Update

Crossout: The New Frontier

The Founders are back, and they brought a lot of new long-awaited parts: weapons, wheels, a cabin and of course the new frames for assembling the most varied armoured vehicles! Test out all the Founders’ new parts in battle on the new map “Cradle of mind”, earn new gorgeous customization elements for your profile in the “Battle for uranium”, and take part in the new April 1 event!

“The New Frontier” season

Attention! The season and Battle pass packs will be available until June 4 inclusive! On consoles, the Battle pass packs will be available from March 20, 10:00 GMT!

New parts of the season

“Widget” wheels (regular and steering) with changeable suspension height

  • Rarity: epic.
  • Medium wheel.
  • PS: 210.
  • Tonnage: +2100 kg (+1050 kg for ST).
  • Cabin power: -7% (-14% for ST).
  • 25% resistance to blast damage, 25% resistance to ramming damage, 25% resistance to melee damage.
  • Durability: 435 pts.
  • Mass: 230 kg.
  • Perk: “Mode 1”: Increases the movement part’s damage protection by 65% but reduces the armoured car’s maximum speed by 25%. “Mode 2”: Increases the cabin’s power by 80%. The bonus doesn’t depend on the number of “Widget” movement parts, but significantly decreases with other mounted movement parts, or with analogous movement parts in other mode, except for rotors.

“Harmonizer” spread stabilizer

  • Increases the accuracy of mounted weapons. Only 2 spread stabilizers can be mounted on a vehicle.
  • Rarity: epic.
  • PS: 135.
  • Minimum spread: -15%.
  • Maximum spread: -10%.
  • Energy drain: 1 pts.
  • Durability: 125 pts.
  • Mass: 140 kg.
  • Perk: when moving at the speed of 50 km/h and lower, increases the projectile speed of all mounted weapons by 10%. The flight acceleration doesn’t apply to drones and projectiles launched on a plunging trajectory.

“Split” shotgun

  • Fires a shot of 8 shotgun pellets with a large spread. Loaded with 2 shells. After they are fired, the weapon is reloaded automatically.
  • Rarity: legendary.
  • PS: 1600.
  • Ammo reserve: 20 pcs.
  • Penetration ability: 70%.
  • Durability: 396 pts.
  • Energy drain: 8 pts.
  • Mass: 264 kg.
  • Perk: as the weapon deals damage, the charge is being accumulated for all mounted “Split” shotguns. When fully charged, the next 3 shots will be fired from two barrels simultaneously with increased damage and impulse — by 15% and by 30% respectively.

“Commit” crossbow

  • Fires spikes that fly on a ballistic trajectory. The projectiles temporarily get stuck in environmental objects and deal damage on collision.
  • Rarity: legendary.
  • PS: 4800.
  • Ammo reserve: 12 pcs.
  • Penetration ability: 90%.
  • Durability: 1334 pts.
  • Energy drain: 24 pts.
  • Mass: 2052 kg.
  • Perk: deals 85% more damage to structural parts.

“Compiler” turret cannon

  • Fires a burst of 3 projectiles that fly on a ballistic trajectory and explode on hit.
  • Rarity: legendary.
  • PS: 2400.
  • Ammo reserve: 10 pcs.
  • Durability: 1070 pts.
  • Energy drain: 12 pts.
  • Mass: 2110 kg.
  • Perk: after 3 successful hits, the weapon can make a shot on a plunging trajectory when the firing button is held down. The damage from such a shot doesn’t decrease with distance from the centre of the explosion. Each miss reduces the amount of accumulated successful hits.

“Mainframe” cabin

  • Rarity: legendary.
  • PS: 2100.
  • Maximum speed: 52 km/h.
  • Tonnage: 11000 kg.
  • Mass limit: 25500 kg.
  • Energy supply: 23 pts.
  • Durability: 530 pts.
  • Mass: 4400 kg.
  • Perk: as the armoured car’s overall durability is lost, the following boosts that last until the armoured car is destroyed are sequentially activated:
    • 700 pts. — the power increases by 40%.
    • 1900 pts. — the damage increases by 15%.
    • 3500 pts. — the damage protection increases by 30%.

New frames

Lightweight and common corner frames 3x1x3

Lightweight and common frames 1x3

Lightweight and common frames 3x3

Structural parts

General information

  • There are 75 “main” levels with rewards in the season. Levelling up in the season will unlock new rewards.
  • Starting from level 76, the player can unlock bonus rewards of “additional” levels of the rewards scale.
  • During the season, the player receives a special resource — “Bearings”. A player can exchange a certain amount of accumulated “Bearings” without additional expenses for a part from the list of available parts or for other available items.
  • After reaching level 122 of the season, the player receives 15 “Bearings” for each subsequent level if the Battle pass is purchased.
  • At the end of the season, all unused “Bearings” will be withdrawn from the game.
  • All players without exception can unlock:
    • Recipes for the production of new parts and their upgraded versions during the season.
    • New structural parts and frames.
    • 150 pcs. of “Bearings”.
    • 100 in-game coins.
    • A background and logo for banner customization.
    • A temporary recipe for the production of the “Springduck”.
    • Resource containers.
    • Engineer badges.
    • 1 container with “epic” parts of your choice for the additional levels of the reward scale.
  • Players who have purchased the Battle pass may receive the following:
    • New crafted and upgraded parts. Please note that such parts are issued with certain upgrades and cannot be sold or bought at the market.
    • 2 new portraits.
    • Additional in-game coins.
    • 1 container with “special” parts of your choice (for an additional level of the reward scale).
    • Cosmetic items: paints, stickers, decor, hologram.
    • 1 “Storage expansion” and 1 “Blueprint storage”.
    • Additional “Bearings”: both for the levels of the main scale and for additional levels of the season.
    • New elements for banner customization.
  • Rewards marked with a lock icon are only available with the Battle pass.
  • Parts that you didn’t have time to unlock can be purchased at the in-game market from other players.

Season level up

  • You can increase your level in the season by completing special daily and weekly challenges. 
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly challenges of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
  • Try not to miss challenges to unlock all available rewards as soon as possible.
  • When the season level is increased, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenges to gain badges and other resources.

New map “Cradle of mind”

The location is a symmetrical battle zone. The spawn points are arranged so that opponents meet and battle primarily on the left side of the map. Here there are hills, shelters and underground passages designed for battles. The central part of the map consists of tunnels and gives room for tactical maneuvers, allowing you to quickly retreat or stealthily drive into the rear of the enemy and arrange a surprise attack. 

The key feature is the base, which is located closer to the edge of the map. This base placement allows you to avoid the “circular movement” of enemies that is characteristic of some other locations. There are also a lot of cover points on this side of the map. They create favorable conditions for maneuvers and battle at close and medium range. On the edges of this zone there are elevated areas suitable for sniper positions.

The multi-levelled nature of the new location is not only useful for the variety of gameplay, but is also important from a strategic point of view: taking positions on a hill gives the team a significant advantage in battle, since you can clearly see almost the entire map from the height of the second level.

The new map is available in “Encounter” missions, as well as battles with all types of movement parts and capsule capture modes.

Clan Wars, Clan Confrontation and Battle for uranium

Interface

  • The leagues system is now as follows (from lowest to highest):
    • Steel
    • Bronze
    • Silver
    • Gold
    • Elite
    • Master
    • Legend
  • The maximum possible amount of leagues is 7, but the number of leagues may vary in different modes.
  • Added new leagues icons. Now you can quickly switch between leagues in the leaderboard by clicking on the icons.
  • Now you can quickly scroll to your position in the leaderboard by clicking on your nickname.
  • Added search by player nickname or clan name to the leaderboard. Also added search filters “Friends”, “Subscriptions”, “Clanmates”.
  • Now you can quickly go to any game mode from the leaderboard. To do this, you need to select a mode and click the “Show on the map” button at the bottom left of the leaderboard.
  • Added tabs for “Battle for uranium” to the clan section.

New “Battle for uranium” rewards

  • Added new profile customization elements: animated effects. You can find them in your profile under “Banner” — “Effect”.
  • Effects of each type differ in degree of detail and intensity levels.
  • Upon activation, the effects will be displayed anywhere your profile is displayed: lists of players before and after battles, leaderboards, player profile, garage screen, groups, brawls authors, etc.
  • Added unique “Battle for uranium” paints (“Ravaged”, “Aperture”, “Shocker”, “The One”) and holograms (“Digitalization”, “Under voltage”, “Meteorite”, “Under the red light”).
  • For taking high positions in the “Battle for uranium” leaderboard, you will earn safes. The rarity of the safe you receive depends on your placement. The first safes will be available in the next “Battle” in April.
    • The safes contain new rewards: paints, holograms and profile effects. The contents of the safe are directly related to its rarity.
    • All cosmetic rewards you receive are temporary and are only available until the next “Battle for uranium” is completed.
    • We remind you that the “Battle for uranium” rewards are issued 10 minutes after the event ends.

“Firefight” brawl

Attention! The brawl will be available from March 20 to March 26 inclusive!

  • Team brawl. Players take part in the battle on preset vehicles.
  • If a team destroys the opposing team before the time runs out, they win. Otherwise, it’s a draw.
  • Each player is issued an armoured vehicle with hovers, which has a number of weak points, as well as a number of spots that are completely invulnerable.
  • In order to destroy the enemy, you must accurately aim for their weak points and manage to keep your own weak points out of the line of fire.
  • The reward for battles of the mode is wires.

Special challenges and rewards:

  • Day 1: destroy or help destroy 2 enemies in the “Firefight” brawl. Reward: 2 “Mad shot” sticker.
  • Day 2: complete 1 battle in the “Firefight” brawl. Reward: 50 Engineer badges.
  • Day 3: destroy or help destroy 4 enemies in the “Firefight” brawl. Reward: “Burnished steel” paint.
  • Day 4: earn 600 points in the “Firefight” brawl. Reward: “Humanitarian aid” container.
  • Day 5: complete 1 battle in the “Firefight” brawl. Reward: 50 Engineer badges.
  • Day 6: deal 2500 damage in the “Firefight” brawl. Reward: “Military reserve” container.
  • Day 7: destroy or help destroy 8 enemies in the “Firefight” brawl. Reward: “Logistician’s container”.

New brawl “Toy car on board”

Attention! The brawl will be available from March 27 to April 2 inclusive!

  • “Toy car on board” is a team PvP brawl, players take part in the battle on preset vehicles inside a massive Leviathan.
  • The first team to destroy 15 opponents or destroy the most enemies in the allotted 5 minutes wins.
  • The mode has respawns.
  • Before the battle starts and before each respawn, the player can choose one of 5 available preset armoured cars.
  • Many environmental objects including the floor and walls are destructible, so that you can create unusual gameplay situations and sudden surprises for the enemy team.
  • Giant weapons are mounted inside the Leviathan, which can be a trap for you or a clever way to destroy your opponents.
  • The reward for battles of the mode is wires.

Special challenges and rewards:

  • Day 1: complete 2 battles in the “Toy car on board” brawl. Reward: “Military reserve” container.
  • Day 2: earn 1200 points in the “Toy car on board” brawl. Reward: “Trouble detector” decor.
  • Day 3: destroy or help destroy 3 enemies in the “Toy car on board” brawl. Reward: 80 Engineer badges.
  • Day 4: earn 1800 points in the “Toy car on board” brawl. Reward: “Comedian’s horn” decor.
  • Day 5: complete 2 battles in the “Toy car on board” brawl. Reward: “Military reserve” container.
  • Day 6: destroy or help destroy 5 enemies in the “Toy car on board” brawl. Reward: 2 “Special stabilizers”.
  • Day 7: earn 500 points three times in the “Toy car on board” brawl. Reward: “Blaze” character portrait.

“Feathered mayhem” brawl

Attention! The brawl will be available from April 3 to April 9 inclusive!

  • “Feathered mayhem” is a team PvP brawl where players fight on preset armoured cars that look like pigeons.
  • The team that scores the most points in the allotted time wins.
  • The mode has respawns.
  • At the beginning of the battle and before each respawn, you can choose one out of 5 available armoured cars that have different weapons and modules.
  • The mode has updated preset blueprints.
  • The reward for battles of the mode is scrap metal.

Special challenges and rewards:

  • Day 1: deal 4000 damage in the “Feathered mayhem” brawl. Reward: 2 “Swiss eagle” stickers.
  • Day 2: complete 2 battles in the “Feathered mayhem” brawl. Reward: 50 Engineer badges.
  • Day 3: destroy or help destroy 10 enemies in the “Feathered mayhem” brawl. Reward: “Humanitarian aid” container.
  • Day 4: earn 1000 points in the “Feathered mayhem” brawl. Reward: “Purple metallic” paint.
  • Day 5: complete 2 battles in the “Feathered mayhem” brawl. Reward: 50 Engineer badges.
  • Day 6: destroy or help destroy 10 enemies in the “Feathered mayhem” brawl. Reward: “Humanitarian aid” container.
  • Day 7: earn 1500 points in the “Feathered mayhem” brawl. Reward: “Jokeduck” decor.

“Rippers” brawl

Attention! The brawl will be available from April 10 to April 16 inclusive!

  • “Rippers” is a team PvP brawl with preset armoured cars equipped with the “Ripper” weapon.
  • You need to destroy all enemies or capture the base to win the battle.
  • Please pay attention that there are no respawns in the mode. Try to use your only chance to be of the most use to the whole team.
  • The armoured cars now have the “Dash” modules, which you can use to strafe left and right to dodge enemy fire.
  • The reward for battles of the mode is wires.

Special challenges and rewards:

  • Day 1: earn 400 points in the “Rippers” brawl. Reward: “Skull” decor.
  • Day 2: complete 2 battles in the “Rippers” brawl. Reward: “Military reserve” container.
  • Day 3: destroy or help destroy 2 enemies in the “Rippers” brawl. Reward: 80 Engineer badges.
  • Day 4: deal 2500 damage in the “Rippers” brawl. Reward: 2 “Rare stabilizers”.
  • Day 5: complete 3 battles in the “Rippers” brawl. Reward: “Humanitarian aid” container.
  • Day 6: destroy or help destroy 2 enemies in the “Rippers” brawl. Reward: 80 Engineer badges.
  • Day 7: earn 900 points in the “Rippers” brawl. Reward: “Tenacious man” paint.

“Taming the dragon” PvE brawl

Attention! The brawl will be available from April 17 to April 23 inclusive!

  • “Taming the dragon” is a PvE brawl for 4 players, with the familiar mechanic of resisting waves of enemies.
  • A group of players is given a limited amount of time, which can be replenished by destroying enemies and avoiding the destruction of their car. Additional time is also granted for completing a wave.
  • If one player’s vehicle gets destroyed, the teammates have the ability to restore the destroyed player back to the battle faster than waiting for the player to be automatically respawned. To do this, you need to get to the place where the player was destroyed and wait for the special recovery scale to fill up.
  • Among your opponents, you will encounter enemies with a variety of roles. To win and survive as long as possible, you need to take their features into account: 
    • Berserker — increased damage, but high vulnerability.
    • Cryomancer — uses cryogenic and energy weapons. Leaves a puddle of refrigerant after being destroyed.
    • Rocker — increases the damage of all allies in a certain radius around himself.
    • Chief — after his destruction, all allies in this wave receive a permanent bonus to the damage they deal.
    • Tank — has powerful armour due to increased damage resistance of his parts.
    • Communicator — calls for reinforcements some time after the player enters the detection zone.
    • Hunter — when dealing damage to players, he leaves a mark on them that increases the damage dealt to them. Destroying the Hunter removes the mark.
    • Defender — creates an aura of invulnerability on all allies within a certain radius around himself.
  • The final amount of rewarded resources (copper and plastic) depends on how many waves you survive and how many points you score.

Special challenges and rewards:

  • Day 1: destroy or help destroy 50 enemies in the “Taming the dragon” brawl. Reward: “Humanitarian aid” container.
  • Day 2: destroy 200 parts in the “Taming the dragon” brawl. Reward: 50 Engineer badges.
  • Day 3: win 2 battles in the “Taming the dragon” brawl. Reward: “Cold storage” decor.
  • Day 4: earn 4000 points in the “Taming the dragon” brawl. Reward: 2 “Dead hand” stickers.
  • Day 5: deal 6000 damage in the “Taming the dragon” brawl. Reward: 80 Engineer badges.
  • Day 6: destroy or help destroy 30 enemies in the “Taming the dragon” brawl. Reward: “Military reserve” container.
  • Day 7: earn 10000 points in the “Taming the dragon” brawl. Reward: “Logistician’s container”.

Miscellaneous

Added a number of locations to the “Bedlam” game mode rotation, as well as into the suitable game modes in the Game center.

Solving the “speed inflation” issue

In recent years, the number of ways to boost the speed of the cabin has significantly increased in the game. This led to “devaluing” of speed and increase in the efficiency of armoured cars that use wheels and medium or heavy cabins. Those builds are able to use full bonuses to speed, while builds with light cabins have a maximum speed limit (120 km/h) and other types of movement parts also have their own speed limitations. We have made a number of changes to solve this problem.

Changes to cabins’ speed values and bonuses

The key change is reworking the base speed values for cabins and some of their speed bonuses.

In order to decrease the difference between the base speeds of cabins and their maximum possible speed values, we reduced some speed bonuses from various sources.

Speed bonuses

Type

Rarity

Name

Bonus, %

Before

After

Engine

Special

Hardcore

9

6

Razorback

4

3

Dun horse

14

9

Epic

Opressor

20

13

Hot red

13

9

Colossus

7

5

Cheetah

20

13

Golden eagle

8

6

Legendary

Fin whale

21

15

Oyabun

17

11

Pegasus

10

7

Power nodes

Jackie

4

3

Co-driver

Phobos

5

4

We then reworked the base speeds of the cabins so that armoured cars with light cabins (with engines) would have about the same maximum speed as before the changes, and builds with medium and heavy cabins would become slower.

Base cabin speeds

Rarity

Type

Cabin

Speed, km/h

Before

After

Base

Medium

Guerilla

65

62

Common

Light

Duster

95

101

Sprinter

90

95

Medium

Thug

75

75

Huntsman

75

75

WWT1

70

68

Heavy

Docker

60

55

Rare

Light

Growl

95

101

Volt

90

95

Medium

Wyvern

80

82

Bear

70

68

Fury

75

75

Heavy

Trucker

60

55

Special

Light

Bat

95

101

Hot rod

90

95

Medium

Pilgrim

70

68

Jockey

80

82

Heavy

Jawbreaker

60

55

Carapace

65

62

Epic

Light

Cerberus

95

101

Werewolf

95

101

Harpy

95

101

Manitou

100

106

Jannabi

95

101

Tusk

95

101

Deadman

95

101

Torero

90

95

Blight

95

101

Cockpit

100

106

Agressor

100

106

Dusk

95

101

Catalina

95

101

Medium

Quantum

80

82

Photon

70

68

Omnibox

68

65

Steppe spider

75

75

Ghost

76

76

Inferno

77

78

Kensei

82

84

Beacon 11

80

82

Favorite

83

86

The Call

80

82

Howl

83

86

Heavy

Humpback

60

55

Savior

65

62

Ermak

65

62

Bastion

60

55

Huginn

67

64

Icebox

65

62

Echo

65

62

Legendary

Light

Griffon

95

101

Kronos

105

111

Satori

98

104

Kami

100

106

Medium

Beholder

80

82

Hippogriff

85

86

Hadron

73

72

Master

75

75

Nova

70

68

Muninn

72

71

Whaler

80

80

BWC Warrior

68

65

Heavy

Machinist

60

55

Cohort

60

55

Yokozuna

67

64

Mars

63

59

Maximum speed

To ensure that the reduction of medium and heavy cabin speeds is not excessive, we increased the maximum speed of armoured vehicles from 120 to 130 km/h.

This change will provide more opportunities to use the light armoured cars (mostly with high PS). In conjunction with the other changes, the cabin types would be more distinct in terms of speed.

Movement parts with speed limits

Engines will now have a new parameter: bonus to the movement parts maximum speed, thanks to which all armoured vehicles that have an engine and movement parts with a speed limit will become slightly faster if the speed of the cabin allows it. The bonus will keep such movement parts relevant in the context of the maximum speed increase, and will allow for more diverse builds in terms of engines and resulting maximum speeds. Upgrading engines’ speed bonuses will affect this new parameter as well.

Bonuses to the movement parts maximum speed

Rarity

Name

Bonus, %

Special

Hardcore

3

Razorback

2

Epic

Hot red

5

Colossus

4

Golden eagle

5

Legendary

Oyabun

7

Pegasus

6

Additional changes

All heavy cabins

The effect of mass on acceleration increased by 9%.

Comment: the change will slightly reduce the acceleration of heavy armoured vehicles.

All wheels

Increased the maximum penalty to the turn angle of the rear wheels. Previously it was 50% and was achieved by installing 2 rear ST wheels, now it is 75% when 6 or more rear ST wheels are installed (the penalty remains exactly the same for 2 wheels).

Comment: the change will add additional differences to the turning radius of armoured vehicles with different number of wheels.

Golden Eagle

Changed perk: “Increases damage protection of weapons (except for melee weapons), the bonus depends on the number of movement parts installed. Maximum bonus is 30% with 2 movement parts, minimum bonus is 10% with 6 movement parts. The bonus does not apply with more than 6 movement parts or none.”

Comment: this perk makes the engine a more versatile solution without being tied to a specific movement part type, while still making it an effective choice to be used with most current armoured cars equipped with “Golden Eagle”.

Colossus

Durability increased from 333 to 415 pts.

Comment: the current durability of the “Colossus” is lower than its predecessor. The change will keep it relevant at medium PS in the context of “Golden Eagle” change.

Yokozuna

Perk speed bonus increased from 10% to 15%.

Hammerfall

  • Energy consumption reduced from 11 to 10 pts.
  • PS reduced from 2200 to 2000.

Breaker

  • Energy consumption reduced from 11 to 10 pts.
  • PS reduced from 3300 to 3000.

Comment: partial reversal of changes that were caused by the heavy vehicles with wheels meta and became redundant after the maximum speed changes. Changes to other parts will be made as part of the regular balance changes after the major speed changes are released.

Omamori

The charge now recovers automatically 6 sec. after the last instance of damage taken.

Comment: after a number of changes and the introduction of “Jackie”, the module has become redundant. The change brings back the original mechanics of the perk, but with longer recharge time.

  • When saving a blueprint from the exhibition, you now have the choice of saving the original blueprint or a version with only the parts you have in storage.
  • Added a separate tab for the current battle pass to the garage main menu.
  • Improved the production window and the technology tree:
    • Selecting a part in the technology tree now opens the production window with all tabs, instead of a separate window with only that part.
    • New recipes (including workpieces) are now marked with a “new” indicator.
    • Improved the sorting of locked production tabs at low levels.

Recorded and added new music track for the start of the new season:

  • Fixed a bug that could cause projectiles and bullets to not fly out from the barrel of a weapon when using battle walkers.
  • Fixed a bug that made it impossible to put parts for sale on the market in some situations.
  • Fixed a bug that caused minelayer projectiles to trigger a brief overload effect when hitting a vehicle.
  • Fixed the Y / △ controller buttons not working properly at the exhibition.
  • Fixed a bug that caused the X / ◻ controller button to not trigger logging into the game.
  • Fixed a bug that caused the inability to select the left-most blueprint using the controller directional pad in modes with preset blueprint selection.
  • Fixed a bug that caused persistent transparency effect of blueprints from the exhibition when selecting a specific part on the vehicle and then scrolling through the blueprints.
  • Fixed a bug that caused screen blinking when quickly buying parts from the market.
  • Fixed a bug that caused “Charybdis” and “Kronos” perks, as well as “Yuki” and “Phobos” talents to activate even if the enemy/wreck were far above or below.
  • Fixed incorrect camera movement when zooming in/out, including when using the built-in scope.
  • Fixed incorrect sorting of players in the results table of “Free for all” modes by K-D (kills-deaths). Improved design: the column with the number of destroyed enemies is highlighted in orange.
  • Fixed a bug that caused “Billy’s” passive talent “Hardened steel” to not affect the “Gravastar” shotgun.
  • Fixed a bug that caused the “Jackie” perk to not affect the bonus damage from the “Helios” perk.
  • Fixed a bug that could cause a number of movement parts to lose paint when going into battle or test drive.
  • Fixed a bug that caused the insufficient reputation recipe lock indication in the badge exchange to not show up.
  • Fixed a bug that caused the number of subscribers to not update after subscribing to an author from the Game center.
  • Improved a number of in-game texts and icons.
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