
Planned balance changes in the upcoming update
Hello, survivors!
At the end of this week, we plan to begin testing the balance changes scheduled for the next major update in early June. We invite everyone to try them out on a dedicated test server and share your feedback based on your experience. In the meantime, here is the list of changes.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server.
Tempest
- Durability increased from 380 to 420 pts.
- Time to overheat increased by 32%.
Comment: the weapon has low efficiency. This change will reduce the autocannon’s reliance on radiators.
MG13 Equalizer
- Optimal range increased from 120 to 150 m.
- Perk damage bonus increased from 105% to 120%.
Comment: low efficiency in comparison with similar weapons.
Whirl
- Durability increased from 480 to 518 pts.
- Time to overheat increased by 32%.
Comment: similar to the “Tempest” changes.
Cricket
- Damage reduced by 20%.
- Perk damage bonus increased from 80% to 140% (per 100 m of distance travelled by the projectile).
Comment: the weapon has high efficiency at close range. The changes reduce damage at close range and increase it when firing from a distance. Damage at a distance of 70 m remains roughly the same.
Doom
- Damage without charging reduced by 6%.
- Damage with full charge reduced by 12%.
- Reload time increased from 3 to 3.5 sec.
- Projectiles now self-destruct 10 sec. after firing (instead of 6 sec. previously).
- Projectiles now retain 70% of their damage after the first explosion (instead of 50% previously).
Comment: the weapon is highly efficient at a wide range of PS (5000–10000). The change reduces damage from direct hits on enemies but increases the weapon’s efficiency when used as a minelayer.
Fatum
- Drones now stay much closer to the owner.
- The delay before activation increased from 1 to 1.5 sec.
Comment: high efficiency of the drones. The changes are intended to make it easier to play against the weapon.
The Call
- Protection now increases by 15% per charge (instead of 10% previously).
- Maximum number of perk charges increased from 3 to 5.
Comment: unpopular cabin. Most armoured cars equipped with it will gain additional damage protection, and those using autonomous weapons with low power consumption will also gain firepower thanks to the increased number of charges.
Favorite
The perk now delays overheating for longer, by 25% on average (the bonus depends on the weapon’s initial overheat time).
Comment: unpopular cabin.
Bastion
Added perk: for every 18% of the armoured car’s durability lost, maximum speed increases by 6%.
Comment: low efficiency of the cabin. The cabin’s frontal armour values remain the same.
Atom
- Shield recharge rate increased from 10% to 17% per second.
- Shield damage absorption radius increased by 15%.
Comment: the perk had a low impact on the survivability of the movement part and nearby parts.
ML 200
Changed perk: when moving at a speed of 40 km/h or higher, the armoured car’s overall damage protection increases by 25%.
Comment: low efficiency of the movement part. The new perk emphasises the defensive focus of the “ML 200” while encouraging the player to take an active role in combat.
Bigram
Changed perk: reduces the speed and distance requirements for activating part bonuses by 40%.
Comment: low efficiency of the movement part. The new perk will allow you to utilise previously unavailable or ineffective module and cabin bonuses.
Gerrida I
Changed perk: when the armoured vehicle takes damage, the leg increases the vehicle’s power by 60% for 7 sec. Stacks up to 3 times with a 1 sec. delay. The bonus does not depend on the number of “Gerrida I” parts, but is significantly reduced if other movement parts are mounted, with the exception of rotors.
Comment: low efficiency of the movement part. The new perk encourages aggressive play by significantly increasing maneuverability during combat.
MVP Torpedo
- Increased the effect of mass and the number of air cushions on acceleration: now, for armoured cars with 3–5 air cushions or excessively high mass, it will be lower, while light armoured cars with 2 air cushions will remain unchanged.
- Perk protection bonus now applies only to the movement part itself and is 30%.
Comment: high efficiency of the part in most modes, even after a series of previous changes.
MG14 Arbiter
- Optimal range increased from 120 to 150 m.
- Perk damage bonus increased from 150% to 175%.
Comment: similar to the “MG13 Equalizer” changes.
BC-17 Tsunami
- Damage increased by 10%.
- The perk now charges while maintaining a speed of up to 40 km/h (instead of 25 km/h previously).
Comment: Low efficiency of the cannon.
Imugi
Time before the projectile self-destructs reduced from 2.5 to 2 sec.
Comment: Low efficiency of the weapon.
Slaughterer
Improved the physical model.
Comment: the weapon will now be much easier to armour with other parts, which will improve its survivability.
Waltz
- Rate of fire increased by 10%.
- Energy drain reduced from 12 to 11 pts.
- PS reduced from 2400 to 2200.
Comment: unpopular weapon. The change to the rate of fire will make it easier to deal damage, and the reduced energy drain will allow you to mount additional modules.
Charybdis
- Increased the perk activation zone behind the enemy by 33%.
- The active perk now increases damage by 10%.
Comment: the perk was activated too infrequently and did not provide sufficient benefit.
Spark III
- Energy drain reduced from 8 to 6 pts.
- PS reduced from 1600 to 1200.
- Damage reduced by 15%.
Comment: reduced energy drain will make “Spark III” more convenient to use as a secondary weapon. The damage change is necessary to avoid a significant increase in damage dealt per energy point consumed.
Hybrid
- Rate of fire in mode 2 reduced by 30%.
- Durability reduced from 597 to 537 pts.
- Mass reduced from 668 to 601 kg.
Comment: high efficiency of the weapon on armoured cars with PS higher than 5000.
Triton
- Durability reduced from 323 to 268 pts.
- Mass reduced from 227 to 188 kg.
Comment: high survivability of the shotgun in comparison with similar weapons.
Inquisitor
- Projectile damage reduced by 20%.
- Perk projectile damage increased by 40%.
- Distance required to charge the perk increased from 30 to 50 m.
- Fire puddle radius increased by 12%.
- Heating rate from the fire puddle increased by 25%.
Comment: excessive effectiveness at close range. The changes are intended to address this issue by making long-range combat gameplay more advantageous. The damage increase for the projectile charged by the perk has been implemented to maintain the same damage per minute when playing with the perk active.
Jupiter
Projectile deceleration rate when dealing damage reduced by 25%.
Comment: the change will make the weapon slightly less “toxic” to the enemy.
Ouroboros
- Passive reload speed bonus increased from 5% to 15%.
- Passive cooling rate bonus increased from 30% to 90%.
- Reload speed bonus per charge reduced from 6% to 5%.
- Cooling rate bonus per charge reduced from 35% to 30%.
- Damage required to gain a charge reduced by 10%.
Comment: low perk efficiency. The changes increase the base bonuses while leaving the maximum values unchanged and also speed up the charging rate.
RL-9 Helicon
- Rate of fire increased by 10%.
- Energy drain reduced from 12 to 11 pts.
- PS reduced from 3600 to 3300.
Comment: similar to the “Waltz” changes.
Flash I
- Energy drain reduced from 8 to 6 pts.
- PS reduced from 2400 to 1800.
- Damage reduced by 15%.
Comment: similar to the “Spark III” changes.
AC96 Anomaly
- Damage reduced by 11%.
- Time to overheat increased by 14%.
- Cooldown time increased by 14%.
- Durability reduced from 703 to 632 pts.
- Mass reduced from 747 to 672 kg.
Comment: very high efficiency. The weapon has both a high damage-to-energy ratio and superior survivability in comparison with similar weapons.
“Reflector” structural part
- Durability reduced from 75 to 30 pts.
- Mass reduced from 157 to 63 kg.
- PS reduced from 32 to 13.
Comment: the part’s parameters did not match its size.
Weld points
Updated the weld points for the following structural parts:
- Running board
- Left catheter
- Right catheter
- Gun mount
- Whaleback
- Left shoulder rest
- Right shoulder rest
- Left backmarker
- Right backmarker
- Left rib
- Right rib
How to get to the test server?
If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
- Download the launcher using this link. Running this launcher will automatically start the installation of the version of the game client used for mass testing.
- Choose a folder to install the testing game client and decide if you wish to create a desktop icon for it.
- After the installation is complete and all files are downloaded, run the game client using either the desktop icon or launcher.exe in the test game client folder, and then log into the game using your username and password.
- The whole progress of your main account will be transferred to the test server (including parts in storage and levels of reputation in factions).
- If you had not already done it before, you will need to transfer progress from your account after logging into the test server: press the “Esc” key and select “Copy account data”.
- Please note the schedule of the test server:
- Friday, May 29, 2026: from 13:00 to 19:00 (GMT)
- Saturday, May 30, 2026: from 13:00 to 19:00 (GMT)
- Sunday, May 31, 2026: from 13:00 to 19:00 (GMT)
- Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
The public test server is intended only for testing of the upcoming update and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.