
Crossout: Risky step
Hello, survivors!
In this small update, we are releasing a number of balance changes, bringing back some brawls as usual, launching the new “Risky step” event, and making a number of other improvements and bug fixes.

“Risky step” event
Attention! The event and packs will be available from January 29 (packs will be available from 10:00 GMT on consoles) to February 25 inclusive!
- The levels and corresponding rewards are unlocked as you complete special challenges and earn event experience points.
- Event experience points are required to unlock levels and receive rewards.
- As part of this event, you will be receiving new challenges: 1 main and 1 additional challenge.
- New challenges appear every day. All uncompleted daily challenges are accumulated.
- The base event rewards are available to all players without exception. They include:
- 50 in-game coins;
- “Scout’s container” with a random legendary, epic or special part;
- Epic workbench coupons;
- Resource containers;
- Engineer badges.
- All additional rewards (marked with an icon of a lock on a blue background) are available only to those who purchased the “Risky step” pack (regular or deluxe edition). Purchasing the deluxe edition immediately unlocks the next 10 levels and all the rewards of the already unlocked levels.
- Purchasing the pack gives you access to:
- Certain already produced parts;
- Recipes for the production of certain upgraded parts on the event workbench;
- Additional in-game coins;
- Various cosmetic items;
- “Storage expansion” and “Blueprint storage”;
- For each subsequent level, starting from 41, you will receive 120 in-game coins as a reward.

“Impulsiveness” brawl returns
Attention! The mode will be available from January 29 to February 4 inclusive!
- Only armoured cars can be used in the battles of the mode (no armoured aircraft or battle walkers).
- The impulse from shooting and hits is greatly increased.
- The mode has respawns.
- The victory is awarded to the team that scored more points in the allotted time for shooting off parts and destroying opponents. The battle ends if one of the teams scores 4000 points.
- The reward for the battles of the mode is plastic.
Rewards for the special challenges:
- “Winterduck” decor;
- “Warm twilight” paint;
- 2 “Wicked rhino” stickers;
- Containers: “Military reserve” and “Humanitarian aid”;
- 160 Engineer badges.
“Wheels of doom” brawl returns
Attention! The mode will be available from February 5 to February 11 inclusive!
- Battles on preset armoured cars equipped with the “Dash” modules and the “Doom” minelayer.
- The mode has respawns.
- The victory is awarded to the team that scored more points in the allotted time for destroying parts and opponents. The battle ends if one of the teams scores 6000 points.
- The reward for the battles of the mode is scrap metal.
Rewards for the special challenges:
- “Twin spare” decor;
- “Orange sky” paint;
- 2 “Mortarman” stickers;
- Containers: “Military reserve” and “Humanitarian aid”;
- 160 Engineer badges.
“Tag symphony” brawl
Attention! The mode will be available from February 12 to February 18 inclusive!
- Battles on preset armoured cars equipped with the “Dash” modules and the “ATGM Flute” rocket launchers.
- The goal is to destroy as many opponents as possible in the allotted time.
- The reward for the battles of the mode is wires.
Rewards for the special challenges:
- “Isotope-239 metallic” paint;
- 2 “Passion 2” stickers;
- Containers: “Military reserve”, “Humanitarian aid” and “Logistician’s container”;
- 100 Engineer badges.

Weld points
Updated the weld points for the following parts:
- ML 200
- Oppressor
- Blastoff
- Golden Eagle
- Oculus VI
- Lacerator
- Rupture
- Hippogriff
- Prosecutor 76mm
- Harvester
- Porcupine
Aims
Implemented translucency for the aims of the following weapons:
- Jotun
- Incinerator
- Mandrake
- RA-1 Heather
- Jubokko
- SD-15 Vulture
- Yaoguai
- Compiler
- B12 Dove
- Swarm
Comment: this small change will improve the gaming experience and make enemies within the area of effect more noticeable when aiming.
Parts
B-1 Aviator
- Durability increased from 23 to 51 pts.
- Heating rate reduced by 39% (to the level of “Hermes”).
- Fuel reserves increased from 50 to 80 (as that of “Hermes”).
- Acceleration increased by 10%.
Blastoff
- Durability increased from 48 to 87 pts.
- Heating rate reduced by 21% (to the level of “Hermes”).
- Fuel reserves increased from 65 to 80 (as that of “Hermes”).
- Acceleration increased by 15%.
Hermes
- Durability increased from 172 to 216 pts.
- Acceleration increased by 20%.
Comment on boosters: boosters in their current form have too low durability. We have increased it to the maximum possible for modules of this level without additionally increasing their mass. Changes to heating speed and fuel reserves will allow the player to comfortably combine boosters of different rarities. Additional acceleration will also increase the relevance of these modules.
“Trigger” and “Destructor”
Increased parts heating rate by 1.5 times.
Comment: an unpopular line of weapons. Increased heating speed will improve the efficiency of targeting a single part.
Growl
- Maximum speed reduced from 101 to 98 km/h.
- Tonnage reduced from 3000 to 2700 kg.
- Increased the effect of mass on acceleration.
Comment: the cabin stands out significantly for its efficiency compared to all cabins below epic rarity.
Enlightenment
- The beacon now affects not only the targeted enemy, but also other opponents within a 60 m radius.
- Durability increased from 112 to 173 pts.
- Increased the projectile’s maneuverability.
- Increased the beacon’s lifetime from 8 to 12 sec.
Comment: an unpopular weapon. Making it affect an area will help raise its tactical potential, while the other changes are aimed at improving its overall efficiency.
Snowfall
Changed perk: “If there are 2 or more enemy armoured cars within a 40 m radius, the damage of the rocket launcher increases by 50%”.
Comment: low efficiency of the rocket launcher and its perk.
Clarinet TOW
Reload time increased from 10 to 13 sec.
Comment: high efficiency of the weapon at a wide range of PS.
Blight
Bonus to heating from flamethrowers and fire puddles increased from 0.5% to 1%.
Comment: low efficiency of the perk.
Meat Grinder
- Speed increased from 60 to 70 km/h.
- PS reduced from 850 to 720.
- Maximum perk bonuses are now gained at a mass of 20,000 kg.
- Maximum bonus to stability reduced from 125% to 100%.
Comment: in its current form, the movement part is only used with heavy cabins and in high PS builds. These changes should make the “Meat Grinder” more popular with medium cabins and at lower PS levels.
MVP Torpedo
- Damage resistance to ram damage increased from 20% to 35%.
- Damage that is let through increased from 35% to 50%.
Comment: low survivability of the movement part in combat.
Starter
- Energy drain reduced from 2 to 1.
- PS reduced from 270 to 135.
Comment: low influence of the module on weapon efficiency. The change will make the module’s energy drain more reasonable.
Shredder
- Energy drain reduced from 12 to 11.
- PS reduced from 2400 to 2200.
- Penetration ability increased from 60% to 100%.
Comment: low efficiency of the shotgun. Reduced energy drain will allow for more modules that significantly boost the efficiency of shotguns. One hundred percent penetration ability will eliminate unnecessary damage loss when playing around the perk.
RA-1 Heather
- Maximum reload speed perk bonus increased from 30% to 65%.
- Mass reduced from 2070 to 1656 kg.
- Turning speed increased by 33%.
Mandrake
Durability increased from 689 to 918 pts.
Сomment on artillery: the changes are aimed at increasing the difference in the parameters and gameplay of these weapons.
BC-17 Tsunami
- The perk now increases damage by 15% (instead of 30% previously), but stacks up to three times.
- Bonus accumulation time reduced from 2 to 1 sec.
- Perk’s cooldown reduced from 12 to 8 sec.
- The speed limit at which the perk stops accumulating increased from 15 to 25 km/h.
Comment: the perk’s rebalance should make the weapon more relevant due to more frequent activation and a larger maximum bonus.
Cyclone
Initial rate of fire reduced by 25%.
Comment: the autocannon has high ratio of damage dealt per battle to energy drain; it is also easy to use. The changes will slightly reduce the “Cyclone’s” damage in the first few seconds of firing, thereby making it somewhat more difficult to efficiently use the weapon in combat.
Cicada
Damage reduced by 7%.
Comment: the ratio of damage dealt to energy drained per battle is too high.
Squall
- Reload time increased from 16 to 20 sec.
- Reload time perk bonus reduced from 50% to 40%.
Comment: increased reload time will reduce the frequency of “Squall” use, keeping it relevant as a secondary weapon.
Mars
- Weapons damage bonus for the player’s armoured car when the perk is active increased from 20% to 40%.
- The perk now increases the damage that the armoured car takes by 20%.
Yokozuna
- Power bonus for the player’s armoured car when the perk is active increased from 135% to 200%.
- Maximum speed bonus for the player’s armoured car when the perk is active increased from 15% to 40%.
- The perk now reduces the damage that the player deals by 25%.
- Perk cooldown increased from 20 to 25 sec.
Cohort
- Damage protection bonus for the player’s armoured car when the perk is active increased from 30% to 60%.
- The perk now decreases the power and maximum speed of the armoured car by 40%.
Comment on cabins: the changes to the perks of “Cohort”, “Mars” and “Yokozuna” are aimed to highlight the intended gameplay of these cabins and raise their efficiency. It is important to note that only the player receives the aforementioned bonuses, while the effects for allies stayed the same.
Machinist
Maximum bonus to weapon durability increased from 40% to 60%.
Comment: low efficiency of the perk.
BWC Warrior
- Permanent speed bonus in the first mode increased from 5% to 10%, and the additional speed bonus reduced from 15% to 10%.
- Permanent power bonus in the first mode increased from 10% to 20%, and the additional power bonus reduced from 30% to 20%.
- Permanent damage bonus in the second mode increased from 5% to 10%, and the additional damage bonus reduced from 15% to 10%.
- Additional bonuses’ duration reduced from 10 to 8 sec.
Comment: low efficiency of the cabin. The change reverses the latest changes to the perk, which are irrelevant in the current situation. A slight reduction in duration is necessary to keep the perk’s efficiency within acceptable limits.
Master
The effect of mass on acceleration significantly reduced.
Comment: the speed of the cabin (relative to other medium cabins) is significantly reduced as the mass of the armoured car increases.
Kronos
- The perk charge now restores 50% durability (instead of 30% previously).
- The time required to accumulate a full charge remains unchanged.
Comment: low efficiency of the perk for a legendary cabin.
Nox
The decrease to the rate at which the “Scorpion” projectiles lose damage when the perk is activated reduced from 35% to 25%.
Comment: too high efficiency when combined with the “Scorpion”.
Pegasus
The perk now reduces the total power penalty more significantly.
Comment: low efficiency of the perk on armoured cars with a high power penalty.
“Falcon” co-driver
- The talent now charges in 2 sec. (instead of 3 sec. previously).
- The talent now increases damage by 20% (instead of 15% previously).
- The passive bonus to enemy detection radius increased from 10% to 25%.
Comment: an unpopular co-driver whose talent is activated less often than others’.

Improved the “MVP Torpedo” air cushion sound effects.

Changes marked by the ♥ icon are largely or fully inspired by your feedback, suggestions and comments.
- ♥ Improved camera behaviour and added a special setting “Dynamic camera offset”: it allows the camera to move away when the player moves against the camera’s direction (for example, driving in reverse). This will allow to reduce the number of accidental collisions with objects on the map that were not visible before.
- The passive abilities of the co-drivers that affect movement parts are now working correctly with the “MVP Torpedo” air cushion.
- Added armoured aircraft blueprints from 16,000 to 20,000 PS for AI-controlled players.

- ♥ Fixed a bug that caused the incorrect positioning of the base at the “Wolf outpost” location, which made it impossible to interrupt its assault while not on the bridge.
- Fixed a bug that prevented the “Myriad” legs on the armoured car from reducing the bonuses from the perks of “Widget”, “Outcast”, “Uwabaki”, “Sabbath”, “Bigfoot” and “Buggy wheels”.
- Fixed a bug that prevented entering build mode or test drive mode by pressing the gamepad hotkeys if other windows were open.
- Fixed a bug that caused incorrect lighting when changing the shadow quality setting.
- Fixed a bug in a number of locations where vehicles could be invisible behind objects in the environment that are see-through.
- Fixed a bug that caused challenges displayed in the “Statistics” tab of the map to be displayed incorrectly.
- Fixed a bug that caused a part of the “Shredder” shotgun model to appear incorrectly attached.
- Improved a number of in-game texts and icons.











