Announcement

Spring 2026 community suggestions. Developers’ comments

Survivors!

The official Crossout Discord server has the “suggestions-en” channel where you can post your ideas concerning the game’s development and vote for other players’ suggestions. We would like to express our gratitude to everyone who is active in this channel and helps us make our project better. 

For this article, we have selected some of your suggestions submitted in March, April, and May 2026 and provided comments from our point of view.

The development process is not always easy. It is not guaranteed that any ideas we mention here will definitely make it into the game. We have not changed the wording of your suggestions, retaining the authors’ original spelling and grammar.

Suggestions and comments

1. Interface, scope

2. Increase the transparency of the scopes, or better still, add an option in the interface settings so that everyone can adjust the transparency to suit their own preferences.

3. The recent changes to transparency aren’t enough. As the scopes overlap, they haven’t become any more transparent at all.

We have included this suggestion in the list of possible interface improvements.

1. Provide the “Cricket” with welding points on the sides

2. The “Cricket” is a fairly large rocket launcher, and its durability means it needs to be armoured. However, its directional firing and the fact that welding points are only available on the underside of the gun mount severely limit the options for its armouring. I propose adding 2x4 welding points to the sides of the “Cricket”, as the presence of side panels does not interfere with the rocket launcher’s aiming, and similar side mountings have already been implemented on course cannons (starting with the “Avenger”).

3. This will expand the armouring options for the rocket launcher and the possibilities for its placement, not only horizontally on the vehicle’s roof but also horizontally on its sides (for example, on armoured aircraft).

The geometry of the “Cricket” does not allow for welding points to be added to its sides; they would effectively be suspended in mid-air. For example, the welding points on cannons are located on the surface of the weapon itself, so there is no such problem with them.We should also note that the “Cricket” model has been around for quite a few years now, and if we update it in the future, we will take this suggestion into account.

1. Add clear traces to the air cushions.

2. The wheeled builds leave a thick trail of six lines, whilst the air cushion leaves nothing. This isn’t entirely fair, as most of the drawbacks inherent in other movement parts are simply absent here (I’m not claiming that air cushions don’t have their own drawbacks. However, other movement parts have more drawbacks when compared in terms of efficiency), and on top of that, there is this absolute stealth. I suggest adding a dense trail across the entire area of contact with the ground.

3. Balance, common sense. This will level the playing field between the movement parts in this respect.

You are making a fair point. We will make plans to solve this issue.

1. can we have this cabin in game

2. think this would make a cool medium or light cabin at special rarity

This is an interesting suggestion; we will look into the possibility of implementing it.

1. Module information displayed in BFU vehicle selection (Friendly team only)

2. When selecting multiple builds in BFU, understanding who has what modules is critical - FAST. Mousing over each build your team is using to see who has Doppler, Verifier, other module etc, is impossible in 10 seconds while also choosing your own build - it takes too long and people change build.Improve visual clarity and information of your own team only (not enemy team) by showing above friendly chosen build what modules they have from a list of important modules that change how people play and your team composition to choose. Module list to display:DopplerVerifierMaxwellOculusDazeYetiChameleon MK2ChameleonArgusAegis PrimeExample picture attached

3. This will improve the experience of choosing a lineup with your team in 10 seconds, making it much easier to understand who is a cloak ambusher, who has doppler, whether team has utility modules like Daze or Argus, in seconds.

The suggestion is quite useful and not just for the “Battle for uranium”. The scope of work required to implement it is considerable. We have included the suggestion in the work plan.

1. Interface

2. Add a display showing the number of clan members online next to the “Clan”’ button, similar to the “Friends” button

3. Convenience

We have planned to implement this suggestion in future updates.

1. Add dates for the builds on the Exhibition

2. This will help players gauge how up-to-date the builds are

3. Positive

We will consider the possibility of implementing this idea in the future.

1. Proper perk indicators for Clarinet TOW and Yongwang

2. Manually counting the bonus is annoying and a waste of time. I feel like just having a number over the weapon icon similar to Pegasus (image attached below) could be a good way to fix this.

3. This is more of a QoL change but it would be a very nice one. Besides I don't imagine implementing it would be too complicated since there's already something similar.

The proposal has been included in the work plan for this year.

1. please give us two more ‘tail boom bases

2.please

3.it would be so cool

4.yeah

We will increase the maximum amount of the requested part by the end of the year.

That’s all for now. Thank you once again for your feedback and good luck in battles!