
February community suggestions on improving Crossout. Developers’ comment

Survivors!
The Crossout official Discord server has the “suggestions-en” channel, where you can submit your ideas on improving the game and vote for suggestions of other players. We would like to wholeheartedly thank everyone who posts and votes in the channel (we always read all of your suggestions) and helps us to make our favorite game even better.
For this article, we have selected some of the suggestion submitted in February 2025 and provided commentary on your ideas from our perspective.
The development process is harder than it may seem. If any suggestion is mentioned in this text, it doesn’t automatically guarantee that it will be implemented into the game.
Suggestions and comments
- Significantly larger skybox in bedlam
- Considering bedlam is all just tomfoolery, a higher skybox would be nice. So rockets and similar can be used as artillery, or for jet builds to really have space to fly
- This would cause your player base to rise by 500% because you listen to your community
Comment: “Bedlam” was originally conceived as a platform for exploring the tactical features of the map, free from the time constraints of combat modes. We are glad that players liked it and gave it more life than just a testing ground. However, we think it’s important to keep the original focus of the mode, especially for the newcomers to the community.
- Battle Royale
- Bring back Battle Royale as a temporary event game mode with a separate scale of valuable rewards.
- It would diversify the monotonous brawls.
Comment: The decision to discontinue the mode was due to a general drop in interest and low popularity among both PC and console players. In addition, its large map and the great number of participants led to noticeable lags in combat. As the number of players decreased, the mode itself became more boring. Therefore, we do not plan to bring back the “Battle Royale” in its original form.
Right now, we are focused on optimizing and updating the game engine to meet the demands of the newest technology.
Perhaps we will come back to the discussion of redesigning the mode in the future, but at the moment it is unlikely.
- Connection Points
- Adds connection points at the corners.
- The Helicon has extra angles screwed on to cover this area and then has no connection even though there are obviously screw holes
Comment: Thank you for the feedback and for your attention to detail. We will be adding new weld points to “Helicon” in the April update, as well as to “Waltz”. We are also revising other parts to which we could add weld points in later updates.
- Points for perks
- Give players who use Mars and Cohort cabins points for the damage that allies deal/reflect.
- The cabins will be more useful
Comment: We believe that cabins that give bonuses to allies are useful enough as they are. It is not necessary to reward the use of their perks with additional points, because such perks are used primarily on the player themself, while allies are often affected coincidentally. In such cases, the player does not sacrifice anything for the bonuses.
- Loading screens
- Make loading screens more interesting by adding the display of a random beautiful screenshot from some location, ideally the exact location you are loading to. Example below
- Nice aesthetic variety
Comment: Thank you for the attached reference, we appreciate the time and thought you’ve put into it. We agree that such a change will bring variety and make the waiting less boring. We will consider implementing your suggestion in the future.
- Exhibition
- Add the possibility to exclude builds with particular parts from the search at the Exhibition. Let’s say I want to find a build with a certain weapon and with any cabin other than “X”, but I have to scroll through a bunch of blueprints with that cabin.
- This will make looking for builds at the Exhibition easier.
Comment: Thank you for your suggestion, we included it in the plan for future updates.
- Skadi
- Add visual effects for the perk.
- The complete lack of visual effect of the perk makes it seem that it’s not there.
Comment: Thank you for your feedback. We are looking at ways to incorporate this change into our summer update plans.
That’s it for today. See you in battles!