After the catastrophe, some people acquired genius invention skills. People of intellectual work were the first to recieve that ability. For a while university campuses, closed cities and large labs turned into the branches of the world of the future. That is, until the very moment they began to resemble an amusement park in an asylum.
The virus was forcefully changing people. So called gadgeteers were getting crazy faster than anyone else, and ran away into the Wastelands, leaving unfinished genius works. Most of those exploded, and could not be copied.
But not everyone went crazy or became a victim of their own experiments. A group of scientists under the leadership of Riley found a way to postpone madness and withstand the deadly effect of the Crossout. They gradually gathered more and more Survivors under their banners: talented scientists, engineers and other craftsmen, unable to protect themselves. Boundless curiosity made them put on protective gear and set forth as far into the Wasteland as possible, where no one could stop their wild experiments. Some stayed at the border and traded with other factions.
During the next several years scientists had amassed a substantial number of artefacts, and learned to use some of them. Now they possess an amazing variety of military machines.
Dawn’s children is an intellectual elite of the Wasteland. Their ultimate goal is unknown, but with every year they get stronger and continue to comb the Wasteland, looking for something… Or someone.