
Crossout: Light step
This update features: the launch of a new event with a reward scale, the return of improved brawls, new temporary game modes in PvP missions, a number of balance changes, as well as a few more surprises (including a gift to mark the game’s anniversary), which we will talk about in detail a little bit later.

Light Step
Attention! The event and packs will be available from April 23 (packs are available from 10:00 GMT on consoles) to May 20 inclusive!
- The levels and corresponding rewards are unlocked as you complete special challenges and earn event experience points.
- Event experience points are required to unlock levels and receive rewards.
- As part of this event, you will be receiving new challenges: 1 main and 1 additional challenge.
- New challenges appear every day. All uncompleted daily challenges are accumulated.
- The base event rewards are available to all players without exception. They include:
- 50 in-game coins;
- “Scout’s container” with a random legendary, epic or special part;
- “Solduck” decor;
- Resource containers;
- Epic workbench coupons;
- Engineer badges.
- All additional rewards (marked with an icon of a lock on a blue background) are available only to those who purchased the “Light step” pack (regular or deluxe edition). Purchasing the deluxe edition immediately unlocks the next 10 levels and all the rewards of the already unlocked levels.
- Purchasing the pack gives you access to:
- Certain already produced parts;
- Recipes for the production of certain upgraded parts on the event workbench;
- Additional in-game coins;
- Various cosmetic items;
- “Storage expansion” and “Blueprint storage”;
- For each subsequent level, starting from 41, you will receive 120 in-game coins as a reward.


“Big scorpions” brawl returns
Attention! The mode will be available from April 23 to April 29 inclusive!
- The “Big Scorpions” is a PvP brawl where players control the same preset armoured vehicles equipped with the “Scorpion” weapon, vertical boosters and “Right dash” and “Left dash” modules.
- Vertical boosters allow you to jump into the air for short periods of time. They can be used to confuse your opponents, evade enemy fire, etc.
- The goal is to destroy as many enemies as possible until the time runs out.
- The mode has respawns.
- The reward for the battles of the mode is scrap metal.
Rewards for the special challenges:
- “Horns” decor;
- “Blood dusk” paint;
- Two “Anger 2” stickers;
- Containers: “Military reserve” and “Humanitarian aid”;
- 130 Engineer badges.
“Frontier” brawl returns
Attention! The mode will be available from April 30 to May 6 inclusive!
- “Frontier” is the first team brawl in Crossout, which allows you to feel like a real pilot of a combat spaceship.
- The goal is to score more points than the opposing team in the allotted time.
- The brawl has respawns. There are 3 standard ships for players to choose from.
- The player fills a special “elite ship” scale when they damage or destroy enemy ships. By filling the scale, the player will automatically receive a special elite ship during the next respawn. The scale can also be filled by picking up special bonuses located in different corners of the space station.
- During the battle, allied and enemy shuttles will appear randomly on the map. If the shuttle belongs to your team, it must be protected from enemy attacks for a certain amount of time. If the shuttle belongs to the enemy team, you will have to destroy it as soon as possible to get a lot of points.
- The battles take place on the new map “Last signal” created specifically for the mode.
- The reward for battles of the mode is wires.
Rewards for the special challenges:
- “SE-11 Balloon” decor;
- “Traffic warning” sticker;
- Containers: “Duck treasure”, “Military reserve” and “Humanitarian aid”;
- 100 Engineer badges.
“Spring mayhem” brawl returns

Attention! The mode will be available from May 7 to May 13 inclusive!
- “Spring mayhem” is a team PvP brawl with preset vehicles: there are 5 blueprints to choose from with different weapons, movement parts and, accordingly, roles.
- The preset armoured car blueprints have been updated.
- Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents and assists.
- A team is awarded a win if it scores 50 points and outscores the opposing team by at least 5 points.
- If the time of the match ends, but the gap of 5 points between the teams has not been reached, then the teams are given extra time. At the end of the extra time, the team that has the more points wins.
- If at the end of extra time the teams scored an equal amount of points, then a draw is declared.
- The team receives points for destroying enemies according to the following formula: “1 + the number of bases controlled at the time of destruction”. You can always find out how many points your team will receive for destroying an enemy by looking at the number of filled in rhombs under the team score counter.
- The reward for the battles of the mode is scrap metal.
Leaderboard
Attention!
- Leaving the battle before it ends counts as a defeat and leads to losing the rating points as in the case of the defeat.
- Failing to score the minimum number of activity points (40) also counts as a defeat.
For moving up the leaderboard and entering the next league, you receive the following rewards:
- Bronze: starter league, no rewards.
- Silver: 50 Engineer badges.
- Gold: 75 Engineer badges.
- Elite: 125 Engineer badges.
- Master: 150 Engineer badges.
- Legend:
- 1–3 places: 2 “Legendary merchant cases”.
- 4–10 places: 1 “Legendary merchant case”.
- 11–50 places: 2 “Epic merchant cases”.
- 51–500 places: 1 “Epic merchant case”.
Rewards for the special challenges:
- “Gun merchant” paint;
- Two “Parade ribbon” stickers;
- Two “Military reserve” containers;
- Two special stabilizers;
- 160 Engineer badges.
Operation “Radiance” returns
Attention! The mode will be available from May 14 to May 20 inclusive!
- Operation “Radiance” is a PvP brawl where at first a small team of 2 “infected” players fight against a team of regular players.
- The survivors start the battle on their own armoured vehicles. The first Ravager players and the “infected” players use the preset vehicles.
- The Ravager team should prevent the second team from completing the tasks and “infect” as many players as possible by making direct contact with their vehicles.
- After being “infected”, the survivor joins the opposite team. Now their goal is to infect their former teammates.
- The reward for the battles of the mode is plastic.
Rewards for the special challenges:
- “Tenacious man” paint;
- “The big question” decor;
- Two “Adventure” stickers;
- Containers: “Military reserve” and “Humanitarian aid”;
- 160 Engineer badges.
“Legends of the exhibition” brawl returns
Attention! The mode will be available from May 21 to May 27 inclusive!
- “Legends of the exhibition” is a PvP brawl in the “Free for all” format, where your only goal is to destroy your opponents and earn the maximum number of points.
- Battles with preset player-created armoured cars. The blueprints have been updated since the last launch.
- The mode has respawns.
- The reward for the battles of the mode is wires.
Rewards for the special challenges:
- “Lemon smoke” paint;
- Two “Grips” stickers;
- Containers: “Military reserve”, “Humanitarian aid” and “Logistician’s container”;
- 100 Engineer badges.
“Evolution” brawl returns
Attention! The mode will be available from May 28 to June 3 inclusive!
- “Evolution” is a brawl in which the player faces both other players and AI opponents. The battles have pre-set vehicles.
- Compared to the previous launch, the number of smaller cars has been increased to make the start smoother, and the “Lion” evolution stage has been added, along with a related in-battle event, so keep an eye out!
- The vehicles have no weapons: the only way to destroy an opponent is to hit them with your vehicle.
- Hitting opponents that are smaller than you increases the size of your vehicle. Once you reach a certain size, the appearance of your vehicle also changes. Hitting opponents that are larger than you destroys your vehicle and resets its size to its original size after respawn.
- The goal is to earn the most points before time runs out. The larger your vehicle, the more different enemies you can “devour” and, accordingly, the faster you earn points.
- Please note: there are AI enemies on the map that you cannot destroy even with the largest vehicle available. If you see such an enemy, get away.
- The reward for battles of the mode is scrap metal.
- From May 28 to June 10, a Crossout birthday surprise will be waiting for you in the game. Don’t forget to log in and claim your gift!
Rewards for the special challenges:
- New decor “LED Evolution”;
- “Electron” paint;
- Two “Beast monarch” stickers;
- Containers: “Military reserve” and “Humanitarian aid”;
- 160 Engineer badges.
Missions
“Precious driver” in classic PvP missions
Attention! The “Precious driver” mode will be available in classic missions from April 23 to April 29!
- Throughout the week, when selecting any classic PvP mission, you can take part in battles not only with the usual game modes (“Assault”, “Encounter” and “Domination”), but also with the “Precious driver” mode.
- In this mode, one random player from each team becomes a “precious driver”. They earn their team more points for each enemy they destroy. The opposing team will also receive more points for destroying this player.
- To win, a team must score 8 points:
- The team receives 1 point when one regular player destroys another regular player;
- The team receives 5 points when a regular player destroys the “precious driver”.
- The team receives 2 points when the “precious driver” destroys a regular player.
- The team receives 6 points when the “precious driver” destroys the other “precious driver”.
- Compared to the brawl of the same name, we have increased the power and durability of “precious drivers’” armoured cars and improved the interface.
- Battles will take place in a “6 vs. 6” format.
“Dangerous cargo” in PvP missions with all types of movement parts

Attention! The “Dangerous cargo” mode will be available in missions with all types of movement parts from May 28 to June 3!
- Compared to the brawl of the same name, the rules have changed: now one team must escort the cargo, whilst the other team must prevent it from reaching its destination.
- The cargo moves only if there are more allied vehicles nearby than enemy ones. Its speed also depends on the number of allied vehicles nearby.
- Keep an eye on the timer! If the cargo isn’t moving, it counts down the time until it explodes. If it explodes, the team preventing its progress wins.
- The team escorting the cargo wins if they manage to get it to the destination.
- Now the players from the escorting team return to the battle near the last checkpoint they passed, rather than at the start.
General
In all competitive modes with leaderboards, matchmaking no longer depends on the region selected in the settings.

Optimized the “Wolf outpost” location.

Main game
“CR-1 Seagull”, “Falco”, and “CR-2 Petrel” rotors
Reduced the manoeuvrability of the rotors.
Comment: these changes build on previous adjustments to speed of these movement parts and should reduce their excessive efficiency relative to the main rotors.
MVP Torpedo
- Added the maximum speed limit of 100 km/h.
- Increased the penalty to the armoured car’s power from 15% to 25%.
- Reduced the perk bonus to the armoured car’s protection from 30% to 20%.
- Perk bonus takes effect at 50 km/h and reaches its maximum value at 90 km/h.
- Reduced the speed at which the air cushion cannot turn from 180 km/h to 135 km/h.
Comment: armoured cars with air cushions had an extremely high survival rate in battles. The changes to the perk and movement speed are intended to address the problem. The change to the power penalty will primarily affect the manoeuvrability of armoured cars with a large number of air cushions, while the speed at which the airbag cannot turn will affect interaction with boosters.
Executioner 88mm
The shot now penetrates up to 3 pins without losing damage (instead of 2 pins previously).
Comment: low efficiency of the cannon.
AC64 Joule
- Time to overheat reduced by 15%.
- Increased the maximum perk bonus to weapon overheat reduction from 20% to 50%.
Comment: the weapon’s perk has little effect on its overall efficiency. These changes will address this problem, while also slightly increasing the time to overheat when playing around the perk.
Pyre
- Durability increased from 52 to 60 pts.
- Mass increased from 81 to 93 kg.
- Added perk: increases the damage of all mounted homing rocket launchers by 6%.
Comment: the weapon has low survivability and no perk.
Hurricane
- Durability increased from 175 to 201 pts.
- Mass increased from 288 to 331 kg.
- Rate of fire increased by 40%.
- Number of rockets per volley increased from 4 to 8.
- Damage reduced by 30%.
- Added perk: for every rocket in a volley that hits an enemy, the reload speed of the next volley increases by 3%. The maximum effect is achieved when 6 rockets hit.
Comment: similar to the changes made to the “Pyre” rocket launcher. The number of rockets per volley now matches the number of barrels on the rocket launcher model, which significantly increases the fire density. The adjustments to rate of fire and damage complement this change and increase the total damage per minute.
Ripper
Replaced the largely useless “Impulse from hit: +50%” upgrade with “Penetration ability: +20%” in the “Power” category.
Sovereign
- Significantly increased the projectile impulse when the perk is inactive.
- Reduced the projectile impulse when the perk is active.
Comment: Insufficient impulse for the relic counterpart of the “Toadfish”. Now, a shot with the active perk is not simply a stronger version of the standard shot, but an alternative to it: without the perk, the projectile knocks enemies back, whilst with the perk, it deals damage more effectively.
Tales: Rust & Dust
Executioner 88mm
- Damage increased by 10%.
- The shot now penetrates up to 3 pins without losing damage (instead of 2 pins previously).
Comment: low efficiency of the cannon.
Incinerator
- Fire puddle damage increased by 25%.
- Durability increased from 472 to 613 pts.
Comment: low efficiency of the weapon.
Mauler
Damage increased by 20%.
Skinner
Durability increased from 308 to 385 pts.
Tormentor
Energy drain reduced from 4 to 3 pts.
Cerberus
Maximum cabin speed increased from 101 to 110 km/h.
Comment (“Mauler”, “Skinner”, “Tormentor”, “Cerberus”): low efficiency of melee gameplay in the mode.
GL-55 Impulse
Durability increased from 171 to 222 pts.
Thresher
Durability increased from 216 to 281 pts.
Comment on grenade launchers: insufficient survivability of the weapons due to the lack of defence modules.
Jockey
- Damage now increases as long as there are enemies within a 70 m radius of the vehicle (instead of 50 m previously).
- Maximum damage bonus increased from 10% to 15%.
Comment: low efficiency of the perk.
ST-M26 Tackler
- Energy drain increased from 5 to 6 pts.
- The weapon now costs 177 spare parts to craft.
M-29 Protector
- Burst size reduced by 5 rounds.
- Each hit now increases the weapon’s damage protection by 2% (instead of 4% previously).
- The perk’s effect now stacks up to 15 times (instead of 10 times previously).
- The weapon now costs 177 spare parts to craft.
Comment on machine guns: high efficiency of frontal machine guns in builds with tracks and augers.

- Added a timer displaying the current premium subscription duration next to the corresponding button on the garage screen.
- Improved the detailed display of an armoured car’s power supply and power drain in build mode.
- Added themed backgrounds for faction and event workbenches, as well as for the “Clan” tab.
- Added a button to quickly access the guide in build mode.
- Made many other interface improvements, upgrades and fixes; standardised a number of elements.

Updated the sound effect of the “Sovereign” crossbow’s perk. The effect is now only audible in full to the crossbow’s owner.

Changes marked by the ♥ icon are largely or fully inspired by your feedback, suggestions and comments.
♥ Players can now obtain up to 6 “Tenmaku” parts through the badge exchange.

- Fixed a bug that could cause issues when hovering the cursor over the seasonal challenge tooltip.
- Fixed a bug that caused the invisibility effect to be removed when activating the “Icarus I” hover perk.
- Fixed a bug that caused the idle animation of the “Lacerator” saw to continue after the weapon was cut from energy supply.
- Improved the terrain at the “Cradle of mind” location: armoured cars with low clearance no longer get stuck on the surface while moving.
- Fixed a number of bugs related to environmental objects in the following locations:
- Bridge;
- Sand harbour;
- Powerplant;
- Marble quarry;
- Founders Canyon;
- Crater;
- Sinto City.
- Fixed a bug that caused the text of some challenges to not fit entirely within the window and to display incorrectly.
- Fixed a bug that allowed players to take an armoured aircraft with colliding parts to battle.
- Fixed the issues with the collision models of the “Widget” and “Hyena” movement parts, which caused them to get stuck in surfaces and surrounding objects.
- Fixed a bug that caused reward icons displayed in the battle history to be cut off.
- Fixed a number of bugs causing black objects to appear in various locations.
- Fixed a bug when quickly purchasing an item via the map screen during battle caused the interface to stop working.
- Fixed a bug that caused the leaderboard button to disappear from the clan modes interface.
- Fixed a bug that caused some of the taunt window area to not respond to clicks when selecting a taunt from a container.
- Improved a number of in-game texts and icons.




















