Mass testing

Planned balance changes, September 2025

Hello, survivors!

Another small update is planned for Crossout in September, in which we plan to make a number of balance changes. As usual, your participation in testing and discussing the changes will greatly help us make adjustments where necessary. Today we will review the list of changes, and at the end of the week you will be able to try them out at the special test server.

Some of the changes were implemented based on the results of the last Q&A session.

We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server.

Tonnage calculation mechanics

Now the movement parts that do not make contact with the ground will have no resistances to damage (in addition to disabling tonnage and perks).

Comment: the change should lower the efficiency of using movement parts as armour.

Robotic legs

Acceleration upon activating boosters significantly decreased. 

Comment: the acceleration of the robotic legs was too high before the change. Now, more boosters will be required to reach similar effect.

Machine guns

SM Hornet

  • Durability increased from 63 to 78 pts.
  • Mass reduced from 144 to 125 kg.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Increase in spread after firing reduced by 40%.
  • Increase in spread when turning the weapon reduced by 36%.

LM-54 Chord

  • Durability increased from 73 to 95 pts.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Increase in spread after firing reduced by 40%.
  • Increase in spread when turning the weapon reduced by 36%.

Vector

  • Durability increased from 90 to 135 pts.
  • Mass increased from 171 to 187 kg.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Increase in spread after firing reduced by 40%.
  • Increase in spread when turning the weapon reduced by 36%.

Sinus-0

  • Durability increased from 110 to 164 pts.
  • Mass increased from 185 to 212 kg.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Increase in spread after firing reduced by 40%.
  • Increase in spread when turning the weapon reduced by 36%.
  • Damage increased by 13%.

Spectre-2

  • Durability increased from 238 to 280 pts.
  • Mass increased from 216 to 254 kg.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Increase in spread after firing reduced by 40%.
  • Increase in spread when turning the weapon reduced by 36%.
  • Damage increased by 15%.

Aspect

  • Durability increased from 278 to 390 pts.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Increase in spread after firing reduced by 40%.
  • Increase in spread when turning the weapon reduced by 36%.
  • Damage increased by 15%.

Punisher

  • Durability increased from 449 to 515 pts.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Increase in spread after firing reduced by 40%.
  • Increase in spread when turning the weapon reduced by 36%.
  • Damage increased by 35%.
  • Perk bonus reduced from 100 to 50%.
  • Number of hits required to activate the perk reduced from 30 to 25.

ST-M23 Defender

  • Durability increased from 177 to 239 pts.
  • Mass increased from 144 to 195 kg.
  • Ballistics disabled.
  • Minimum spread reduced by 34%.
  • Maximum spread reduced by 39%.

M-25 Guardian

  • Durability increased from 217 to 293 pts.
  • Mass increased from 155 to 210 kg.
  • Ballistics disabled.
  • Minimum spread reduced by 34%.
  • Maximum spread reduced by 39%.
  • Perk resistance bonus increased from 1% to 2%.

M-29 Protector

  • Durability increased from 258 to 348 pts.
  • Mass increased from 170 to 230 kg.
  • Ballistics disabled.
  • Minimum spread reduced by 34%.
  • Maximum spread reduced by 39%.
  • Perk resistance bonus increased from 2% to 4%.

M-32 Vindicator

  • Durability increased from 325 to 439 pts.
  • Mass increased from 210 to 284 kg.
  • Ballistics disabled.
  • Minimum spread reduced by 34%.
  • Maximum spread reduced by 39%.
  • Maximum perk resistance bonus increased from 50% to 80%.

ST-M26 Tackler

  • Durability increased from 279 to 377 pts.
  • Mass increased from 180 to 243 kg.
  • Ballistics disabled.
  • Minimum spread reduced by 34%.
  • Maximum spread reduced by 39%.
  • Perk resistance bonus increased from 100% to 150%.

M-37 Piercer

  • Durability increased from 151 to 190 pts.
  • Mass reduced from 195 to 175 kg.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Maximum spread reduced by 33%.
  • Cooling time reduced by 25%.

M-38 Fidget

  • Durability increased from 175 to 240 pts.
  • Mass reduced from 220 to 210 kg.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Maximum spread reduced by 33%.
  • Cooling time reduced by 25%.

M-39 Imp

  • Durability increased from 252 to 335 pts.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Maximum spread reduced by 33%.
  • Cooling time reduced by 25%.

MG13 Equalizer

  • Durability increased from 195 to 270 pts.
  • Mass increased from 216 to 290 kg.
  • Ballistics disabled.
  • Maximum spread reduced by 25%.

MG14 Arbiter

  • Durability increased from 261 to 360 pts.
  • Mass increased from 279 to 375 kg.
  • Ballistics disabled.
  • Maximum spread reduced by 25%.

Gungnir

  • Durability increased from 209 to 355 pts.
  • Mass increased from 270 to 325 kg.
  • Ballistics disabled.
  • Parts freezing speed increased by 2 times.

Nothung

  • Durability increased from 285 to 440 pts.
  • Mass increased from 324 to 390 kg.
  • Ballistics disabled.
  • Parts freezing speed increased by 2 times.

Comment: all of the above machine guns and miniguns proved to have low efficiency in battles. We decided to revise a number of their key parameters in order to improve their relevance.

Shotguns

Spitfire

  • Durability increased from 165 to 223 pts.
  • Mass increased from 126 to 170 kg.

Leech

  • Durability increased from 190 to 257 pts.
  • Mass increased from 135 to 182 kg.

Rupture

  • Durability increased from 229 to 309 pts.
  • Mass increased from 160 to 216 kg.

Comment on shotguns: the changes are addressing the low survivability of frontal shotguns compared to the rotating ones.

Flamethrowers

Remedy

Added perk: as the weapon overheats, its damage protection increases up to 50%.

Draco

Added perk: upon colliding with an enemy, “Draco’s” damage increases up to 35% for 6 sec. The bonus depends on the force of impact and is distributed equally among all mounted “Dracos”.

Firebug

Added perk: if the armoured car moves at a speed of 70 km/h or higher, the weapon’s damage increases by 30%.

Comment on flamethrowers: this class of weapons had no perk. It’s time to fix that and, at the same time, increase their efficiency.

Nailguns

Summator

  • Damage increased by 30%.
  • Spread increase during charging reduced by 59%.
  • Penetration ability reduced from 70% to 50%.
  • Rotation speed is no longer dependent on charge level and is always maximum.
  • Projectile speed now increases by 75% as the weapon charges.

Argument

  • The number of projectiles in a charged shot increased from 4 to 6.
  • Damage reduced by 5%.
  • Reload time reduced from 0.8 to 0.5 sec.
  • Perk reload time bonus reduced from 30% to 10%.
  • Perk charge time bonus reduced from 5% to 3%, but stacks 6 times instead of 4.
  • Spread now matches that of the “Summator”.
  • Penetration ability reduced from 70% to 50%.
  • Rotation speed is no longer dependent on charge level and is always maximum.
  • Projectile speed now increases by 75% as the weapon charges.

Comment on nailguns: an unpopular weapon class. The changes should make nailguns efficient weapons for medium-range shooting.

Other parts

Radio

  • Durability increased from 13 to 42 pts.
  • Now only 2 “Radio” modules can be mounted on a vehicle.

Comment: low survivability. The amount restriction has been added to prevent armouring the vehicle with the module.

Clarinet TOW

  • Rocket’s durability increased from 30 to 35 pts.
  • Added 75% resistance to bullet damage to the rocket.

Comment: the rocket was destroyed too quickly by the “Argus” module and machine guns.

ATGM Flute

The perk now increases damage by 25% instead of 14%, but stacks 3 times instead of 5.

Comment: low efficiency. After the changes, it will be easier to reach the maximum damage output of the weapon, which will be slightly higher.

Acari

  • Projectile now deals 125 pts. of damage on impact and has 100% penetration ability.
  • Projectile blast damage increased by 50%.
  • Perk periodic damage increased from 1.2% to 1.5%.

Comment: unpopular weapon. Adding damage to the projectile itself will allow “Acari” to not only reduce the durability of structural parts, but also destroy parts upon hit.

Aurora

Damage increased by 30%.

Comment: low efficiency of the weapon.

Yokai

  • Damage increased by 100%.
  • Perk no longer increases damage.
  • Blast radius increased by 39%.
  • Perk blast radius bonus reduced from 150% to 80%.

Comment: the changes will make the perk optional and allow “Yokai” to be used without it. Now, direct fire at the enemy will also be effective. Blast radius and damage with the perk remain unchanged.

Cricket

  • Durability increased from 195 to 259 pts.
  • Energy consumption reduced from 10 to 9 pts.
  • PS reduced from 1350 to 1215.

Comment: low efficiency. The change is similar to recent changes to unguided rocket launchers.

Doom

  • Damage with no charge reduced by 16%.
  • Damage with full charge reduced by 29%.
  • Charging time reduced from 4 to 2.5 sec.
  • Reload time reduced from 5 to 3 sec.

Comment: extremely high one-shot kill rate due to high single-shot damage. The changes significantly reduce damage per shot, but at the same time increase the rate of fire, thereby increasing gameplay comfort and damage per minute.

Raijin

  • Charge time increased from 4 to 4.5 sec.
  • Charge holding time reduced from 3 to 2.5 sec.

Comment: high efficiency of the weapon. After the changes, it should be somewhat easier to play against “Raijin”.

Inferno

  • Minimum speed of charging the perk (enemy at a distance of 100 m) increased by 2 times.
  • Maximum speed of charging the perk (enemy close to the player) increased by 1.5 times.
  • Parts attached to the cabin no longer heat up during perk activation.
  • Accumulated perk charge is no longer reset if there are no enemies nearby.

Comment: unpopular cabin.

Savior

Some of the welding points moved from the sides to the roof of the cabin.

Comment: changing the location of the welding points will increase the variety of armoured car design options, taking into account the cabin’s perk.

Bastion

The blade at the front of the cabin now has 50% resistance to energy damage.

Comment: unpopular cabin. Now the perk will be equally efficient against all types of damage.

Steppe spider

Removed the interaction of the perk with precision rocket launchers (“Nest” and “Trombone”).

Comment: the efficiency of precision rocket launchers combined with “Steppe spider” is too high. The initial speed and manoeuvrability of these rockets are quite high and become excessive when using “Steppe spider”, which allows you to hit targets while being close to the enemy.

Trombone

  • Projectile speed increased by 20%.
  • Rocket turn radius reduced by 11%.

Comment: partial compensation for the disabled synergy with “Steppe spider”, as “Trombone” had high efficiency only in combination with this cabin.

Catalina

  • Damage bonus reduced from 7% to 6%.
  • Initial damage penalty reduced from 15% to 13%.

Comment: high efficiency of the cabin. The changes slightly increase the damage at the beginning of a battle, but reduce it at the end.

Tank track

  • Durability increased from 1440 to 1810 pts.
  • Mass increased from 1550 to 1890 kg.
  • Added the ability to mirror the track in build mode.

Comment: low survivability in comparison with similar parts. The ability to mirror the track will increase the variety of design options.

Goliath

  • Durability increased from 1600 to 1990 pts.
  • Mass increased from 1800 to 2200 kg.
  • Added welding points to the inner surface.
  • Added the ability to mirror the track in build mode.

Comment: low survivability in comparison with similar parts. The ability to mirror the track will increase the variety of design options. Additional welding points on the inner surface will help to effectively implement the “Goliath” perk.

Sleipnir

  • PS reduced from 370 to 280.
  • Power penalty reduced from 15% to 14%.
  • Added the ability to mirror the track in build mode.

Comment: the power score of this track is overstated relative to its parameters and the PS of other tracks. The power penalty was also higher than required, given its tonnage. The ability to mirror the track will increase the variety of design options.

Please note that the animation for mirrored tracks is not working correctly on the test server. We are aware of the issue and will fix it by the time the changes are released to the live game servers.

Meat Grinder

  • Durability increased from 550 to 733.
  • Maximum perk protection bonus reduced from 200% to 125%.
  • Auger damage increased from 20 to 30 pts.
  • Maximum perk damage bonus reduced from 400% to 200%.

Comment: low efficiency on armoured cars with a mass of less than 20 tonnes, which are unable to fully utilize the perk. After the changes, the survivability of the auger on armoured cars with a mass of 20 tonnes or more will remain the same, and the damage will be lowered due to its excessiveness.

Titan / Titan ST

  • Perk charging time, delay before the next charge, and reset time for uncharged perk reduced by 2 times.
  • The perk now restores 10% durability instead of 20%.

Comment: thanks to the new perk charging time, “Titan” will be able to restore some of its durability by passing by a wreckage instead of stopping near it. At the same time, if “Titan” stays near the wreckage longer, it will restore as much durability as it would have restored before the change.

Bigram

Changed perk: when moving at a speed of up to 35 km/h, the leg’s resistance to damage increases by 25%.

Comment: the old “Bigram” perk had virtually no effect on its efficiency. The new perk should increase the survivability of “Bigrams” in leg mode.

Shiver

Cooling efficiency increased from 85% to 125%.

Comment: the module has a weak effect on weapon efficiency.

Waltz

  • Durability increased from 298 to 352 pts.
  • Mass increased from 215 to 254 kg.
  • Spread increase in relation to movement speed reduced by 33%.
  • Disabled the spread increase when turning.

Comment: increased survivability and accuracy will make the weapon easier to use.

Assembler

Removed turning slowdown while charging.

Comment: the change will make the “Assembler” more comfortable to use with wheels and tracks.

Skadi

  • Ballistics disabled.
  • Maximum range reduced from 200 to 70 m.

Comment: since the refrigerant now flies in a straight line, firing the “Skadi” will become much easier. “Skadi’s” long range was not used and became redundant due to the lack of ballistics.

SD-15 Vulture

  • Drone lifetime increased from 22 to 30 sec.
  • Enemy detection distance increased from 35 to 50 m.
  • Enemy pursuit speed increased by 9%.

Comment: the changes will allow the drone to be used more successfully and frequently as a trap.

Parser

Number of pellets in a shot increased from 6 to 8.

Comment: low efficiency of the shotgun. The higher number of pellets will increase not only the maximum damage per shot, but also the efficiency of the perk.

Slaughterer

  • Blast radius of the initial projectile (when shooting without holding down the fire button) increased by 30%.
  • Perk maximum damage bonus increased from 21% to 30%.

Comment: the change should increase the efficiency of charging the perk by shooting without holding down the fire button.

Split

  • Amount of damage required to charge the perk increased by 12.5%.
  • Perk damage bonus reduced from 15% to 10%.

Comment: high efficiency of the perk.

Triton

  • Amount of damage required to charge the perk increased by 25%.
  • Barrel tips blast radius reduced by 35%.

Comment: high efficiency of the perk.

Satori

  • Maximum damage bonus reduced from 40% to 35%.
  • The time required to charge and reset the full perk bonus reduced in proportion to the reduction in damage.

Comment: high efficiency of the perk. Charging the perk by 35% and resetting it will take the same amount of time as was previously required for this value.

Mars

  • Maximum speed increased from 59 to 61 km/h.
  • Mass limit increased from 21000 to 22000 kg.
  • Bonus to ally damage increased from 20% to 25%.
  • Ally damage boost radius increased from 50 to 70 m.

Comment: the cabin had low speed and mass parameters. The perk changes make the cabin more useful to allies.

Cohort

  • Bonus to ally resistance no longer depends on the type of cabin and is always 30%.
  • Ally resistance boost radius increased from 45 to 70 m.

Comment: the changes will make the cabin more useful for allies.

Yokozuna

Mass limit increased from 19000 to 20500 kg.

Comment: insufficient mass limit for the current speed value.

Machinist

Some welding points moved from the sides to the roof of the cabin.

Comment: similar to changes to the “Savior”.

Oyabun

Perk duration reduced from 6 to 4 sec.

Comment: the duration of the perk was excessive for the purpose for which it was designed (turning around after a collision), which also increased the efficiency of the perk in other situations.

Jackie

  • Damage bonus reduced from 15% to 12%.
  • Blast damage reduced by 40%.

Comment: high efficiency. The significant reduction in blast damage compensates for the last few changes to the module.

Devourer

Added the effect of reload bonuses to the time between shots in a burst.

RL-9 Helicon

  • Maximum perk bonuses are now achieved after the projectile travels 120 m instead of 180 m previously.
  • Durability increased from 422 to 498 pts.
  • Mass increased from 284 to 335 kg.

Nemesis

Perk charge delay reduced from 1.5 to 1 sec.

Comment on relic parts: insufficient weapon efficiency.

How to get to the test server?

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.

  • Download the launcher from this link. Running this launcher will automatically start the installation of the version of the game client used for mass testing.
  • Choose a folder to install the testing game client and decide if you wish to create a desktop icon for it.
  • After the installation is complete, and all files are downloaded, run the game client using either the desktop icon or launcher.exe in the test game client folder, and then log into the game using your username and password.
  • The whole progress of your main account will be transferred to the test server (including parts in storage and levels of reputation in factions).
  • If you had not already done it before, you will need to transfer progress from your account after logging into the test server: press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, September 5, 2025: from 13:00 to 19:00 (GMT)
    • Saturday, September 6, 2025: from 13:00 to 19:00 (GMT)
    • Sunday, September 7, 2025: from 13:00 to 19:00 (GMT)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.

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