
Summer 2025 community suggestions for Crossout. Developers’ comments

Survivors!
The official Crossout Discord server has the “suggestions-en” channel where you can post your ideas concerning the game’s development and vote for other players’ suggestions. We would like to express our gratitude to everyone who is active in this channel and helps us make our project better.
For this article, we have selected some of your suggestions submitted in June, July and August 2025 and provided comments from our point of view.
The development process is not always easy. It is not guaranteed that any ideas we mention here will definitely make it into the game. We have not changed the wording of your suggestions, retaining the authors’ original spelling and grammar.
Suggestions and comments
1. Changes to the “Evolution” brawl 2. The brawl is very good and has great potential, bringing something new to the game. For the next update, I suggest changing the map to a larger one (for example, the High cathedral or, slightly smaller, the Tank range). A larger map will require more AI vehicles. I also suggest increasing the maximum growth of vehicles, i.e., more than 35 growth points (if technical capabilities allow this), adding modifiers (for example: invulnerability, acceleration, deceleration, x2 points, and so on). 3. Improves the brawl, making it more fun. | We want to improve and periodically relaunch “Evolution” in future updates. We have our own ideas, as well as player feedback on the mode, which will include your suggestion. |
1. “Argus” welding points 2. Add welding points for “Argus” on the sides so that it can be placed not only on top, plus add the ability to rotate it. 3. This will increase the popularity of the module, which is currently at its lowest level due to its inconvenient pins and the model as a whole. | The “Argus” model does not provide for side welding points. This contradicts the concept of the part. The module is quite popular, considering its narrow specialization. |
1. Sorting parts in storage 2. Allow for more flexible sorting, for example, by parameters such as “does not take up space in storage,” “not for sale,” parts that can be broken down into resources, and parts that can be broken down into stabilizers. I still don't understand how the “new” filter works. Make it so that the most recently received parts are displayed. Add some tags so that you can filter by tagged parts. 3. Convenience and order in storage | We have added your suggestion to the list of potential improvements for the Storage. |
1. Slider/scroll bar 2. Redesign the scroll bar throughout the game interface, either by widening it or changing its shape to something more convenient. Currently, it is too narrow and often causes mistakes. 3. This improvement will enhance the user experience. | We will take your suggestion into account in future revisions of the game’s UI. |
1. Add welding points to the Hardened track 2. The hardened track has a protrusion on its side where something could be attached. I suggest adding 1x2 welding points to this protrusion (shown in red squares in the picture) so that this idea can be implemented in building. 3. This will bring the hardened track closer to its counterparts (armored track, tank track, Goliath), increase the number of possibilities for armoring, and therefore make this track more popular. | The protrusion you mentioned does not match the technical pin grid. Because of this, if additional welding points are added, the parts mounted on them will end up suspended in the air.We will consider the option of modifying the track model itself. |
1. Add the ability to move blueprints (builds) between each other. 2. I have about 35 builds (pvp, random, cw), and in order to simply move one blueprint above another, I have to save it to another slot, delete it, and save it again. I'm sure I'm not the only one who has lost more than one build because of this. This can be implemented as in many programs: by holding down the left mouse button on the desired blueprint and moving it up/down. 3. It will simplify life for old players and preserve their sanity. | We understand the benefits of this feature. However, implementing it would require significant resources and sacrificing more pressing tasks. Therefore, we cannot give a specific timeline or guarantee that the feature will be added to the game, but we are exploring all options for its implementation. Alternatively, you can organize your blueprints by using sorting tools: by name, PS, and other filters. |
1. More comfortable build mode 2. Add display of the explosion radius of modules when pressing the F key during building. 3. QoL | In theory, this suggestion will help to build crafts more thoughtfully.On the other hand, the average explosion radius of the modules is 2.5 m. In practice, with such a radius relative to the size of the builds, it will not be possible to use this feature as intended. It should also be noted that most builds have at least two explosive modules (generator + ammo pack). Such spheres will cover the entire craft, cluttering up the interface.So the “spheres” indicating the blast radius would cover the entire vehicle, cluttering up the interface. There is another version of this idea that we consider more useful. Instead of spheres, we need to simulate damage distribution, showing which parts will receive maximum damage and which will receive minimum damage.But this is a feature of a different scale, which is not currently planned. |
1. Honk at Wade 2. When you go for a test drive, you can honk at Wade in a friendly manner and he will talk to you, although you don't even have to honk, this chatty rusty guy will say something after a while anyway. I suggest that when you go for a test drive, you can also honk “Aggressively,” which will offend Wade and he will no longer talk to you (not at the test-drive site or in the garage) until you honk “Friendly” 2-3 times. 3. Aggressively positive | The option to honk at Wade is already in the game! P.S. Perhaps our friendly chatterbox kept it hidden until the last moment so that the annoying survivors wouldn't bother him. |
1. Add sound when inviting someone to a group 2. Crossout notifications already have a familiar and customary sound. This sound lets you know, for example, about the sale of an item in the background mode, without opening the game. However, when a player is invited to a group, the sound is not played, apparently because the invitation is not quite a notification (it is located on the left, not on the right). Because of this, there are sometimes situations when a player has been waiting for several minutes to join a group, but is unaware of the invite already arriving. I suggest adding a group invitation sound, either a unique one or one that already exists. 3. This minor but pleasant change will make the interface more informative and allow players to not miss group invitations. | We will take your suggestion into account in potential interface improvements. We will also explore other options for similar improvements. |
1. Allow hubcaps to be mounted on Omni 2. Currently, hubcaps cannot be installed on the Omni rolling-based movement parts. However, no matter from which angle you look at it (pun intended), Omni looks like a wheel, which means it should inherit the ability to have hubcaps. 3. This fix should be very simple to implement. And such a fix will only have a positive effect, especially for those who make art builds. | Technically, “Omni” are not wheels. Because of this, the rotation mechanics are calculated differently, which does not allow for hubcaps on the part. We will look into the issue of mounting hubcaps on it, but we can’t provide you with a specific timeline on that. |
1. Ajax is not counted towards getting the “Aegis” patch 2. I don't know if this is a bug, but judging by the description, Ajax is not counted towards getting the “Aegis” patch 3. Fine | We will fix this in the upcoming September update. |
1. Priority target for bots 2. Based on the number of marks on the target, a higher priority target will be selected for allied bots. 3. It would add variety to the behavior of bots, and do this by conditionally controlling these bots in battle by marking a target. That is, the more players point to a specific target, the more preferable that target will be for allied bots. | This idea requires internal experiments with implementation. It should also be understood that such a proposal has its drawbacks: battles will be flooded with markers, which will lead to a deterioration in the combat experience. Due to such spam, the logic of the AI may also begin to deteriorate.We look into your suggestion, but we cannot provide a specific timeline on this. |
1. Build mode. 2. Allow cabins to be the first part to be placed, not just the frames. 3. Ease of building. People naturally adjust to the cabin pins, rather than adjusting the cabin to a pre-made frame. | We will experiment with the order of installation of parts. And we may implement your proposal. |
1. Sticking to textures 2. With the release of the “Wolfpack” update, the bug has reappeared when you stick to textures, and to get out of it, you have to move away, which almost always ruins the game. Please rid us of it again. 3. Positive | We will check if this error is present in the changes released in update 2.11. |
That’s all for now. Thank you once again for your feedback and good luck in battles!