
Steppenwolfs are ready for battle. New features of the major August update. Part 2

Hello, survivors!
Let’s continue to learn about the new features of the upcoming Steppenwolfs season. In this entry, we’ll talk about the legendary revolver and rocket launcher. Let’s dive in!
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Legendary revolver

Everything in life has two sides. Take revolvers, for example. Their good side is that you can fire many powerful shots in a short period of time. Their bad side is the long reload time. It’s especially frustrating when you didn’t use up the entire cylinder at once, but still have to reload to regain the full firepower. Then you’re basically wasting ammo. But the Steppenwolfs have a solution for both drawbacks.
The new revolver has three projectiles in the cylinder, but the trick is that it can be loaded without ejecting unused ammo. Fired one or two shots out of three possible? You can add ammo without completely emptying the cylinder. Just be careful: each subsequent round loads slower than the previous one. Loading one of three doesn’t take long, but two of three is more time-consuming. And if all three projectiles are used, the revolver goes into a full and slow reload.
The revolver’s perk reduces the time for both full and partial reloads if you are the most accurate shooter in the Wasteland. One hit on an opponent gives you one charge. Each charge increases the speed of all types of reloads. If you miss, you lose one charge.
Legendary rocket launcher

The motto of the new Steppenwolfs’ legendary rocket launcher is simple and to the point: more rockets is better than less rockets. Nice and sweet.
The shooting mechanics are the same as for other course rocket launchers. The perk makes it so that if more than half of the rockets in a salvo hit the enemy from a certain distance, the number of rockets in the next salvo will increase. If only half of the rockets (or less) hit the enemy, the weapon loses one bonus charge. Simply put, if you often hit with most of the rockets, you will have a lot of rockets. It is advisable not to miss.
Structural parts


That’s all for now. See you in the next entry, coming soon. Stay tuned.