Announcement

The “Enemy in reflection” brawl is back!

The Steppenwolfs and the Ravagers are once again ready to face each other in a fierce battle. Choose the role that best suits your play style and destroy your opponents! Don’t forget that victory often depends on making the right choice at the right time and filling the role your team needs depending on the situation on the battlefield!

Enemy in reflection

Attention! The brawl will be available from October 3, 06:00 GMT to October 9 inclusive!

  • The “Enemy in reflection” is a team PvP brawl with preset vehicles, which continues the traditions of the “Spring mayhem” and “Confrontation”.
  • Battles take place on preset armoured vehicles of the Brotherhood or the Ravagers.
  • At the beginning of each battle, you can choose the desired armoured car. If you do not choose a car in the allotted time, the blueprint is randomly selected.
  • There is a choice of 5 blueprints with different weapons, movement parts and, accordingly, roles:
    • Scout: high-speed and lightly armoured APC with a radar detector. No radar or radio is installed on other vehicles;
    • Tank: offensive armoured combat vehicle;
    • Anti-aircraft: a good option for battles at medium and long distances, vulnerable to flank attacks. Good counter to armoured aircraft;
    • Demolitionist: rocket APC with high damage and light armour;
    • Armoured aircraft: aerial fire support. Vulnerable to precision anti-aircraft fire.
  • The same blueprint can be selected at the same time by no more than 3 players.
  • Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents and for assists.
  • A team is awarded a win if it scores 50 points and outscores the opponent’s team by at least 5 points.
    • If the battle time is over, but the gap of 5 points between the teams is not reached, then the teams are given additional time. At the end of the additional time, the victory is awarded to the team that has more points at that moment.
    • If at the end of the additional time the teams scored the same number of points, the battle ends in a draw.
  • For the destruction of opponents, the team is awarded points according to the formula “1 + the number of bases captured at the time of destruction”. You can always check how many points your team will get for the opponent’s destruction at the moment by looking at the number of filled diamonds under the team points counter.

Leaderboard

Attention!

  • Quitting the battle before its completion is considered a defeat and leads to a loss of rating points, as in case of a defeat.
  • If the player has not scored the minimum number of activity points in the mode (40), it is also considered a defeat.

For moving up the leaderboard and moving to the next league, you will get rewards:

  • Iron: starting league, no rewards.
  • Steel: 2 “Elite fighter” stickers and “Tank pipe” decor.
  • Bronze: “Quagmire” paint.
  • Silver: “Bucket” decor.
  • Gold: “Quackstein” decor.
  • Legend:
    • 1–3 places: 2 “Legendary merchant cases”.
    • 4–10 places: 1 “Legendary merchant case”.
    • 11–50 places: 2 “Epic merchant cases”.
    • 51–500 places: 1 “Epic merchant case”.

Special challenges and rewards:

  • Day 1: destroy 250 parts in the “Enemy in reflection” brawl. Reward: “Paratrooper’s container”.
  • Day 2: complete 2 battles in the “Enemy in reflection” brawl. Reward: 50 Engineer badges.
  • Day 3: deal 12000 damage in the “Enemy in reflection” brawl. Reward: “Military reserve” container.
  • Day 4: earn 2500 points in the “Enemy in reflection” brawl. Reward: 80 Engineer badges.
  • Day 5: destroy 250 parts in the “Enemy in reflection” brawl. Reward: “Paratrooper’s container”.
  • Day 6: deal 20000 damage in the “Enemy in reflection” brawl. Reward: “Humanitarian aid” container.
  • Day 7: destroy or help destroy 12 enemies in the “Enemy in reflection” brawl. Reward: 20 in-game coins.