Update

Crossout: Iron beast

Hello, survivors!

In this update: a lot of cool brawls, including the long-awaited “Steel troopers”; new May event with a reward scale; the previously announced balance changes; and the “Iron beast” with new heavy robotic legs!

New pack “Iron beast (Deluxe edition)”

  • Special bonus for everyone who buys the Deluxe pack: “Scavengers’ camp” garage for free!
  • Unique armoured car: “Iron beast” (Deluxe edition);
  • New movement parts: robotic leg “Driver” (2 pcs.);
  • New hardware: “Gyroscope” spread stabilizer (2 pcs.);
  • Weapons: “Gremlin” (3 pcs.);
  • Cabin: “Icebox”;
  • Hardware: “RN Seal” radiator (2 pcs.), “Verifier” position finder, “Dun horse” engine, “Ammo supply” ammunition;
  • Character portrait: “Trevor Hass”;
  • Background and logo for profile customization;
  • New paint can: “Yellow predator”;
  • Paint cans: “Old salt” and “Pattern: Scorched Earth”;
  • New horn: Code “Orange”;
  • Hologram: “Steel muscles”
  • Early access to new structural parts;
  • A set of structural parts;
  • 4000 in-game coins;
  • Maximum number of parts increased to 65.

When the Founders first got their hands on battle walkers, Hass was the first to control one. His experience with heavy machinery proved invaluable: the walker moved as a living being. And when Khaganate began their attacks on the “Cradle of mind”, Eva sent Trevor there to head the security of the laboratory. He was quick to deal with the threat. He’s calm and cold-blooded during battles, as if he’s playing a tactical sports game. And his opponents rarely make it to the second half of the match.

Attention! The pack will be available until May 25 inclusive!

New pack “Iron beast”

  • Unique armoured car: “Iron beast”;
  • New movement parts: robotic leg “Driver” (2 pcs.);
  • New hardware: “Gyroscope” spread stabilizer;
  • Weapons: “Gremlin” (3 pcs.);
  • Cabin: “Icebox”;
  • Hardware: “RN Seal” radiator, “Dun horse” engine, “Ammo supply” ammunition;
  • Character portrait: “Trevor Hass”;
  • Paint cans: “Half-light” and “Yellow gloss”;
  • A set of stickers and decorations;
  • A set of structural parts;
  • 1500 in-game coins;
  • Maximum number of parts increased to 60.

New pack “Iron beast (Lite edition)”

  • Unique armoured car: “Iron beast” (Lite edition);
  • New movement parts: robotic leg “Driver” (2 pcs.);
  • Weapons: “Goblin” (3 pcs.);
  • Cabin: “Icebox”;
  • Hardware: “Dun horse” engine, “Ammo supply” ammunition, “R-2 Chill” radiator;
  • Paint can: “Bluish smoke”;
  • A set of decorations;
  • A set of structural parts;
  • Maximum number of parts increased to 60.

Attention! The pack will be available until May 25 inclusive!

“Ice and fire” brawl returns

Attention! The mode will be available from April 24 to April 30 inclusive!

  • Team PvP brawl with preset vehicles. One team’s armoured cars are equipped with cannons or flame weapons, while the other team’s armoured cars are equipped with cryogenic weapons. The preset vehicles have been improved since the previous “Ice and fire”.
  • With the start of each battle, you can choose one of the proposed armoured cars to fight. Once destroyed, you can choose another armoured car to continue the battle.
  • Bonuses occasionally appear on the map, picking them up will get you a boost: double damage (for 20 seconds), invulnerability (for 10 seconds) or ammo replenishment. You cannot pick up invulnerability while having the double damage bonus (and vice versa), but you can still pick up ammo replenishments.
  • The goal of the battle is to fill the score bar before the opposing team does, or to score more points before time runs out. Points are awarded for destroying opponents.
  • A team wins if it scores 20 points.
  • The reward for the battles of the mode is plastic.

Special challenges and rewards:

  • Day 1: earn 1500 points in the “Ice and fire” brawl. Reward: “Bucket” decor.
  • Day 2: complete 2 battles in the “Ice and fire” brawl. Reward: 50 Engineer badges.
  • Day 3: destroy or help destroy 5 enemies in the “Ice and fire” brawl. Reward: “Military reserve” container.
  • Day 4: deal 6000 damage in the “Ice and fire” brawl. Reward: 2 “Into the fire” stickers.
  • Day 5: earn 800 points in the “Ice and fire” brawl. Reward: “Humanitarian aid” container.
  • Day 6: complete 2 battles in the “Ice and fire” brawl. Reward: 50 Engineer badges.
  • Day 7: destroy or help destroy 12 enemies in the “Ice and fire” brawl. Reward: “Camo gloss” paint.

“Big scorpions” brawl returns

Attention! The mode will be available from May 1 to May 7 inclusive!

  • The “Big Scorpions” is a PvP brawl where players control the same preset armoured vehicles equipped with the “Scorpion” weapon, vertical boosters and “Right dash” and “Left dash” modules.
  • The vertical boosters allow you to jump into the air for a short time, which is useful for confusing the enemy, evading fire, etc.
  • Be careful: a direct hit from an enemy is practically guaranteed to destroy your vehicle.
  • The goal is to destroy as many enemies as possible until the time runs out.
  • The mode has respawns.
  • The reward for the battles of the mode is scrap metal.

Special challenges and rewards:

  • Day 1: destroy 4 enemies in the “Big Scorpions” brawl. Reward: 2 “White square” stickers.
  • Day 2: complete 3 battles in the “Big Scorpions” brawl. Reward: 80 Engineer badges.
  • Day 3: earn 500 points in the “Big Scorpions” brawl. Reward: “Military reserve” container.
  • Day 4: earn 3 patches that are unique to the “Big Scorpions” brawl. Reward: “Electron metallic” paint.
  • Day 5: earn 1000 points in the “Big Scorpions” brawl. Reward: “Humanitarian aid” container.
  • Day 6: complete 3 battles in the “Big Scorpions” brawl. Reward: 80 Engineer badges.
  • Day 7: destroy 10 enemies in the “Big Scorpions” brawl. Reward: “Logistician’s container”.

Spring mayhem

Attention! The mode will be available from May 8 to May 14 inclusive!

  • “Spring mayhem” is a team PvP brawl with Brotherhood preset vehicles.
  • At the beginning of each battle, you can choose the desired armoured car that you will drive into the battle. If you do not choose a car in the allotted time, the blueprint is selected randomly.
  • There are 5 blueprints to choose from with different weapons, movement parts and, accordingly, roles:
    • Scout: a high-speed but poorly protected APC with a radar. Other vehicles have neither radar nor radio.
    • Tank: a heavy offensive armoured vehicle.
    • Anti-aircraft: an option for medium and long range battles, vulnerable to flank fire. Good against armoured aircraft.
    • Artillerist: rocket APC with high damage and low defense.
    • Armoured aircraft: airborne fire support. Vulnerable to accurate anti-aircraft fire.
  • The same blueprint can be selected at the same time by no more than 3 players.
  • Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents and assists.
  • A team is awarded a win if it scores 50 points and outscores the opposing team by at least 5 points.
    • If the time of the match ends, but the gap of 5 points between the teams has not been reached, then the teams are given extra time. At the end of the extra time, the team that has the more points wins. 
    • If at the end of extra time the teams scored an equal amount of points, then a draw is declared.
  • The team receives points for destroying enemies according to the following formula: “1 + the number of bases controlled at the time of destruction”. You can always find out how many points your team will receive for destroying an enemy by looking at the number of filled in rhombs under the team score counter.
  • The reward for the battles of the mode is scrap metal.

Leaderboard

Attention!

  • Leaving the battle before it ends counts as a defeat and leads to losing the rating points as in the case of the defeat.
  • Failing to score the minimum number of activity points (40) also counts as a defeat.

For moving up the leaderboard and entering the next league, you receive the following rewards:

  • Iron: starter league, no rewards.
  • Steel: 2 “Lest we forget” stickers.
  • Bronze: “Cold exhaust” decor.
  • Silver: “Flora camo” paint.
  • Gold: “Solduck” decor.
  • Legend:
    • 1–3 places: 2 “Legendary merchant cases”.
    • 4–10 places: 1 “Legendary merchant case”.
    • 11–50 places: 2 “Epic merchant cases”.
    • 51–500 places: 1 “Epic merchant case”.

Special challenges and rewards:

  • Day 1: complete 2 battles in the “Spring mayhem” brawl. Reward: 50 Engineer badges.
  • Day 2: deal 12000 damage in the “Spring mayhem” brawl. Reward: “Humanitarian aid” container.
  • Day 3: destroy or help destroy 10 enemies in the “Spring mayhem” brawl. Reward: “Pixel camo” paint.
  • Day 4: complete 2 battles in the “Spring mayhem” brawl. Reward: 50 Engineer badges.
  • Day 5: deal 12000 damage in the “Spring mayhem” brawl. Reward: “Humanitarian aid” container.
  • Day 6: destroy 250 parts in the “Spring mayhem” brawl. Reward: 2 “Rare stabilizers”.
  • Day 7: earn 3000 points in the “Spring mayhem” brawl. Reward: 2 “Victory medal” stickers.

“Steel troopers” brawl returns

Attention! The mode will be available from May 15 to May 21 inclusive!

  • “Steel troopers” is a team PvE brawl where players on battle walkers have to fight hordes of mechanical spiders of the Ravagers, while completing various tasks.
  • Among the enemies, there are small mobile spiders and larger spiders with harpoons that can trap your battle walker and make it an easy target.
  • Players take part in the battles of the mode on preset battle walkers.
  • One of the battle walkers has the new “Driver” robotic legs. The enemy spiders’ visual effects have also been updated.
  • Destroyed players can be brought back to battle if their teammates arrive to the place of their destruction in time and wait for their respawn.
  • The reward for the battles of the mode is plastic.

Special challenges and rewards:

  • Day 1: earn 3000 points in the “Steel troopers” brawl. Reward: 2 “Stop them together!” stickers.
  • Day 2: deal 15000 damage in the “Steel troopers” brawl. Reward: 80 Engineer badges.
  • Day 3: complete 2 battles in the “Steel troopers” brawl. Reward: 2 “Special stabilizers”.
  • Day 4: earn 2000 points in the “Steel troopers” brawl. Reward: “Military reserve” container.
  • Day 5: deal 15000 damage in the “Steel troopers” brawl. Reward: 80 Engineer badges.
  • Day 6: destroy or help destroy 75 enemies in the “Steel troopers” brawl. Reward: “Humanitarian aid” container.
  • Day 7: deal 25000 damage in the “Steel troopers” brawl. Reward: workpiece for the production of the new passive melee weapon “Claws”.

“Knight tournament” brawl returns

Attention! The mode will be available from May 22 to May 28 inclusive!

  • “Knight tournament” is a team brawl with preset vehicles equipped with explosive spears.
  • The goal is to score more points than the enemy team in the allotted time.
  • The preset vehicles have been upgraded: 
    • The spears now reload upon exploding instead of being destroyed.
    • The vehicles now have left and right dash modules.
    • Blowing up barrels now guarantees the destruction of an armoured car.
  • The battles take place on the “Crater”, “Sandy gulf” and “Oasis” maps.
  • The reward for the battles of the mode is wires.

Special challenges and rewards:

  • Day 1: earn 2500 points in the “Knight tournament” brawl. Reward: 2 “Knight rider” stickers.
  • Day 2:  complete 2 battles in the “Knight tournament” brawl. Reward: “Teutonic Stripes” paint.
  • Day 3: deal 3000 damage in the “Knight tournament” brawl. Reward: “Bludgeon” decor.
  • Day 4: destroy or help destroy 15 enemies in the “Knight tournament” brawl. Reward: “Martin’s helmet” decor.
  • Day 5: complete 1 battle in the “Knight tournament” brawl. Reward: 2 “Iron lily” stickers.
  • Day 6: deal 7000 damage in the “Knight tournament” brawl. Reward: “Damascus steel” paint.
  • Day 7: destroy or help destroy 30 enemies in the “Knight tournament” brawl. Reward: “Logistician’s container”.

“Legends of the exhibition” brawl returns

Attention! The mode will be available from May 29 to June 4 inclusive!

  • “Legends of the exhibition” is a PvP brawl in the “Free for all” format, where your only goal is to destroy your opponents and earn the maximum number of points.
  • Battles with preset player-created armoured cars. Added new presets since the last “Legends of the exhibition” brawl.
  • In the course of the battle, you can switch your armoured car to one of the proposed presets after each of your respawns.
  • The reward for the battles of the mode is plastic.

Special challenges and rewards:

  • Day 1: deal 8000 damage in the “Legends of the exhibition” brawl. Reward: “Humanitarian aid” container.
  • Day 2: complete 2 battles in the “Legends of the exhibition” brawl. Reward: 50 Engineer badges.
  • Day 3: destroy or help destroy 10 enemies in the “Legends of the exhibition” brawl. Reward: 2 “Physical hazard” stickers.
  • Day 4: destroy 50 parts in the “Legends of the exhibition” brawl. Reward: “Military reserve” container.
  • Day 5: deal 6000 damage in the “Legends of the exhibition” brawl. Reward: “Tail light” decor.
  • Day 6: complete 2 battles in the “Legends of the exhibition” brawl. Reward: 50 Engineer badges.
  • Day 7: rank 8th or higher 3 times in the “Legends of the exhibition” brawl. Reward: “Quicksilver” paint.
  • Optimized the “Cradle of mind” location.
  • Improved the “High cathedral” location.

“Little Boy 6LB”, “ZS-33 Hulk”, “ZS-34 Fat Man”, “ZS-46 Mammoth” and “ZS-52 Mastodon” cannons

Rotation speed reduced by 16.6%.

Comment: after a number of previous changes, the use of these cannons has been greatly simplified. We are reducing the rotation speed to reasonably adjust the complexity of their use relative to other weapons.

Special parts

Emily

  • Damage increased by 9%.
  • Durability increased from 120 to 175 pts.
  • Mass increased from 160 to 180 kg.

Comment: low efficiency of the revolver. The increase in mass compensates for the significant increase in durability.

Tempest

Time to overheat reduced by 33%.

Comment: weapon efficiency is too high, especially at low PS. The change makes the weapon less dependent on modules.

Falco

Acceleration reduced by 15%.

Comment: high efficiency relative to the main rotors.

Genesis

Increases the number of launches by 50% instead of 25% before.

Comment: this module has little effect on the number of drone and turret launches, forcing the player to install several pieces of “Genesis” at once.

Hardcore

Added perk: increases the reverse speed of wheels up to 40% of standard.

Razorback

Added perk: increases the durability of all movement parts by 10%.

Dun horse

Added perk: every 100 m passed by the car reduce remaining cooldowns for modules and autonomous weapons (except sentry drones) by 7%.

Comment on engines: added less efficient versions of the perks of their epic counterparts to these engines, which should moderately increase their relevance.

Epic parts

R-37-39 Adapter

  • Durability increased from 208 to 280 pts.
  • Last shot bonus from perk is now 60% instead of 50%.

Comment: the changes are aimed at increasing the efficiency of the weapon in comparison with the other epic parts.

Gungnir

  • Moved to the cryogenic weapons category, damage type changed to cryogenic.
  • Weapon now freezes parts on hit by 1.5%.

Comment: the change will add additional distinction to Hyperborea machine guns and increase their efficiency.

Jotun

Reload time reduced from 13 to 12 sec.

Comment: low efficiency of the howitzer.

Yokai

  • Durability increased from 482 to 565 pts.
  • Blast radius increased by 20%.

Comment: low durability combined with the large model of the weapon. The increase in blast radius is aimed at simplifying the use of the perk.

Corvo

  • Damage increased by 18%.
  • Bonus to the last projectile damage increased from 200% to 250%.

Comment: low ratio of revolver damage per battle to energy consumption.

Punji

  • The range of connecting the stakes increased from 30 to 70 m.
  • Active time increased from 25 to 45 sec.
  • Recharge time increased from 8 to 15 sec.
  • Stake activation time increased from 0.8 to 2.5 sec.
  • Stake durability increased from 30 to 100 pts.

Comment: the change to the connecting range will allow creating longer barricades using fewer “Punji” on the vehicle than previously required. The other changes are aimed at increasing “Punji’s” relevance as a guarding tool and reducing its efficiency as an enemy destruction tool.

Blockchain

Removed the damage bonus in missions with battle walkers and armoured aircraft.

Comment: “Blockchain”, unlike other weapons, will now do its usual damage in missions with battle walkers and armoured aircraft. The change is due to its high efficiency in the mode.

Clarinet TOW

Changed perk damage bonuses depending on the rarity of the hardware:

  • common — 2% (instead of 1%);
  • rare — 3% (no changes);
  • special — 4% (instead of 5%);
  • epic — 5% (instead of 7%);
  • legendary — 6% (instead of 9%).

Comment: starting from 8000 PS, the weapon has an inflated damage output per battle.

Raijin

  • Damage on hit when fully charged is reduced by 11%.
  • Penetration ability reduced from 65% to 55%.
  • Durability reduced from 1281 to 1165 pts.
  • Mass reduced from 3038 to 2764 kg.

Comment: too high efficiency of the weapon over a wide range of PS (7000–16000).

Whirl

Time to overheat reduced by 35%.

Comment: similar to the “Tempest” changes.

Tusk

  • Added 50% bonus to ram damage.
  • Ram damage bonus from perk reduced from 40% to 20%.
  • Ram damage resistance increased from 60% to 70%.

Comment: the changes simplify the dealing of ram damage, making it less perk dependent, but not increasing its maximum value. The damage resistance change will increase the armoured car’s survivability.

Bigram

  • Tonnage increased from 2300 to 2500 kg.
  • Power penalty reduced from 20% to 19%.
  • Rear “Bigrams” in wheel mode now turn at maximum angle (like front ones).
  • All “Bigrams” now use one weapon group (like robotic legs).

Comment: lack of efficiency relative to other mechanical legs. Changing the penalty to cabin power and steering angle make the wheeled mode more mobile. Assigning all “Bigrams” to the same weapon group makes it possible to increase their parameters without fear of balance problems caused by simultaneous use of both modes on different “Bigrams” on high-PS armoured cars.

Meat Grinder

  • Mass increased from 730 to 910 kg.
  • Tonnage reduced from 3600 to 3400 kg.
  • Power penalty increased from 18% to 22%.
  • Speed of turning in place reduced by 15%.

Comment: after a number of previous changes, the movement part has become too efficient.

CR-2 Petrel

  • Acceleration reduced by 15%.
  • Tonnage reduced from 5000 to 4100 kg.

Comment: similar to the “Falco” changes.

Tengu

  • Perk recharge time increased from 4 to 6 sec.
  • Increased the perk’s blocking time after contact with an enemy from 2 sec. to 3 sec.

Comment: consistently high efficiency over a wide range of PS. Previously, the “Tengu” perk reloaded faster than most weapons, giving it a significant advantage in firefights.

Cheetah

  • Bonus to maximum cabin speed increased from 13% to 14%.
  • Bonus to tonnage increased from 3000 to 3200 kg.

Comment: the bonuses that the “Cheetah” gives to the armoured car are insufficient when compared to other engines of the same rarity.

Legendary parts

RA-1 Heather

  • Energy consumption reduced from 14 to 13 pts.
  • PS reduced from 2800 to 2600.

Comment: unpopular weapon. The change expands the possibilities of building a vehicle with it, allowing more additional modules to be installed.

Retcher

  • Durability increased from 256 to 343 pts.
  • Mass increased from 234 to 315 kg.

Comment: low survivability. The increase in mass compensates for the significant increase in durability.

Fukibari

  • Projectile speed increased by 20%.
  • Spread reduced by 20%.
  • Increase in spread after firing is reduced by 25%.

Comment: lack of efficiency. The change makes it easier to deal damage with the weapon at range.

Nothung

  • Moved to the cryogenic weapons category, damage type changed to cryogenic.
  • Weapon now freezes parts on hit by 2%.

Comment: similar to the “Gungnir” changes.

Fortune

  • Added perk: as the projectile travels the first 200 m, its damage and blast radius gradually increase, up to 30% and 15% respectively.
  • Projectile lifetime increased from 8 to 12 sec.
  • Rate of fire increased by 12.5%.

Comment: low efficiency and lack of a significant perk. Increasing the projectile lifetime will make it easier to use the weapon as a minelayer.

Compiler

  • Recoil reduced by 16%.
  • Minimum spread reduced by 32%.
  • Maximum spread reduced by 17%.
  • Increase in spread after firing reduced by 34%.

Comment: the changes are aimed at increasing the efficiency of long-range use of the weapon and improving the convenience of charging the perk.

Imugi

  • Projectile speed reduced by 10%.
  • Reloading time increased from 6 to 7 sec.
  • Impulse reduced by 3 times.
  • Perk radius reduced from 3.5 to 3 m.
  • The acceleration of the projectile’s attraction to an enemy reduced by 7%.

Comment: the weapon is characterized by its simplicity of use and fairly high efficiency. The changes will make it a bit more demanding on the player’s skills and less “toxic” for the enemy.

Kaiju

  • Shot charge time increased from 3.5 to 4 sec.
  • Holding time after charging reduced from 4 to 3.5 sec.

Comment: too high efficiency. The changes are aimed at making it slightly more difficult to use.

Charybdis

The perk now activates when approaching an enemy from the rear quarter of an armoured car, not the rear half.

Comment: the change will make using the “Charybdis” perk more demanding on the player’s skills.

Griffon

The perk now reduces the recharge time of modules and drones by 5% (in addition to hiding from radars) once per second while it is active. The boost only affects the cabin owner.

Comment: the perk was too narrowly focused. The additional feature should increase the relevance of the cabin.

Hippogriff

  • Perk active time reduced from 7 to 6 sec.
  • Perk recharge time reduced from 25 to 12 sec.

Comment: the changes will increase the frequency of perk activation, which should increase the cabin’s popularity.

Whaler

  • Speed reduced from 80 to 76 km/h.
  • Perk active time reduced from 10 to 8 sec.

Comment: high efficiency of the cabin after the speed balance changes. Perk active time is reduced due to the simplicity of its charging.

Satori

Maximum perk bonus is now gained after 3.5 sec. of continuous drifting instead of 3 sec. and resets in 1.5 sec. after exiting the drift instead of 2.5 sec.

Comment: high efficiency of the cabin. The change will make it more dependent on the player’s skills.

Mainframe

The cabin’s perk no longer charges up from damage dealt by the cabin’s owner (for example, with the use of “Rift 2M”, “Astraeus”, etc.)

Comment: the change eliminates the possibility of charging up the perk at the beginning of the battle without actually fighting.

Fin whale

Perk no longer affects spread stability.

Comment: high demand for the engine due to its perk. The spread bonus has an additional effect on efficiency, making it overly versatile.

“Pilgrim”, “Photon” and “Nova” cabins

Pilgrim

  • Mass reduced from 1700 to 1400 kg.
  • Tonnage increased from 4300 to 5500 kg.
  • The effect of mass on acceleration reduced by 10%.

Photon

  • Mass reduced from 2000 to 1650 kg.
  • Tonnage increased from 6500 to 6700 kg.
  • The effect of mass on acceleration reduced by 10%.

Nova

  • Mass reduced from 2300 to 1900 kg.
  • Tonnage increased from 6700 to 7000 kg.
  • The effect of mass on acceleration reduced by 10%.

Comment: the changes are aimed at making this line of cabins more relevant to movement parts capable of moving in all directions.

All shotguns (except “Arothron”)

Increased the projectile’s radius.

Comment: the change should increase the percentage of hits from shotguns, making dealing damage with them more stable.

All protective fields

Vulnerability to blast damage reduced from 100 to 50%

Comment: the change applies to “Nova”, “Aegis-Prime”, “Barrier IX” and “Atom” shields, as well as “Morta” projectile. Protective fields are destroyed too quickly by blast damage.

“Waltz” and “RL-9 Helicon”

Added additional weld points.

Other

Changed the logic of perks that depend on the travelled distance: now they stack based on the distance travelled in space and don’t depend on the armoured car’s speed.

  • Now, if there are no more challenges left within a season or event, the countdown to the next challenges’ launch is no longer displayed.
  • Now, players who are not your friends do not see your “In Battle” and “In Queue” statuses. For them, these statuses are replaced with “In Game”.
  • Now, when you add a part to the Exhibition search filter, it is displayed with an icon corresponding to the category of that part.
  • Now, the friend search windows in different sections of the game and their functionality are uniform.
  • Now, in the drone or turret parameters window, you can switch the display from a launcher module to drone/turret and back.
  • Recorded and added a new background sound effect for the game to the PlayStation® consoles interface.
  • Updated the “Imugi” projectiles sound effect.
  • Updated the model, textures and effects of the “Avenger 57mm” cannon.
  • Added special effect for the “Commit” projectiles stuck in the ground.
  • Fixed a bug that caused a stone to be translucent on the “Oasis” map.
  • Fixed a bug that could cause the armoured car to get stuck in an environment object on the map “Fortress”.
  • Fixed a bug that caused an object without textures to appear on the “Cradle of mind” map.
  • Fixed a number of zones on the “El Diablo Gorge” map that allowed you to climb up and safely shoot the Leviathan in “Invasion”.
  • Fixed a bug that caused a turret to be placed inside a rock in the “Hit and Run!” raid on the “Dead Highway” map.
  • Fixed a bug that caused “Omamori” to continue absorbing damage at the expense of its own durability after being disabled (after its charge ran out).
  • Fixed a bug that caused the artillery scope to not have any transparency.
  • Fixed a bug that caused the Leviathan blueprint to overlap the mode select button after creating a custom battle with Leviathans and returning to the Garage.
  • Fixed a bug that made it impossible to upload a blueprint to the Exhibition if it had the “Spider legs” hologram.
  • Fixed a bug that caused a disabled “Charybdis” to continue to have the perk indicator displayed when the conditions for its activation were met.
  • Fixed a bug that caused a truck to be stuck in the gate at the “Eastern Array” map.
  • Fixed a bug that caused the unavailable co-driver to not be deactivated automatically when loading a blueprint from another player, which resulted in an error window.
  • Fixed a bug that caused movement-related weapon perks to continue to work even after the weapon was powered off.
  • Fixed a bug that prevented the “Call of the spirits” horn sound from looping.
  • Fixed a bug that caused the “Imugi” projectile attachment sound to not play.
  • Fixed a bug that caused it to be possible to drive into the Assault Force garage through a wall.
  • Improved a number of in-game texts and icons.
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