
Crossout: New Horizon
A new season with new parts has started in Crossout, in which the Engineers, Steppenwolfs, and Scavengers will join forces to face off against the treacherous Aris and the Ravagers! Also included in this update: new brawls, additional game modes in PvP missions, an updated storage interface, and new Deluxe Battle Pass bonuses.


“New horizon” season
Attention! The season and battle pass packs will be available until November 25 inclusive! Battle pass packs on consoles will be available from 10:00 GMT on September 3!
New parts of the season
“MVP Flagship” air cushion

- Rarity: epic.
- PS: 700.
- Movement part max. speed: 70 km/h.
- Tonnage: +4200 kg.
- Cabin power: -35%.
- 35% ram damage resistance, 20% melee damage resistance, lets through 50% of the damage.
- Durability: 1108 pts.
- Mass: 1279 kg.
- Perk: for each enemy within a 100 m radius, the cabin power is increased by 30%. The maximum bonus is reached when 4 enemies are in range. The bonus doesn’t depend on the number of “MVP Flagship” movement parts, but significantly decreases with other mounted movement parts, except for rotors.
“Smasher” cannon
- Fires a heavy naval cannonball, which deals ram damage upon impact.
- Rarity: epic.
- PS: 3105.
- Ammo: 12 pcs.
- Durability: 1348 pts.
- Energy drain: 23 pts.
- Mass: 2943 kg.
- Perk: for the first 125 m of its flight, the projectile’s damage and impulse gradually increase up to 250% and up to 180% respectively. All bonuses reset after the first hit on an enemy or on environmental objects.
“MPR-8 Slice” radar

- Rarity: legendary.
- PS: 200.
- Increases the enemy detection radius up to 250 m.
- Ally information transmission radius is 250 m.
- The radar performs scanning for 2 sec., activating additional detection ranges and then repeats this effect after 6 sec.:
- Detects enemies in cover at 250 m.
- Invisibility detection range up to 250 m.
- Mine detection radius up to 50 m.
- Durability: 209 pts.
- Energy drain: 1 pt.
- Mass: 185 kg.
- Perk: when two such radars are mounted on the vehicle, the scanning time and the effect’s duration are 4 sec. The detection and transmission ranges increase by 80%.
“ATGM Cornet” rocket launcher with a laser designator
- Fires slow but manoeuvrable projectiles, which explode on hit, with the blast spreading along the line of flight and piercing parts through. For a few seconds after launch, you can guide the projectile using a laser marker. If the fire button is released during this time, the projectile will break up into 4 pieces, which explode within a small area.
- Rarity: legendary.
- PS: 2400.
- Ammo: 15 pcs.
- Durability: 307 pts.
- Energy drain: 12 pts.
- Mass: 727 kg.
- Perk: hitting the same enemy repeatedly within 10 sec. deals 30% more damage.
“AC66 Apogee” autocannon
- Rarity: legendary.
- PS: 1600.
- Ammo: 350 pcs.
- Durability: 430 pts.
- Energy drain: 8 pts.
- Mass: 410 kg.
- Perk: for every 4% of ammunition used, the weapon’s damage and blast radius increase by 3% and 1% respectively. The maximum effect is achieved when 80% of the ammunition has been used.
“Wildhog” cabin

- Heavy cabin.
- Rarity: legendary.
- PS: 2100.
- Max. cabin speed: 57 km/h.
- Tonnage: 10600 kg.
- Mass limit: 23500 kg.
- Energy supply: 23 pts.
- Durability: 460 pts.
- Mass: 3900 kg.
- Perk: activates different bonuses depending on the number of enemies and allies within the 115 m radius. If there are more allies, increases the cabin’s maximum speed by 8% and its power by 40%. If there are more enemies, increases the rate of cooling by 80% and reload by 15%. The maximum effect stacks up to 3 times. When the numbers are equal, both effects remain active.
New frames
Structural parts
Updated Deluxe Battle Pass bonuses
We’d like to note that owners of the Deluxe Battle Pass now receive additional bonuses (in addition to the ability to earn all seasonal rewards and 15 unlocked levels):
- Instant access to all recipes for upgraded seasonal parts.
- 650 bearings to purchase one already produced and upgraded legendary part (or several parts of other rarities).
- Additional bearings for each unlocked level that contains a recipe for a new upgraded part.
General information
General information
- There are 75 “main” levels with rewards in the season. Levelling up in the season will unlock new rewards.
- Starting from level 76, the player can unlock bonus rewards of “additional” levels of the rewards scale.
- During the season, the player receives a special resource — “Bearings”. A player can exchange a certain amount of accumulated “Bearings” without additional expenses for a part from the list of available parts or for other available items.
- After reaching level 122 of the season, the player receives 15 “Bearings” for each subsequent level if the Battle pass is purchased.
- At the end of the season, all unused “Bearings” will be withdrawn from the game.
- All players without exception can unlock the following:
- Recipes for the production of new parts and their upgraded versions during the season.
- New structural parts and frames.
- Containers with taunts (“Jeers container”, “Quips container”, “Taunts container”)
- 150 pcs. of “Bearings”.
- 100 in-game coins.
- A recipe for the production of the “Hailduck”.
- An emblem for banner customisation.
- 1 container with “epic” parts of your choice for the additional levels of the reward scale.
- Players who have purchased the Battle pass can also receive the following:
- New crafted and upgraded parts. Please note that such parts are issued with certain upgrades and cannot be sold or bought at the market.
- 2 new portraits.
- Additional in-game coins.
- 1 container with “special” parts of your choice (for an additional level of the reward scale).
- Cosmetic items: paints, stickers, a flare, and a hologram.
- 1 “Blueprint storage”.
- Additional “Bearings”: both for the levels of the main scale and for additional levels of the season.
- Additional backgrounds and emblems for banner customisation.
- Rewards marked with a lock icon are only available with the Battle pass.
- Parts that you didn’t have time to unlock can be purchased at the in-game market from other players.
Season level up
- You can increase your level in the season by completing special daily and weekly challenges.
- At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
- Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
- Weekly challenges of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
- Try not to miss challenges to unlock all available rewards as soon as possible.
- When the season level is increased, the reward is issued automatically.
- You can still complete the regular daily and weekly challenges to gain badges and other resources.


“Feathered mayhem” brawl returns
Attention! The mode will be available from September 3 to September 9 inclusive!
- “Feathered mayhem” is a team PvP brawl where players fight on preset armoured cars that look like pigeons. The team that scores the most points in the allotted time wins.
- The mode has respawns. At the beginning of the battle and before each respawn, you can choose 1 out of 4 available armoured cars that have different weapons and modules.
- The reward for the battles of the mode is wires.
Rewards for the special challenges:
- “Tactical birch” decor.
- “Photochrome” paint.
- 2 “Scratched stripes” stickers.
- Containers: “Military reserve” and “Humanitarian aid”.
- 100 Engineer badges.
New brawl “No signal”
Attention! The mode will be available from September 10 to September 16 inclusive!
- “No signal” is a team PvP brawl where players fight on preset armoured cars.
- Main features:
- You don’t see player nicknames above their vehicles or icons on the minimap. The only way to identify allies or enemies is by their vehicle colour.
- The brawl has friendly fire. Keep this in mind and don’t just fire at the first target you see: it could be your ally.
- The team that destroys all opponents wins.
- You can select one of the preset armoured cars before the battle starts.
- The reward for the battles of the mode is wires scrap metal.
Rewards for the special challenges:
- “Camo gloss” paint.
- “Klondike” decor.
- 2 “Dangerous element” stickers.
- Containers: “Military reserve” and “Humanitarian aid”.
- 130 Engineer badges.
New brawl “Blind fire”
Attention! The mode will be available from September 17 to September 23 inclusive!
- “Blind fire” is a PvP brawl in the “Free for all” format, in which players fight on preset armoured cars with low durability. The main feature is that all players are invisible.
- The invisibility wears off if the player uses weapons/modules or takes damage (including from collisions).
- Invisible enemies can still be identified by sounds, dust clouds, etc.
- After invisibility wears off, the effect is restored if the player remains idle and takes no damage (movement does not count as an action).
- Periodically, the invisibility will temporarily wear off for all players; be prepared for this.
- Score the most points in the allotted time to win.
- The mode has respawns.
- The reward for the battles of the mode is wires.
Rewards for the special challenges:
- “Black Gold” paint.
- 2 “Hatred 1” stickers.
- Containers: “Military reserve”, “Humanitarian aid”, and “Duck treasure”.
- 130 Engineer badges.
“Dronapocalypse” brawl returns

Attention! The mode will be available from September 24 to September 30 inclusive!
- “Dronapocalypse” is a team PvP brawl. The team that deals more damage to the enemy leviathan or destroys it wins the battle.
- Players use preset drone vehicles in the brawl. The list of the preset drones has been updated since the last launch.
- Before each respawn, you can choose a drone to continue the battle.
- From battle to battle, the leviathans of your or enemy teams, as well as locations, may change.
- The reward for the battles of the mode is scrap metal.
Rewards for the special challenges:
- “Flora camo” paint.
- 2 “Dronapocalypse 2051” stickers.
- Containers: “Military reserve”, “Humanitarian aid”, and “Logistician’s container”.
- 130 Engineer badges.
New brawl “Thunderous arena”

Attention! The mode will be available from October 1 to October 7 inclusive!
- “Thunderous arena” is a PvP brawl in the “Free for all” format. The player who destroys the most enemy vehicles wins.
- Players use preset armoured cars equipped with the “Jupiter” weapon in the brawl.
- The reward for the battles of the mode is plastic.
Rewards for the special challenges:
- “Cold storage” decor.
- “Bright greenery” paint.
- 2 “Black tiger” stickers.
- Containers: “Military reserve” and “Humanitarian aid”.
- 100 Engineer badges.
“No brakes” brawl returns

Attention! The mode will be available from October 8 to October 14 inclusive!
- “No Brakes” is a PvP race in which players have to compete against each other in a 3-lap street race while evading the pursuit of the Wasteland police.
- Changes since the previous launch:
- disabled the “floating” camera;
- improved the police AI;
- updated the racing cars;
- added new racing tracks.
- The race takes place with preset cars. You can replenish your boosters’ fuel supply by successfully drifting.
- You can choose one of five available cars before the race starts.
- Initially, only AI players are on the police team. But if an AI player manages to get close to a racer and stay near them for a certain amount of time, the racer is considered to be arrested and switches to the police side. In this case, their goal is to catch the remaining racers on the track.
- The reward for the battles of the mode is wires.
Rewards for the special challenges:
- “Long orange lamp” decor.
- “Summer sunset” paint.
- 2 new stickers “Flaming trail”.
- Containers: “Military reserve” and “Humanitarian aid”.
- 100 Engineer badges.
Game modes added to PvP missions
- For the classic PvP missions (without robotic legs or rotors):
- Added the “Precious driver” game mode, which previously had already been added to the PvP missions temporarily;
- Added a chance of a sandstorm event happening, which will gradually shrink the safe zone on the map. Please note that the sandstorm will not be present in every battle.
- Added the “Squad battle” game mode for a week. In this mode, 3 teams of 4 survivors fight in the same battle.
- For the PvP missions with all types of movement parts, added the “Dangerous cargo” game mode, which previously had already been added to the rotation temporarily.

Changes marked by the ♥ icon are largely or fully inspired by your feedback, suggestions and comments.
- Updated “Storage” tab interface: the tab is now organized similarly to the Market in terms of the layout of key elements.
- ♥ Added many useful filters for parts:
- upgraded / not upgraded;
- locked / unlocked;
- damage type;
- resistance to a specific type of damage;
- features: damage let through and bonus for ram damage;
- tradable / non-tradable;
- parts that can be salvaged for resources / stabilizers or parts that can be discarded / cannot be salvaged.
- In the left-hand side menu, where you select a category (structure, base, weapons, etc.), you can now select subcategories, which will make searching easier.
- You can now add parts to favourites and then find them in the corresponding storage tab. In build mode, you can now also choose to display only the parts you’ve added to your favourites.
- ♥ Added the ability to change the sort order (the button to the left of the sort criterion selection).
- Now, if a part is used in the armoured car in the Garage or in the Leviathan, this will be indicated on the part and in the pop-up card with its parameters.
- Added a side menu to the part modification and upgrade windows.
- ♥ Added many useful filters for parts:
- The option to select a region has been moved to a separate button on the world map screen (below the “Battle” button). The selection window allows for automatic or manual selection of a region, as well as information on ping and packet loss for each region.
- ♥ Improved the display of perk bonuses in the interface for the “Clarinet TOW” and “Yongwang” weapons.

Recorded and added the main music theme for the new season.

- ♥ The mechanics of the “Contact 2M” module have been simplified. Modules can now connect with each other from a greater distance and at a steeper angle.
- ♥ The maximum number of parts for the “Tail boom base” has been increased from 2 pcs. to 8 pcs.
- Updated the list of tradable and non-tradable ducks until the next season:
- The following ducks are no longer available for trade: “Duck”, “Sanduck”, and “Fan-duck”.
- The following ducks are now available for trade: “Quackstein”, “Horror show” and “Discounduck”.
- The aim of the “ATGM Flute” weapon has been replaced with one identical to that on the new “ATGM Cornet” weapon, which features a laser designator.

- Fixed a bug that could cause a significant delay before a part could be placed in build mode.
- Fixed a bug that caused part of the “Queen” weapon model to remain suspended in midair when the weapon was rotated.
- Added an animation for the “Yokozuna” cabin drone to disappear when using the perk.
- Fixed a bug that caused damage from hitting the “Titan” wheel’s “protector” to be displayed in yellow.
- Due to the increase in the maximum energy, the maximum number of parts in the Exhibition search has been updated.
- Fixed a bug that caused a number of trees to not have a falling animation after being hit by projectiles.
- Fixed a bug that caused the “Avia strut” part to be painted incorrectly.
- Fixed a bug that caused capsules in missions to sink into the terrain and surrounding objects.
- Fixed a bug that caused the “Fatum” drone to lack movement sound effects.
- Improved a number of in-game texts and icons.





























