Crossout Update 0.7.40
Survivors! As part of this update, we have made important changes to Raids and Brawls. Significant balance tweaks of weapons and modules were made. New portraits for ‘Steppenwolfs’ faction have been added. We also added 2 new containers, which temporarily replace the existing ones, as rewards for being in the game for 2 and 14 hours.
Also we’re working on an enhancement of our matchmaking system. In battles, where players ride vehicles of high PS, all the participants should be matched so, that both teams would be as balanced as possible. Speaking about low PS battles it’s important to mention that some players shouldn’t have any overwhelming advantages over other players due to their weapons or equipment. We’ll announce separately, when the updated matchmaking system will be launched.
- Added respawn points in ‘Escort’ raid.
- Now the destruction of turrets, towers and their defensive structures counts towards minimum participation in ‘Siege’ raids.
Brawls
- In all Brawls, the amount of reputation obtained for the place occupied according to battle results is corrected.
Race
- Increased the amount of received reputation.
- Now the race is available on the ‘Two Turrets’ map.
- Now participation in this brawl counts towards seasonal tasks that require a certain number of victories or destruction of opponents in brawls.
- Corrected the amount of scrap received for the place occupied according to results of the brawl.
- Energy consumption reduced to 4 units.
- Power score of the weapon reduced to 740 units.
- Energy consumption reduced to 5 units.
- Power score of the weapon reduced to 1175 units.
- Damage reduced by 10%.
- Bonus damage when using a unique skill is increased by 5%.
- Damage increased by 20%.
- The weapon now has 50% penetration (50% of the enemy damage to the shotgun passes through it).
- The structure of the gun is reduced by 10% (from 154 to 139 units).
- Added a unique feature of the gun: a direct hit from the gun speeds up the recharge until the next shot for 0.5 sec.
- The speed of the missile in the first phase is reduced by 60% (the phase of manual flight control), in the second phase — by 70%.
- The speed of the rocket's turn is reduced by 20%.
- The acceleration of the rocket is removed.
- Damage dealt by the rocket is reduced by 70%.
- Recharge time reduced to 7 sec.
- The duration of the guided flight was increased to 11 seconds.
- The lifetime of the rocket is now 15 seconds.
- Damage dealt by the drones is increased by 100%.
- Changed the mechanics of radiators.Now, instead of increasing the heating limit, they will reduce the speed of heating for the weapon. Due to this change the radiator still increases the duration of continuous shooting, without affecting the cooling time.
- Reduces heating rate by 25%
- Reduces heating rate by 50%
- Reduces heating rate by 70%
- Added a unique feature of the radiator, which gives a bonus to the duration of the shooting.It increases with the speed of the machine. The bonus gives an additional effect of reducing the speed of overheating to an already existing one.
- Increases weapon cooling speed by 50%.
- Increases weapon cooling speed by 70%.
- There is a feature that gives a bonus to efficiency depending on the speed of the machine.The lower the speed — the higher the bonus. It gives an additional effect of reducing the heat rate to the already existing one.
- Duration is reduced to 6 sec, cooldown time is reduced to 25 sec, and requires only 1 unit of Energy.
- Invisibility module ‘Chameleon Mk2’.
- Duration is reduced to 10 sec, cooldown time is reduced to 25 sec, requiring only 1 unit of Energy.
We examined player feedback about the new container system and decided that it needs to be reworked. As a result, we added 2 new containers to the game, which are intended to replace existing ones, as rewards for being in the game for 2 and 14 hours.In them we decided to remove the temporary details. It is worth noting that within the framework of the new system, we plan to periodically change the contents of these containers to constantly offer players new and interesting loot!
- ‘Adventurer Container’.Issued for being in the game for 2 hours a day. From the container you can get:
- 20 in-game coins with a small chance.
- A rare non-tradable part (except for wheels) with a small chance.
- Engineer flag with a small chance.
- A common part with a high chance.
- ‘Miner's Container’.Issued for staying in the game for 14 hours a week. From the container you can get:
- 200 in-game coins with a small chance.
- Epic non-tradable part (except for wheels) with a small chance.
- Engineer standard with a small chance.
- Uncommon part with an average chance.
- A rare non-tradable part with a high chance.
- Changed the ‘Legend’ container.
- Active time of legendary part received from the container after its activation is increased to 24 hours.
- Container of decorations.
- Rarity is changed to ‘Common’.
- Getter's container.
- Rarity is changed to ‘Rare’.
- Container ‘Found in the Wasteland’.
- Rarity is changed to ‘Common’.
- The exhibition prohibits downloading of blueprints with an outdated arrangement of parts.
Factions
Steppenwolfs.
New portraits
- The old artilleryman, who has seen much, tries to preserve a civilized appearance even in the wastes.Always clean-shaven and sharply dressed. After all, his face is the face of the Brotherhood. Even if this is the last thing that the ‘savages’ see.
- In the past — a trusted agent of the General, doing the most difficult tasks to eliminate the objectionable.When her differences from a pure person could no longer be hidden under makeup and dark glasses, she was disgraced. A trip to the east with the Wolves detachment became the last opportunity to serve the Brotherhood.
- The major personally selects fighters into the detachment.He needs not only the best, but also those who have no place in the headquarters. Those in whom the changes have gone so far as for them to be sentenced to death. After all, who, except the monster, can defeat another monster? Especially if he owes you your life.
- The interface of rewards in battle has been improved.
- Improved medal interface
- The graphic settings interface has been improved.
- The icon for displaying the drone on the minimap is changed.
- The description of the packs in the Store is improved.
- Minor interface improvements.
Chat
- Now when you write messages to chat, the automatic scrolling of the chat is turned off.
- Now you can change the size of the chat window.
- Improved gamepad controls.
- The handbrake function is now assigned to the LB (Xbox One Gamepad) or L1 (PS4 Gamepad) button.
- The fourth group of weapons is now assigned to the B button (Xbox One gamepad) or O (PS4 gamepad).
Miscellaneous
- Blueprint of the armored car ‘Survivor’ from the pack ‘Immortal warrior’ is improved.
Bug fixes
- The description of the parameters of the front-mounted ST-M23 Defender is corrected.
- The description of parameters of the shotgun BG2 ‘Goblin’ is corrected.
- The horn “Express” of an epic rarity was added in the Decor Container
- Improved game client stability
- Fixed a bug with a Porcupine barrel fire puddle generation when it exploded on top of tall crafts.
- Fixed several map bugs:
- Terminal-45
- Lost Coast
- Station ‘Control-17’
- Old city
- Desert Valley
- Fortress
- Factory
- Abandoned Power Plant
- Eastern Array
- Test-Drive
- Bridge
- Rock City
- Fixed a loss of focus in the price entry field.
- Fixed a bug where flying drones saw further than the player.
- Fixed a bug where the bag interfered with the launch of the drone.
- Fixed a bug where the drones launch module did not reload.
- Fixed a bug with displaying false messages about fire support.
- Fixed a bug where shotgun bullets flew through the cabin.
- Fixed a bug where camera rotation was blocked at the exhibition.
- Fixed a bug with twitchy drone markers on the mini-map.
- Fixed a bug with the sound of gasoline transfusion.
- Fixed a bug with involuntary Mandrake fire.
- Fixed a bug with the lack of the effect of hitting shells at long distances.
- Fixed a bug that led to the possibility of the appearance of one machine above the other.
- Collision model of the ‘Radar’ part is improved.
- Fixed a bug with spontaneous interface switch to gamepad mode.
- Fixed a bug with the cabin ‘Humpback’.
- Fixed the sound of moving forward.
- Fixed a bug with accounting for the use of miniguns when completing seasonal tasks.
- Fixed a bug with buying fragments when the warehouse is almost full.
- Fixed a bug with ‘Lamp block’ decor.
- Fixed a bug with bonus display from the flag in Brawls.
- Fixed a bug with no effect of destroying enemies.
- Fixed a bug with being unable to use jacks on a car without wheels.
- Fixed a rare error with displaying new players in the clan lists.
- Fixed a bug with Clarinet TOW reloading indicator.
- Fixed a bug with workbench switching when manufacturing parts.
- Fixed a bug with ammunition in the ‘Tramp’ pack.
- Fixed a bug with truck durability display in the raid ‘Heist’ raid.
- Fixed bug with the black list.
- Fixed a bug with ammunition painting.
- Fixed bug with GL-55 Impulse effects.
- You can no longer damage the pumpjack with self-destruct in Defence mode.
- Allies are no longer damaged by explosions from barrels and the like during self-destruction.
- You can no longer damage the truck with self-destruction.
- Relic fragments can be bought from the market with a full warehouse, they do not take up space in the warehouse.
- Big black scorpions — a timer on the map now matches the game timer.
- You can no longer become invisible for the duration of the perk after a stun from Hammerfall or GL-55.
- Blueprints with temporary and common parts are now built correctly, if some of the parts are not available.