Update

Crossout: Forced measure

The new season in Crossout has begun! The Ravagers threat and the defeat of the most powerful factions have forced the Engineers to ally with the most chaotic and unpredictable part of the Khaganate, the Lunatics. Join in to see the fruit of this unlikely alliance!

“Forced measure” season

Attention! The season and Battle pass packs will be available until February 18 inclusive! On consoles, the Battle pass packs will be available from November 20, 10:00 GMT!

New parts of the season

New movement part type: “MVP Torpedo” air cushion

  • Rarity: epic.
  • PS: 550.
  • Tonnage: +2100 kg.
  • Cabin power: -15%.
  • 20% resistance to melee and ram damage, lets 35% damage through.
  • Durability: 444 pts.
  • Mass: 512 kg.
  • Perk: upon reaching the speed of 80 km/h, the armoured car’s protection from damage raises up to 35%. Maximum bonus is achieved at the speed of 115 km/h.

“Starter” special module

  • Reduces shot charging time and barrel spool-up time for all weapons by 20%. Does not affect plasma emitters. Only 1 such module can be mounted on a vehicle.
  • Rarity: epic.
  • PS: 270.
  • Durability: 216 pts.
  • Energy drain: 2 pts.
  • Mass: 210 kg.

“Shredder” shotgun

  • Rarity: legendary.
  • PS: 2400.
  • Ammo: 240 pcs.
  • Penetration ability: 60%.
  • Durability: 615 pts.
  • Energy drain: 12 pts.
  • Mass: 485 kg.
  • Perk: the farther the target, the higher the damage. The damage increases by 5% for each 1 m to the target.

“Corax” crossbow

  • Rarity: legendary.
  • PS: 2600.
  • Ammo: 50 pcs.
  • Penetration ability: 125%.
  • Durability: 704 pts.
  • Energy drain: 13 pts.
  • Mass: 847 kg.
  • Perk: during a short time after charging, the shot from “Corax” deals 10% more damage. When maintaining this rate of fire, the bonus stacks up to 3 times. A projectile fired outside this rate of fire will attach to the target and explode after a short time. Upon detonation, shrapnel is evenly distributed within the projectile’s explosion radius.

“Hybrid” machine gun

  • Has two modes: can fire bullets or slow projectiles that attach to the target and explode after a short time. Switch between modes by pressing the fire button twice.
  • Rarity: legendary.
  • PS: 2400.
  • Ammo: 300 pcs.
  • Penetration ability: 60%.
  • Durability: 597 pts.
  • Energy drain: 12 pts.
  • Mass: 668 kg.
  • Perk: “mode 1”: hits on enemy from at least 50 m accumulate bonuses to projectile blast radius for the “Mode 2”, up to 40% with 30 hits. “Mode 2”: for each enemy that has an attached projectile, accumulates bonuses to weapon damage for the “Mode 1”, up to 40% with total time of projectiles attachment of 7 sec. The bonuses are active for 10 sec. after the first shot.

“Dolores” cabin

  • Light cabin.
  • Rarity: legendary.
  • PS: 2400.
  • Max. cabin speed: 104 km/h.
  • Tonnage: 4700 kg.
  • Mass limit: 9100 kg.
  • Energy supply: 25 pts.
  • Durability: 290 pts.
  • Mass: 740 kg.
  • Perk: reduces the damage of all mounted weapons by 20%. As any weapon deals damage, the maximum damage of all weapons increases by 8% until your armoured car is destroyed. Stacks up to 10 times, but not more than 1 time per 4.5 sec. After the time before the next bonus runs out, the damage of all weapons additionally increases by 15% until the next bonus is received. The higher the rarity of a weapon, the more damage it needs to deal to get the bonus. Leviathans receive bonuses slower.

New frames

Lightweight and common corner frames 6х4x1

Lightweight and common frames 1x7 and 2x7

Structural parts

General information

  • There are 75 “main” levels with rewards in the season. Levelling up in the season will unlock new rewards.
  • Starting from level 76, the player can unlock bonus rewards of “additional” levels of the rewards scale.
  • During the season, the player receives a special resource — “Lighters”. A player can exchange a certain amount of accumulated “Lighters” without additional expenses for a part from the list of available parts or for other available items.
  • After reaching level 122 of the season, the player receives 15 “Lighters” for each subsequent level if the Battle pass is purchased.
  • At the end of the season, all unused “Lighters” will be withdrawn from the game.
  • All players without exception can unlock:
    • Recipes for the production of new parts and their upgraded versions during the season.
    • New structural parts and frames.
    • Containers with taunts (“Jeers container”, “Quips container”, “Taunts container”)
    • 150 pcs. of “Lighters”.
    • 100 in-game coins.
    • A temporary recipe for the production of the “Ninjaduck”.
    • A background and logo for banner customization.
    • 1 container with “epic” parts of your choice for the additional levels of the reward scale.
  • Players who have purchased the Battle pass can also receive the following
    • New crafted and upgraded parts. Please note that such parts are issued with certain upgrades and cannot be sold or bought at the market.
    • 2 new portraits.
    • Additional in-game coins.
    • 1 container with “special” parts of your choice (for an additional level of the reward scale).
    • Cosmetic items: paints, stickers, hologram.
    • 1 “Blueprint storage”.
    • Additional “Lighters”: both for the levels of the main scale and for additional levels of the season.
    • Additional backgrounds and an emblems for banner customization.
  • Rewards marked with a lock icon are only available with the Battle pass.
  • Parts that you didn’t have time to unlock can be purchased at the in-game market from other players.

Season level up

  • You can increase your level in the season by completing special daily and weekly challenges. 
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly challenges of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
  • Try not to miss challenges to unlock all available rewards as soon as possible.
  • When the season level is increased, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenges to gain badges and other resources.

“Test prototypes” brawl

Attention! The mode will be available from November 20 to November 26 inclusive!

  • “Test prototypes” is a classic team battle; the main goal is to score more points than the opposing team in the allotted time.
  • The battles are fought with preset armoured cars with parts from the new season.
  • The reward for battles of the mode is scrap metal.

Rewards for the special challenges:

Chroma key
Chroma key
Flashing beacon
Flashing beacon
2 “Stains” stickers
2 “Stains” stickers
2 “Military reserve” containers
2 “Military reserve” containers
130 Engineer badges
130 Engineer badges
  • “Flashing beacon” decor.
  • “Chroma key” paint.
  • 2 “Stains” stickers.
  • 2 “Military reserve” containers.
  • 130 Engineer badges.

“Dangerous cargo” brawl

Attention! The mode will be available from November 27 to December 3 inclusive!

  • “Dangerous cargo” is a team brawl. The goal is to escort your team’s cargo to its destination before the enemy team.
  • The cart with the cargo only moves if there are more allied vehicles near it than enemy ones. Its speed also depends on the number of nearby allies.
  • Players take their own armoured vehicles to battle. The mode has unlimited respawns.
  • The reward for battles of the mode is plastic.

Rewards for the special challenges:

Riches of the Wasteland
Riches of the Wasteland
Midnight
Midnight
2 “Smiley face” stickers
2 “Smiley face” stickers
Humanitarian aid
Humanitarian aid
Military reserve
Military reserve
130 Engineer badges
130 Engineer badges
  • New decor “Riches of the Wasteland”.
  • “Midnight” paint.
  • 2 “Smiley face” stickers.
  • Containers: “Military reserve” and “Humanitarian aid”.
  • 130 Engineer badges.

“Old enemies” brawl

Attention! The mode will be available from December 4 to December 10 inclusive!

  • “Old enemies” is a team PvP brawl, created to celebrate the anniversary of the Ex Machina game. When the brawl starts, there will also be a present in the game for all players. Don’t miss out!
  • The goal is to score more points faster than the enemy team.
  • Players use special themed armoured cars in the battles of the mode.
  • The reward for battles of the mode is wires.

Rewards for the special challenges:

Siren
Siren
Heart-warming
Heart-warming
Winter camo
Winter camo
2 “I love ExMachina” stickers
2 “I love ExMachina” stickers
Logistician’s container
Logistician’s container
Humanitarian aid
Humanitarian aid
80 Engineer badges
80 Engineer badges
  • “Siren” decor.
  • Paints: “Heart-warming” and “Winter camo”.
  • 2 “I love ExMachina” stickers.
  • Containers: “Logistician’s container” and “Humanitarian aid”.
  • 80 Engineer badges.

The “Knight tournament” brawl returns

Attention! The mode will be available from December 11 to December 17 inclusive!

  • “Knight tournament” is a team brawl with preset vehicles equipped with explosive spears.
  • The goal is to score more points than the enemy team in the allotted time.
  • The reward for battles of the mode is scrap metal.

Rewards for the special challenges:

Armored skull
Armored skull
Fleur-de-lis
Fleur-de-lis
2 “Jouster” stickers
2 “Jouster” stickers
Humanitarian aid
Humanitarian aid
Military reserve
Military reserve
100 Engineer badges
100 Engineer badges
  • “Armored skull” decor.
  • “Fleur-de-lis” paint.
  • 2 “Jouster” stickers.
  • Containers: “Military reserve” and “Humanitarian aid”.
  • 100 Engineer badges.
  • Clan confrontation
    • Removed the “New Fuji” and “Marble quarry” maps from the rotation.
    • Added the “Wolf outpost” and “Factory” maps to the rotation.
  • Clan war: added the “Wolf outpost”, “Broken arrow”, “Factory” and “Cradle of mind” maps to the rotation.
  • Moved the control point at the “Broken arrow” map for the “Clan confrontation” and “Clan war” game modes.
  • [Consoles] Due to technical reasons, the following maps are temporarily disabled on consoles:
    • New Fuji
    • Orbital station
    • Cradle of mind
    • Wolf outpost

The effect of boosters on tracks, rolling-based movement parts and augers

These movement part types now increase their speed at a much lower rate when affected by boosters. Also, as the speed rises, their turning speed reduces.

Comment: the chande is due to the high efficiency of these movement parts when using boosters. Such armoured cars had too high a mobility-to-durability ratio.

Structural parts parameters changes

Left helicopter wing / Right helicopter wing

  • Durability reduced from 42 to 35 pts.
  • Armoured car durability bonus reduced from 42 to 18 pts.
  • PS reduced from 39 to 28.

Left radiator bonnet / Right radiator bonnet

  • Durability reduced from 110 to 59 pts.
  • Mass reduced from 115 to 84 kg.
  • Armoured car durability bonus reduced from 110 to 30 pts.
  • PS reduced from 53 to 38.

Observation compartment

  • Durability reduced from 218 to 182 pts.
  • Armoured car durability bonus reduced from 218 to 91 pts.
  • PS reduced from 154 to 112.

Mounting bracket

  • Durability reduced from 90 to 75 pts.
  • Armoured car durability bonus reduced from 90 to 38 pts.
  • PS reduced from 77 to 56.

Thorax

  • Durability reduced from 25 to 19 pts.
  • Mass reduced from 31 to 28 kg.
  • Armoured car durability bonus reduced from 25 to 10 pts.
  • PS reduced from 35 to 26.

Battle walker shoulder left / Battle walker shoulder right

  • Durability reduced from 176 to 147 pts.
  • Armoured car durability bonus reduced from 176 to 74 pts.
  • PS reduced from 140 to 102.

Saya

  • Durability reduced from 113 to 94 pts.
  • Armoured car durability bonus reduced from 113 to 47 pts.
  • PS reduced from 105 to 77.

Comment on structural parts: the parts listed above stood out due to their particularly favorable ratio of total durability to mass. After the changes, their parameters should become more on par with the other structural parts.

Shotguns

Lupara

  • Energy drain reduced from 6 to 5 pts.
  • PS reduced from 240 to 200.
  • Projectile speed increased by 15%.

Sledgehammer

  • Energy drain reduced from 6 to 5 pts.
  • PS reduced from 390 to 325.
  • Projectile speed increased by 15%.

Mace

  • Energy drain reduced from 6 to 5 pts.
  • PS reduced from 570 to 475.
  • Projectile speed increased by 15%.

Thunderbolt

  • Energy drain reduced from 8 to 7 pts.
  • PS reduced from 1080 to 945.
  • Projectile speed increased by 15%.

Hammerfall

  • Energy drain reduced from 10 to 9 pts.
  • PS reduced from 2000 to 1800.
  • Projectile speed increased by 15%.

Breaker

  • Energy drain reduced from 10 to 9 pts.
  • PS reduced from 3000 to 2700.
  • Projectile speed increased by 15%.
  • The perk now charges in 0.6 sec. instead of 0.8 sec.
  • Perk bonus to damage increased by 40%.
  • Increased the range with the perk active by 75% instead of 50%.

Comment on shotguns: low efficiency of this line of shotguns. Reduced energy drain will allow more modules to be installed in addition to shotguns, and increased projectile speed will make it easier to use them. Additional changes to the “Breaker” perk should increase its relevance in comparison with other relic weapons.

Plasma emitters

Prometheus V

Durability increased from 213 to 265 pts.

Helios

  • Durability increased from 259 to 350 pts.
  • Additional damage from the perk increased by 1.5 times.

Nemesis

  • Durability increased from 360 to 485 pts.
  • Damage reduced by 10%.

Comment on plasma emitters: plasma emitters (except for “Synthesis”) have low survivability. The damage change for “Nemesis” is necessary to keep the weapon’s efficiency within normal limits after a significant increase in durability.

Drones and turrets

For the following drones and turrets, you can now manually assign a target (like with the “Muninn” cabin perk):

  • AD-12 Falcon
  • AD-13 Hawk
  • MD-3 Owl
  • Sidekick
  • Grenadier
  • Fatum
  • Fuze
  • DT Cobra
  • DT Python
  • RT Anaconda

Comment on drones and turrets: the change should increase the overall efficiency of drones by giving players more control over the course of battle.

Other parts

Muninn

  • Removed the ability to assign targets to drones from the perk.
  • The perk is now active for 10 sec. instead of 7 sec.
  • Perk bonus to damage is now 70% instead of 100%.
  • Speed increased from 71 to 83 km/h.
  • Durability reduced from 430 to 295 pts.
  • Mass reduced from 2700 to 1700 kg.
  • Mass limit reduced from 15500 to 12100 kg.

Comment: the changes to perk compensate for the fact that the “Muninn” lost one of its features due to the above changes to drones. The rebalancing of parameters should make the cabin more suitable for armoured cars with drones.

Judge 76mm

Blast damage increased by 10%.

Comment: low efficiency of the cannon.

“Summator” and “Argument”

Damage reduced by 11%.

Comment: partial reversal of previous changes that increased the efficiency of nailguns above the expected level.

Corvo

  • The perk now increases the damage of the first projectile, not the last one.
  • Projectile speed increased by 6%.
  • Reduced projectile size.

Comment: changes to the perk will allow the revolver to be effectively combined with the “Manitou” perk. The change in projectile speed and size will make it easier to aim at individual parts.

Astraeus

  • Energy drain reduced from 12 to 11 pts.
  • PS reduced from 1620 to 1485.
  • Damage reduced by 8%.
  • Damage to own parts reduced from 40 to 30 pts.

Comment: unpopular weapon. Reducing the negative effect of the perk will allow it to be used more often. Reducing energy drain will expand the possibilities for building vehicles with “Astraeus.” Damage is proportionally reduced to maintain the same efficiency per unit of energy consumed.

Arothron

  • Durability increased from 280 to 337 pts.
  • Mass reduced from 378 to 287 kg.
  • Significantly increased the impulse of an unexploded projectile.

Comment: the weapon had too low durability-to-mass ratio in comparison with other shotguns. The additional impulse of an unexploded projectile will help in situations where a light enemy build gets too close.

Kapkan

Added perk: the mine’s cable becomes stronger in 15 sec. after it’s placed.

Comment: the perk encourages the tactical use of the “Kapkan” by placing mines where the enemy is likely to pass.

Jotun

  • Energy drain reduced from 12 to 11 pts.
  • PS reduced from 1620 to 1485.

Comment: “Jotun’s” energy drain does not correspond to its overall efficiency. This change will either reduce the armoured car’s PS or allow additional modules to be installed without increasing the overall PS.

Punji

  • The negative effect of the perk now additionally deals periodic damage to the enemy’s cabin.
  • Effect duration increased from 3 to 5 sec.
  • Energy field damage reduced by 16.6%.

Comment: the changes will make quick passage through the energy field more punishing to the enemy.

Clarinet TOW

The mini-map now centers on the projectile when it’s in flight.

Comment: the change improves the comfort of use of the weapon: now you can navigate using the mini-map when controlling the projectile.

Elephant (cust.)

  • The parameters of the projectile now only increase during the first 150 m of its flight.
  • The maximum bonus to damage is now 50%, and 20% to the blast radius.
  • The explosion now freezes up parts by 15% instead of 25%.

Comment: the efficiency of the custom version of the “Elephant” turned out to be significantly higher than expected. Now the weapon will deal less damage at distances longer than 150 m. The bonus to the blast radius has been converted from absolute to relative values, but the blast radius at distances longer than 150 m has remained virtually unchanged. The distance restriction should eliminate cases where the weapon deals enormous damage at long range. The change in the freezing percentage will add a difference from the regular “Elephant” perk. The combination of changes should bring the weapon’s efficiency within acceptable limits, while keeping it popular. Please note that the wording of the perk has been changed to match the similar “Helicon” perk.

AC64 Joule

  • Damage reduced by 7%.
  • The perk now takes the speed of moving in space into account, rather than the speedometer speed.

Comment: the weapon had a high ratio of damage dealt per battle to energy consumed.

Kensei

The perk now also increases the armoured car’s damage protection by 25%.

Comment: unpopular cabin.

Savior

  • Damage protection perk bonus per 1000 durability pts. increased from 7% to 10%.
  • Maximum perk bonus increased from 28% to 35%.

Comment: low efficiency of the perk.

Cockpit

  • Speed required to activate the perk increased from 75 to 110 km/h.
  • Heating rate of boosters now decreases by 20% instead of increasing by 30%.
  • Bonus to booster charge increased from 50% to 75%.

Comment: the change to the perk activation speed reduces the synergy of the cabin with melee weapons, with which it exhibited too high efficiency. Other changes to the perk compensate for this for armoured cars with ranged weapons.

Ajax

  • Shield duration and damage bonus active time reduced from 6 to 3 sec.
  • Cooldown reduced from 12 to 6 sec.

Comment: the duration and, as a result, the cooldown of the cabin’s shield were too high for the mechanics of the shield itself, which assumes that it is activated shortly before the enemy fires.

Beacon 11

  • Additional damage received by the player reduced from 25% to 15%.
  • Damage protection bonus reduced from 10% to 7%.

Comment: unpopular cabin with unstable efficiency. The change will increase its survivability in the early stages of the game, but will decrease it in the late stages.

Gerrida I

  • Durability increased from 450 to 490 pts.
  • Damage resistance to ram damage and melee damage, as well as damage that is let through, increased from 25% to 35%.

Comment: low survivability of the movement part.

“Omni” and “Atom”

Added 25% damage resistance to melee and ram damage.

Comment: insufficient survivability of the movement parts when colliding with enemies.

Uwabaki (and its ST version)

  • Power bonus per enemy increased from 50% to 60%.
  • Damage that is let through increased from 15% to 20%.

Comment: low efficiency of the wheels.

Sleipnir

Changed perk: as the armoured car is driving, increases its power up to 250% at 1800 m travelled.

Comment: the old “Sleipnir” perk was not relevant in comparison with other parts and had little effect on the efficiency of armoured cars with it.

Widget (and its ST version)

  • Speed penalty in the first mode increased from 25% to 40%.
  • Power bonus in the second mode reduced from 50% to 35%.

Comment: high efficiency of the movement part that has both high mobility and survivability.

Myriad

  • Acceleration reduced by 10%.
  • Legs durability recovery time increased from 7 to 10 sec.
  • Tonnage reduced from 1660 to 1430 kg.

Comment: high efficiency of the movement part. The previous regeneration time allowed the legs to restore durability when fighting an enemy. Reduced acceleration should affect how the armoured car with this movement part pushes other vehicles. The tonnage change will reduce the overall durability of armoured cars with these legs.

Verifier

  • Reduced the time it takes for enemies to become visible from 3 to 2 sec.
  • Cooldown reduced from 35 to 25 sec.

Comment: low popularity of the module in comparison with the “Oculus”.

AR-27 Morgan

  • Perk now speeds up reloading by 7% instead of 4%.
  • Mass reduced from 616 to 524 kg.
  • Reduced projectile size.

Comment: low efficiency of the revolver. The perk change will make its impact on gameplay more noticeable, and the reduced projectile size will make it easier to aim at enemy parts.

Charybdis

The perk no longer reduces weapon damage.

Comment: unpopular weapon. After a series of changes, the implementation of the perk has become more dependent on the player’s skill. We decided to make it more rewarding.

Narwhal

  • Blast radius increased by 25%.
  • Perk bonus damage increased from 100% to 125%.

Comment: low efficiency of the cannon.

Draco

  • Damage that is let through increased from 20% to 35%.
  • Damage increased by 7%.

Comment: the changes complement the previous changes to “Draco” and should increase its efficiency to normal levels.

AM-5 Avalanche

  • Energy drain reduced from 24 to 23 pts.
  • PS reduced from 4800 to 4600.

Comment: low efficiency of the mortar. Reduced energy drain will make it more efficient when used in combination with heavy cabins.

Skadi

  • In addition to reducing damage, the perk also reduces the enemy’s power by up to 35% of its original value.
  • Maximum effect now lasts 43% longer.
  • Effect duration reduced from 5 to 3 sec.

Comment: unpopular weapon. The updated perk affects the enemy’s mobility without directly limiting their speed, which will provide a unique benefit and versatility to the weapon.

Thyrsus I

Maximum number of perk charges reduced from 10 to 7.

Comment: high efficiency due to recent changes that significantly reduced the perk’s charge consumption.

Parser

Damage reduced by 12%.

Comment: high efficiency due to recent changes that significantly increased total damage.

Triton

  • Damage from barrel tips explosion reduced by 25%.
  • Charge accumulation delay increased from 6 to 8 sec.

Comment: high efficiency of the perk.

Kronos

The perk now accumulates if a wreckage is within 30 m of the cabin, instead of 45 m in front of it.

Comment: low popularity of the cabin. The change should significantly simplify the accumulation of the perk. Now its mechanics are the same as of similar parts.

Absolute

  • Added permanent 20% increase in the blast radius of projectiles to the perk.
  • Activatable bonus to the blast radius reduced from 40% to 30%.

Comment: low efficiency of the cabin perk. Now, the partial bonus to the blast radius will be active permanently, and the maximum bonus will be higher than before.

Yokozuna

  • Ally speed bonus increased from 15% to 20%.
  • Perk cooldown reduced from 25 to 20 sec.

Comment: the change is intended to increase the relevance of the cabin in team play.

Jormungandr

  • Pellet damage increased by 26%.
  • Extra shot now deals 50% of the base damage.
  • Extra shot pellets now heat up parts by 1% instead of 5%.
  • Extra shot spread is now the same as the base shot.

Comment: without the perk, the shotgun was less efficient than its legendary counterpart. At the same time, the extra shot from the perk is only activated when shooting at parts with high durability. The changes are aimed at solving both problems.

Porcupine

Mass reduced from 720 to 440 kg.

Comment: low ratio of durability to mass.

Destroyer

  • Durability increased from 511 to 562 pts.
  • Projectile speed increased by 25%.
  • Perk now accumulates for every 4 hits instead of 6.

Comment: low efficiency of the grenade launcher.

Devourer

Added the display of the burst length and reload time to the aim.

Comment: the change will make using the minigun more comfortable.

Punisher

  • Damage reduced by 10%.
  • Perk now accumulates after 30 hits (instead of 25 previously) and lasts 5 sec. instead of 6 sec.
  • Spread increase after firing increased by 20%.

Comment: partial reversal of the previous change, which increased the efficiency of “Punisher” beyond the intended level.

  • Added the ability to rewatch the season intro video in the “Wade’s stories” tab.
  • Changed the mechanics of replies in chat: now clicking on a nickname in chat activates the private message function, and clicking on a message activates the reply function, which will be visible to everyone. On consoles, the context menu in chat can be accessed by pressing the △ / Y button.
  • Updated the hints that appear when the cursor is hovering over various elements.
  • Recorded and added the new “Forces measure” season theme to the game:
  • The “Dynamic range” setting is now called “Sound mode”. Added a new “Immersion” option to it.
    • The “Immersion” mode enhances the soundscape of the battlefield, making it richer and more impressive. 
    • The new mode allows you to fully experience the depth and chaos of battles in the Wasteland. We have reworked the soundscape: changed the volume balance, narrowed the dynamic range, added more distortion. Now every part of the sound mix has become more vibrant, voluminous and intense. Perfect for maximum immersion.
  • Temporarily added new Wade lines to PvP missions.
  • Fixed a bug that prevented damage bonuses from applying to turret blast damage.
  • Fixed a bug that caused an environment object at the “Peaceful atom” location to not have a collision contact model.
  • Fixed a bug that caused sound effects created for wheels and tracks to play when using movement parts other than wheels and tracks.
  • Fixed a bug that caused the sound of the wreckage burning to play indefinitely during battle.
  • Fixed a bug that caused the “Hellfire” hubcap animation to display incorrectly in battle.
  • Fixed a bug that prevented the in-game chat from opening in the parts upgrade and recycle windows.
  • Fixed a bug that prevented the new item indicator from disappearing from the profile after applying a reward background/logo from the pop-up window.
  • [Xbox] Fixed a bug that could cause the Xbox client to become unstable in the Exhibition tab.
  • Fixed a bug that caused aiming “Squall” outside the map and shooting it to block its reloading and the next shot.
  • Fixed a bug that caused bots in garages to attack damage meters.
  • Improved a number of in-game texts and icons.