Mass testing

Planned balance changes of the upcoming update, April 2025. Second test

Hello!

We would like to remind you that the second stage of testing of the planned balance changes starts today. We have reviewed the results of the first stage, your feedback and the results of the latest survey and implemented the following changes:

Tengu

  • Cooldown time increased from 4 to 6 sec. (instead of 7 sec. before).
  • Increased the perk’s blocking time after contact with an enemy from 2 to 3 sec.

Developer comment: in this form, the change doesn’t significantly reduce “Tengu’s” effectiveness with careful gameplay.

All robotic legs

Removed the jumping mechanic.

Developer comment: based on the results of the first testing and survey, we decided not to implement this mechanic into the game, as its effect on the effectiveness of armoured vehicles with robotic legs contradicts our initial goal (to diversify gameplay without a noticeable effect on the effectiveness of robotic legs).

All shotguns (except “Arothron”)

Increased the projectile’s radius.

Developer comment: the change should increase the percentage of hits from shotguns, making dealing damage with them more stable.

Hippogriff

  • Perk active time reduced from 7 sec. to 6 sec. (instead of 10 sec. increase before)
  • Perk recharge time reduced from 25 sec. to 12 sec. (instead of 20 sec. before)

Developer comment: the change will allow using the cabin’s perk more often.

Punji

  • Active time increased from 25 sec. to 45 sec.
  • Recharge time increased from 8 sec. to 15 sec.
  • Stake activation time increased from 0.8 sec. to 2.5 sec.
  • Stake durability increased from 30 pts. to 100 pts.

Developer comment: these changes together with the connection range increase are aimed at increasing “Punji’s” relevance as a guarding tool and reducing its efficiency as an enemy destruction tool.

You can find the full list of changes as well as instructions on how to launch the test server here.