Announcement

Spring community suggestions for Crossout. Developers’ comments

Survivors!

The official Crossout Discord server has the “suggestions-en” channel where you can post your ideas concerning the game’s development and vote for other players’ suggestions. We would like to express our gratitude to everyone who is active in this channel and helps us make our project better. 

For this article, we have selected some of your suggestions submitted in March, April and May 2025 and provided comments from our point of view. 

The development process is not always easy. It is not guaranteed that any ideas we mention here will definitely make it into the game. We have not changed the wording of your suggestions, retaining the authors’ original spelling and grammar.

Suggestions and comments

1. Blueprints

2. Add an option to customize the color of the background for blueprints.

3. This will make the search for builds easier, without having to wait for the blueprint to fully load + minimal customization can make blueprints look prettier.

Comment: we added your suggestion to the future plan of improving the “Blueprints” tab.

1. Exhibition.

2. I think we need a feature (choose number of items)

3. Like if the player want a specific number of (models / decorations / wheels / stickers / weapons) For example: i want a build that only has 3 RN seal

Comment: this feature is already in development. We plan to release it in the upcoming July update.

1. Car jack

2. The carjack wont activate if u slide for hours, fix that and let us activate it much faster and when our car is stuck in some weird angel

Comment: we have no plans to increase the speed of the car jack activation. We have already created a number of conditions for activation of the module, as well as refined the lifting algorithm itself, so now situations when the player vehicle is turned over for a long period of time are extremely rare.

The car jack is an important module, which is installed on almost every build; in addition, it does not consume energy. Therefore, it can only be further improved in exchange for an increase in energy consumption and changes to automatic timer, which would be perceived negatively by the players.

1. Mandrake

2. Continue to show the trajectory of projectiles until the volley is over. Currently, you know where only the first of five projectiles will land and when the car is moving it is very difficult to aim towards the same area.

3. This will increase the comfort level of playing with this very difficult weapon. It will be possible to fire one volley from the Mandrake and know exactly where each projectile will land, instead of guessing from the camera angle.

Comment: we decided to implement this suggestion in the same way it has already been done with the “B12 Dove”. It will be released in the July update.

1. Destructible bridges on the “Ashen ring” map

2. I propose to add the ability to break side bridges on the “Ashen ring” map, similar to how it is done on the “Bridge” map, but the central bridge will not be destructible

3. This will improve the game experience, add the ability to limit the possible ways of enemy attack or destroy enemies by collapsing bridges, depriving them of favorable positions for attacks

Comment: we plan to add the ability to destroy large objects on various maps in future updates. As per community response, we will prioritize the “Ashen ring” map to have those changes implemented.

1. New quick message option.

2. Add something like “OK” or “Got it” to the quick messages panel.

3. Sometimes it’s hard to respond to “Sorry” message, the “Great” quick messages looks sarcastic in most contexts.

Comment: our ability to add new slots to the circular quick messages menu is limited due to the specific control scheme on consoles. We believe that a choice of 8 messages is optimal for easy navigation. But we have put your suggestion into the pool of possible future improvements.

1. Add a common generator.

2. Builds often lack 1 energy point, and it’s a pain to install “Big G”.

3. Just a good idea.

Comment: up to 6000 PS, the “Big G” is the most popular generator. The proposed common generator will need to be in the “heavy” technology branch, and thus have larger values of size, mass, and blast damage. Most players will not be inclined to redesign their builds already equipped with “Big G” with one extra energy point for the sake of saving 90 PS on the generator. When the “TG Aggregate” was introduced, a fairly small number of players replaced the “Ampere” with it in a similar situation. In the case of a common generator, even fewer would do so, and therefore its importance would be negligible.

Since many players have supported this request, we have put it on the list of possible future content.

1. Thyrsus I welding points

2. The thyrsus I has a flat square base but does not have welding points at the corners

3. Add welding points to the corners, similar to what was done to the waltz / helicon for QOL to make the model make more sense functionality wise from a visual standpoint

Comment: we will add weld points to the “Thyrsus I” in the next update in July.

1. Make Commit's bolts more visible

2. Currently, Commit's bolts are very hard to spot, both in flight and while stuck in the floor, for both user and receiver. Something akin to Ripper where the bolts have a slight glow would be nice.

3. Increase readibility for both users and receivers of Commit. You did it for Acari, please do it here too :)

Comment: we have decided to remove this mechanic of “Commit” projectiles altogether in the upcoming July update. They will no longer get stuck in the ground.

1. Custom battle

2. Add the ability to place builds you don't have all parts for into blueprint slots

3. Gives you the ability to test any builds you want in unique situations without purchasing the necessary components, not to mention creating cool brawls or events among friends/subscribers.

Comment: we think it’s a good QoL addition. We have already researched the ways to implement it and will include it in our future plans.

1. Give more points for destroying weapons

2. I destroy two thirds of the enemy weapons, get killed in the process, and get less than 40 points for that. Even though I was the one who did all the hard work to destroy the opponent, the guy who finishes them gets 300+ points, it’s unfair

3. Less meltdowns in BFU/CW

Comment: we believe that giving more points for destroying weapons will have a negative impact on battles, because players’ focus will shift from destroying opponents to targeting as many parts as possible without actually destroying opponents.

1. Battle walker shoulders

2. Add 1 missing pin to the left shoulder. Why is it missing in the first place?

3. Part improvement + full symmetry of the shoulders

Comment: we will fix this issue in the upcoming July update.

1. Old items graphic quality

2. You can notice a significant difference in quality between Aquilo and Aegis-Prime.

3. The ball atop Aegis is blurry, as if its pixels haven't been loaded. besides the wires and frame. Aegis is just one example among many models and weapons whose quality feels like it could have come from another game.

Comment: we have many stages in our plan to update the appearance of old parts, and we are gradually implementing them. This kind of work is not the highest priority and is done when there are free resources.

1. Give players second “Claws”

2. New passive melee weapon “Claws” is quite good looking and maybe even useful. The problem is that players only have 1 workpiece available to them, so they can only produce one copy of the weapon. I propose to increase the number of claws to 2 (by changing the number of workpieces to 2 or giving players one more copy later).

3. This slight change will be a nice bonus for people who make art builds, they could create beautiful mechas, tanks, etc. And for those who fight a lot, it will allow to better protect their vehicles.

Comment: we plan to give out the second copy of the “Claws” in the next “Steel troopers” brawl, which is currently scheduled to release in September.

1. Custom crosshair

2. Could we get like a custom crosshair menu where we could change the /lenght of the lines/ dot (on/off), lines (off/on), maybe even like being able to turn off the spread expanding lines of the crosshair like you can do in other games? (static crosshair). for example in csgo where you can just customize your crosshair completely to your liking

3. I think this isnt a hard change to make and it would make the aiming experience a lot more user friendly.

Comment: this idea requires a lot of time and resources to implement, but does not promise much overall improvement. In addition, it is harder to implement in Crossout specifically, since our game has different aiming modes and firing mechanics for different weapons. 

That’s all for now. Thank you once more for your feedback and good luck in battles!

discuss