1220 kg.
  • Perk: if the weapon does not fire for 1.2 sec. within one burst, the penetration ability of the next projectile will be increased by 25%, and it will attach to the target, dealing periodic damage and heating it up.

Balance changes

Frontal shotguns and machine guns

  • Added 25% damage resistance to bullet damage.
  • Added 25% damage resistance to blast damage.

These changes apply to the following weapons:

  • ST-M23 Defender;
  • Spitfire;
  • M-25 Guardian;
  • Leech;
  • ST-M26 Tackler;
  • M-29 Protector;
  • Rupture;
  • M-32 Vindicator.

Comment on frontal shotguns and machine guns: unpopular weapon types. The changes emphasize the original design feature of high protection and survivability.

R-1 Breeze

Bonus to time to overheat for shotguns increased from 15% to 19%.

R-2 Chill

Bonus to time to overheat for shotguns increased from 23% to 30%.

RN Seal

Bonus to time to overheat for shotguns increased from 44% to 60%.

Aquilo

Bonus to time to overheat for shotguns increased from 49% to 67%.

Comment on radiators: insufficient impact of modules on the efficiency of shotguns relative to their energy drain.

Gungnir

  • Damage increased by 10%.
  • Maximum effect of the perk is now achieved at 50% overheat.

Comment: low efficiency of the machine gun.

Nagual

  • Bonus damage to weapons, movement parts, and hardware increased from 20% to 30%.
  • Penetration ability increased from 80% to 100%.
  • Durability increased from 296 to 344 pts.

Comment: low efficiency compared to other “epic” parts.

Cricket

  • Number of rockets in a volley increased from 5 to 10.
  • Rate of fire increased by 39%.
  • Damage reduced by 26%.

Comment: the number of rockets in a volley now corresponds to the number of barrels in the model, which significantly increases the fire density. The changes to the rate of fire and damage complement this change. The total damage per minute has increased (provided that all rockets hit the target), despite a reduction in damage from a single rocket.

Elephant

Perk bonus to the protection increased from 20% to 35%

Comment: low survivability of the cannon in battle.

Elephant (cust.)

Perk no longer increases the blast radius.

Comment: the cannon’s efficiency is too high when hitting clusters of parts.

Ermak

Perk bonus to the armoured car’s protection increased from 7% to 10%.

Comment: an unpopular cabin compared to other heavy epic counterparts.

Outcast

Maximum effect of the perk is now achieved when there are no enemies within a radius of 110 m (instead of 80 m previously).

Comment: the change will reduce the excessive efficiency of the wheel when playing at close range.

Sabbath

  • Perk bonus lasts for 4 sec. (instead of 3 sec. previously) upon taking damage.
  • Power bonus increased from 15% to 25%.

Comment: low efficiency of the perk.

MVP Torpedo

The maximum bonus to the armoured car’s damage protection is now 30% (instead of 35% previously) and is achieved at a speed of 110 km/h (instead of 115 km/h previously).

Comment: high efficiency compared to other epic movement parts.

Myriad

Now the leg is disabled after losing 30% of its durability (instead of 40% previously).

Comment: high efficiency of the movement part. The change should have a positive effect on gameplay against “Myriad” by immobilizing enemies more quickly.

Cheetah

Perk bonus increased from 15% to 20%.

Comment: low efficiency of the perk.

AR-27 Morgan

  • Durability increased from 370 to 425 pts.
  • Penetration ability increased from 75% to 90%.

Comment: low survivability in combat. Increased penetration ability will improve efficiency when firing at clusters of parts.

Compiler

  • Energy drain reduced from 12 to 11 pts.
  • PS reduced from 2400 to 2200.
  • Rate of fire increased by 20%.

Comment: low efficiency of the weapon. Reduced energy drain should increase the variety of builds by allowing the use of additional modules. Increased rate of fire will improve overall damage.

Thrust

  • Periodic damage increased by 25%.
  • Damage resistance to ram damage increased from 75% to 85%.
  • Damage resistance to melee damage increased from 50% to 70%.

Comment: low efficiency as a melee weapon.

Nothung

  • Now the perk bonus damage is applied to the first 8 shots (instead of 5 shots previously).
  • Perk bonus damage increased from 80% to 100%.

Comment: unpopular weapon. The change increases the efficiency of playing around the perk.

M-39 Imp

Perk bonus increased from 5% to 8%.

Comment: an unpopular machine gun in comparison with “M-37 Piercer” and “M-38 Fidget”.

Lucifer

  • Energy drain reduced from 13 to 12 pts.
  • PS reduced from 2600 to 2400.

Comment: “Lucifer’s” energy drain does not correspond to its overall efficiency. The change allows you to lower the PS of an armoured car equipped with it or install additional modules.

ZS-46 Mammoth

Durability increased from 1284 to 1477 pts.

Comment: low survivability of the weapon.

Corax

  • Penetration ability reduced from 125% to 110%.
  • Explosive projectiles are now fired immediately after the shot is fully charged.

Comment: high efficiency of the weapon when using explosive projectiles only. The inability to hold the shot will make the explosive projectile more of an addition to the main shot rather than an alternative to it.

Squall

  • Energy drain increased from 4 to 5 pts.
  • PS increased from 800 to 1000.
  • Blast radius reduced from 6 to 5 m.

Comment: the weapon has excessive efficiency, especially at low PS (5000–7000).

Satori

Initial perk bonus to weapon damage reduced from 20% to 15%.

Comment: the perk has high efficiency. Now its implementation depends more on the player’s skills. The speed of gaining and losing the bonus (%/sec.) has remained the same.

Fin whale

  • Maximum perk bonus to weapon damage protection reduced from 50% to 35%.
  • Maximum effect is now achieved at a speed of 100 km/h (instead of 110 km/h previously).

Comment: the engine has high efficiency on the vast majority of builds and excessively increases the survivability of weapons.

Aegis-Prime

Recharge time increased from 20 to 28 sec.

Comment: the module is activated too frequently in battles with armoured cars without reload bonuses. With this change, we want to ensure that “Aegis” remains effective in combination with “Cheetah” and “Jaguar”, but has a significantly reduced frequency of activation without them.

Porcupine

  • Heating rate of the fire puddle increased by 25%.
  • Reload time reduced by 10%.

Comment: low efficiency of the weapon.

ZS-52 Mastodon

Durability increased from 1505 to 1731 pts.

Comment: similar to the changes to the “ZS-46 Mammoth”.

“CR-1 Seagull”, “Falco”, and “CR-2 Petrel” rotors

  • Added a maximum speed limit of 100 km/h.
  • Vertical takeoff speed reduced from 85% to 75% of the maximum speed.

Comment: compared to main rotors, coaxial rotors had no obvious disadvantages. After the change, their disadvantage will be limited flight speed.

Flamingo

Maximum speed reduced from 80 to 70 km/h.

Comment: armoured cars with this movement part are notable for their high durability combined with excessive speed. This change corrects the “imbalance” in speed.

Tengu

  • Tonnage reduced from 4700 to 4000 kg.
  • Durability reduced from 1070 to 890 pts.

Comment: the durability of armoured vehicles with this movement part is practically no different from vehicles with heavier legs.

Modifiers for PvP missions with robotic legs and armoured aircraft

Made adjustments to the special settings for these missions:

  • Armoured aircraft no longer receive a damage bonus, unlike armoured cars.
  • Removed the ammo reserve bonus.
  • Added a bonus to weapon rotation speed (30%) for armoured cars.

Comment: adjusting the damage of armoured aircraft should reduce their overall overpowered efficiency without directly affecting the parts. The ammo reserve bonus in a mode with respawns that replenish ammo was excessive and devalued the use of ammo modules in builds. The increased weapon rotation speed should make shooting more comfortable in a mode with increased vehicle dynamics.

Updated the appearance of the in-game interface:

  • Most buttons and functions remain in their previous locations and are activated using the same keys.
  • The new dark color scheme improves the readability of text and certain in-game elements, while also allowing the gameplay and game world to take center stage.
  • Various hotkeys have been added for both keyboard and controller to enable faster and more convenient navigation within the interface. This is particularly noticeable when accessing the main menu.
  • The appearance of the “Factions” section in the “Workbenches” tab has been significantly redesigned. Now it is easier to navigate and learn about the factions, as well as their rewards for leveling up.
  • Much has been done to “clean up” the interface from a technical standpoint. This will help us to further improve and expand this part of the game more effectively and get rid of the “pitfalls” of the previous version.
  • Along the way, many different interface-related bugs have been fixed.

The icons for the “Dolores”, “Catalina”, and “Beacon 11” cabins now display the progress toward the next bonus as a progress bar, rather than the total progress of accumulated bonuses (which is now shown as a number).

  • Fixed a bug that caused AI-controlled armoured aircraft to get stuck on rocks in the “Founders Canyon” location.
  • Fixed a bug that caused the “Assembly assistant” to work incorrectly with some upgraded parts and try to assemble an armoured car indefinitely.
  • Fixed a bug that caused the lack of collision for transformer models in the “Old Engineer garage”.
  • Improved a number of in-game texts.