Now available
on Android and iOS
Crossout is the post-apocalyptic MMO Action game in which you can craft your unique battle vehicles from a myriad of interchangeable parts, ride them directly into combat and destroy your enemies in explosive PvP online battles in the air and on the ground.

Changes and new features in testing

Survivors!

Starting today, we would like to change the format of the news items that you remember as “Preliminary changelogs”. With the help of the new format, we will inform you about what is being worked on at the time of the publication, and what changes may be coming in the next updates.

We would like to emphasize that the described changes and features are in testing. There is no guarantee that they will reach the game servers or will not change during the testing process. Please keep this in mind.

Additional story campaign “Contagion”

We are working on expanding the story component of the Crossout world so that you have the opportunity to get to know the characters you met during the Awakening main story campaign. We are currently working on 3 new tasks that will be available soon. In the future, we plan to develop this campaign and add new tasks.

New PvP-map “Sandy gulf”

The container ship, split in two, has been rusting in the sun for more than two decades. The paint on it almost peeled off, and you can't see its name at all. Not far from it, ravaged by every wind, the roving city of Nomads found its last refuge. Two miracles of technology with a sad fate.

The map is an open area, with its main advantage being good visibility from any point, which will allow players to quickly get the required tactical information. There is a number of sniper positions for ranged combat, and the perimeter of the map is made so that fast vehicles can efficiently break into the enemy’s flank.

Balance changes

“Harvester”

The latest balance changes of the Harvester partially solved the problem with its excessive efficiency at low PS values, however, this is not enough to achieve the goal. We also take into account the need to preserve the effectiveness of weapons at high PS, so we compensate for the reduction in base damage by increasing the damage from the perk.

Currently on the test server:

  • Reduced base damage of the “Harvester”.
  • Reduced ram damage dealt by the Harvester.
  • Increased bonus damage from the part's perk.

Shotgun “Junkbow”

After evaluating the current statistics and your feedback, we came to the conclusion that, despite its high spread, “Junkbow” can still be used for precise shots aimed at weapons and it can disarm the enemy too quickly. This clashes with our vision of single-shot improvised shotguns, and therefore on the test server we increase the spread of “Junkbow”. 

Autocannon “AC43 Rapier”

The current effectiveness of the “Rapier” is slightly lower than that of the other rare weapons, especially at medium PS. Therefore, we are increasing the autocannon's shell explosion radius. 

“Mandrake” howitzer and “Incinerator” catapult

To improve the weapon's usability, we changed the mechanics of aiming with the howitzer and the catapult. The changes touch upon both the sensitivity of the scope and the camera's behaviour when the aiming mode is toggled.

Matchmaking system

In addition, we are actively testing a number of new features for the player matchmaking:

  • The first feature will allow you to counteract unsporting behaviour in “Clan battles”. We remind you that this is a competitive mode with a rating system and leagues which means it is unacceptable to intentionally quit the battlefield at the very beginning or to self-destruct due to the fact that you are not satisfied with the enemy. We are currently testing the mechanism of temporary bans for such actions in the mode.
  • The second feature will allow the player to choose the region to which he will connect. This feature will be useful if you have problems with the connection when connecting to other regions (option “Auto”). This will reduce ping and potential packet loss, but the waiting time in the queue may increase. If the result does not satisfy you, you can always return to the “Auto” mode.

We remind you that all the new features and changes described in this news item are still in testing and may be changed before they are introduced into the game or may not make it into the game at all.


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19 April 2019