Update

Crossout: Playing with fire

Praise the eternal flame, survivors! The new season “Playing with fire” is already available in Crossout, bringing new parts from Firestarters, the new brawl “Precious driver”, some important balance changes, and other improvements and bug fixes.

“Playing with fire” season

Attention! The season and Battle pass packs will be available until June 3 inclusive! On consoles, the Battle pass packs will be available from February 19, 10:00 GMT!

New parts of the season

Movement part: “Hyena” track

  • Rarity: epic.
  • PS: 750.
  • Movement part max. speed: 95 km/h.
  • Tonnage: +2000 kg.
  • Cabin power: -15%.
  • 25% resistance to thermal, cryogenic, and bullet damage; 50% resistance to ram and melee damage.
  • Durability: 1220 pts.
  • Mass: 1024 kg.
  • Perk: upon reaching the speed of 45 km/h, releases blades that deal melee damage. The damage increases additionally with the speed of the armoured car. Maximum bonus is 45% at 90 km/h.

“Jaguar” engine

  • Rarity: legendary.
  • PS: 400.
  • Tonnage: +4300 kg.
  • Mass limit: +1500 kg.
  • Max. cabin speed: +16%.
  • Cabin power: +30%.
  • Durability: 270 pts.
  • Energy drain: 2 pts.
  • Mass: 180 kg.
  • Perk: accumulates a charge when moving continuously at a speed higher than 85% of the maximum speed for 6 sec. When any module or autonomous weapon (except sentry drones) is activated, their reload time will be reduced to 10% of its initial value. The bonus applies to the first activated part or to the activation of parts in the same weapon group. Cooldown — 12 sec.

“Thrust” melee weapon

  • Deals additional damage while in contact with the target. As it deals periodic damage, the saw gradually breaks down and has a limited active time. It can fire a heavy projectile that deals ram damage on hit. Has limited firing angles.
  • Rarity: legendary.
  • PS: 2000.
  • Ammo: 12 pcs.
  • 75% resistance to ram damage, 30% resistance to blast damage, 50% resistance to melee damage, and 40% bonus to ram damage.
  • Durability: 650 pts.
  • Energy drain: 10 pts.
  • Mass: 710 kg.
  • Perk: the weapon deals 100% more damage when fired. The damage bonus gradually decreases to zero when the projectile’s durability reaches 50%.

“Inquisitor” rocket launcher

  • Rarity: legendary.
  • PS: 2400.
  • Ammo: 250 pcs.
  • Penetration ability: 100%.
  • Durability: 405 pts.
  • Energy drain: 12 pts.
  • Mass: 491 kg.
  • Perk: after 4 successful hits at a distance from 30 m, the weapon fires an amplified incendiary projectile. If this projectile doesn’t hit the enemy, it leaves a puddle of flammable mixture at the explosion site, which damages all targets and heats them up.

“Butcher” disk launcher

  • Fires projectiles that attach to enemy parts and pass through them, dealing periodic damage. The projectiles do not penetrate cabins, weapons, or movement parts. When the projectile loses contact with the parts or when the time runs out, it explodes.
  • Rarity: legendary.
  • PS: 2200.
  • Ammo: 14 pcs.
  • Penetration ability: 100%.
  • Durability: 524 pts.
  • Energy drain: 11 pts.
  • Mass: 587 kg.
  • Perk: dealing periodic damage accumulates up to 5 charges while reducing blast damage. Each charge increases the periodic damage of the next shot by 6%. The accumulation rate depends on the number of parts in contact and the projectile’s penetration rate.

“Ouroboros” cabin

  • Medium cabin.
  • Rarity: legendary.
  • PS: 2100.
  • Max. cabin speed: 87 km/h.
  • Tonnage: 5100 kg.
  • Mass limit: 11800 kg.
  • Energy supply: 24 pts.
  • Durability: 480 pts.
  • Mass: 880 kg.
  • Perk: increases the cooling rate of all weapons and boosters by 30% and increases the weapons reload speed by 5%. As you deal damage with any weapon, accumulates up to 10 charges, but not faster than 1 time per 2.5 sec. Upon activation, additionally increases the cooling rate and reload speed by 35% and 6% correspondingly for each charge for 10 sec. Cooldown 8 sec. The higher the rarity of the weapons, the more damage you need to deal to accumulate charges. The rate of charge accumulation also decreased for leviathans and while the additional bonuses are active.

New frames

Structural parts

General information

  • There are 75 “main” levels with rewards in the season. Levelling up in the season will unlock new rewards.
  • Starting from level 76, the player can unlock bonus rewards of “additional” levels of the rewards scale.
  • During the season, the player receives a special resource — “Bearings”. A player can exchange a certain amount of accumulated “Bearings” without additional expenses for a part from the list of available parts or for other available items.
  • After reaching level 122 of the season, the player receives 15 “Bearings” for each subsequent level if the Battle pass is purchased.
  • At the end of the season, all unused “Bearings” will be withdrawn from the game.
  • All players without exception can unlock:
    • Recipes for the production of new parts and their upgraded versions during the season.
    • New structural parts and frames.
    • Containers with taunts (“Jeers container”, “Quips container”, “Taunts container”)
    • 150 pcs. of “Bearings”.
    • 100 in-game coins.
    • A recipe for the production of the “Springduck”.
    • A background and logo for banner customization.
    • 1 container with “epic” parts of your choice for the additional levels of the reward scale.
  • Players who have purchased the Battle pass can also receive the following:
    • New crafted and upgraded parts. Please note that such parts are issued with certain upgrades and cannot be sold or bought at the market.
    • 2 new portraits.
    • Additional in-game coins.
    • 1 container with “special” parts of your choice (for an additional level of the reward scale).
    • Cosmetic items: paints, stickers, a hologram, a hubcap.
    • 1 “Blueprint storage”.
    • Additional “Bearings”: both for the levels of the main scale and for additional levels of the season.
    • Additional backgrounds and an emblems for banner customization.
  • Rewards marked with a lock icon are only available with the Battle pass.
  • Parts that you didn’t have time to unlock can be purchased at the in-game market from other players.

Season level up

  • You can increase your level in the season by completing special daily and weekly challenges. 
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly challenges of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
  • Try not to miss challenges to unlock all available rewards as soon as possible.
  • When the season level is increased, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenges to gain badges and other resources.

“Test prototypes” brawl

Attention! The mode will be available from February 19 to February 25 inclusive!

  • “Test prototypes” is a classic team battle; the main goal is to score more points than the opposing team in the allotted time.
  • The battles are fought with preset armoured cars with parts from the new season.
  • The reward for battles of the mode is scrap metal.

Rewards for the special challenges:

Prototype “001”
Prototype “001”
Material: Test Dummy
Material: Test Dummy
2 “Humanitarian aid” containers
2 “Humanitarian aid” containers
2 “Special stabilizers”
2 “Special stabilizers”
160 Engineer badges
160 Engineer badges
  • New decor: Prototype “001”;
  • Paint: “Material: Test Dummy”;
  • 2 “Humanitarian aid” containers;
  • 2 “Special stabilizers”;
  • 160 Engineer badges.

New brawl “Precious driver”

Attention! The mode will be available from February 26 to March 4 inclusive!

  • “Precious driver” is a team battle. The goal is to score 7 points before the opposing team.
  • One player from each team is randomly selected at the beginning of the battle. They will earn more points for their team for destroying enemies. The opposing team will also earn more points for destroying that player.
  • Players use their own armoured cars in battles of the mode.
  • The mode has no respawns.
  • The reward for battles of the mode is plastic.

Rewards for the special challenges:

Strength in unity!
Strength in unity!
Pattern: Pine
Pattern: Pine
Duck treasure
Duck treasure
Military reserve (2 pcs.)
Military reserve (2 pcs.)
130 Engineer badges
130 Engineer badges
  • New sticker: “Strength in unity!”;
  • Paint: “Pattern: Pine”;
  • Containers: “Military reserve” (2 pcs.) and “Duck treasure”;
  • 130 Engineer badges.

“Ice and fire” brawl

Attention! The mode will be available from March 5 to March 11 inclusive!

  • Team PvP brawl with preset vehicles with flame or cryogenic weapons.
  • With the start of each battle, you can choose one of the proposed armoured cars to fight. Once destroyed, you can choose another armoured car to continue the battle.
  • Bonuses occasionally appear on the map, picking them up will get you a boost.
  • The goal of the battle is to fill the score bar before the opposing team does, or to score more points before time runs out.
  • The reward for battles of the mode is wires.

Rewards for the special challenges:

Green chrome
Green chrome
LED matrix
LED matrix
2 “Hatred 2” stickers
2 “Hatred 2” stickers
2 “Humanitarian aid” containers
2 “Humanitarian aid” containers
160 Engineer badges
160 Engineer badges
  • Paint: “Green chrome”;
  • Decor: “LED matrix”;
  • 2 “Hatred 2” stickers;
  • 2 “Humanitarian aid” containers;
  • 160 Engineer badges.

“At gunpoint” brawl

Attention! The mode will be available from March 12 to March 18 inclusive!

  • “At gunpoint” is a team PvP brawl with preset armoured cars.
  • The brawl’s main feature is its unusual viewing angle, which simulates a first-person view.
  • Compared to previous launches of the brawl, we changed the view point from “from on the hood” to “from inside the cabin.”
  • The mode has respawns and you can select a new preset car before respawning.
  • The team that scores more points in the allotted time wins.
  • The reward for the battles of the mode is scrap metal.

Rewards for the special challenges:

Purple metallic
Purple metallic
2 “Ghost front” stickers
2 “Ghost front” stickers
Logistician’s container
Logistician’s container
Military reserve (2 pcs.)
Military reserve (2 pcs.)
100 Engineer badges
100 Engineer badges
  • Paint: “Purple metallic”;
  • 2 “Ghost front” stickers;
  • Containers: “Military reserve” (2 pcs.) and “Logistician’s container”;
  • 100 Engineer badges.

Removed sliding while moving on ice at the “Volcano” location.

Corax

Changed the parameters of the new blast damage mechanics:

  • The total amount of fragments reduced by 25%.
  • Damage is now reduced faster as you move away from the center of the explosion, and is now 60% at the border of the radius (instead of 80% before).

Breaker

  • Now the perk charges after 0.8 sec. (instead of 0.6 sec. before).
  • Bonus to damage from the perk reduced by 17%.
  • The range of the shot with the active perk is increased by 60% (instead of 75% before).

Comment about both parts: the following weapons’ additional “firing” modes began to significantly stand out in ranked modes, so we decided to reduce their efficiency outside of the scheduled balance changes. The change to the “Breaker” partially mitigates its previous reinforcement. In the case of the “Corax”, the changes adjust the parameters of the new blast damage mechanics.

  • Recorded and added a new music theme for the new season (plays in the garage):
  • Recorded and added a new music track for the game’s login screen.
  • Until the start of the next season, updated the list of tradable and non-tradable ducks:
    • The following ducks are now non-tradable: “Globeduck”, “Winterduck” and “Crew duck”.
    • The following ducks are now tradable: “Jokeduck”, “Cyberduck” and “Solduck”.
  • Changed the storage folder for game logs. The folder is now located at: “Your drive” — “Users” — “Your username” — “AppData” — “Local” — “Targem” — “Crossout”.
  • Improved the descriptions of all in-game containers.

Changes marked by the ♥ icon are largely or fully inspired by your feedback, suggestions and comments.

  • Fixed a bug that caused “Morta” projectiles to be destroyed by allied projectiles attached to enemies.
  • Fixed a bug that caused “Jubokko” and “Kapkan” mines to stop working after the player who planted them was destroyed.
  • Fixed a bug that prevented the number of upgrade stabilizers used from being displayed in the part upgrade window.
  • Fixed a bug that caused some locations in the “Game center” to have no backgrounds.
  • Fixed a bug that caused minelayer projectiles to always be launched in the same position, regardless of the weapon’s location on the armoured car or its position in space at a given moment.
  • Fixed a bug with incorrect truck behavior in the “Hit and run!” raid at the “Dead Highway” location.
  • Fixed a bug that prevented armoured cars with the “Road god” sticker from being sent to the Exhibition.
  • Fixed the overly bright burning effect on the wheel of the “Fortune” minelayer.
  • ♥ Fixed a bug that caused the “Cockpit” cabin perk to activate based on the speedometer reading rather than the vehicle’s actual speed.
  • Fixed a bug that caused homing rockets on Leviathans to select their own targets and ignore the target selected by the player.
  • Fixed a bug that caused the vehicle to bounce when driving over certain decorative elements at the “Chemical plant” location.
  • Fixed a bug that caused incorrect game resolution on Steam Deck.
  • Improved a number of in-game texts and icons.