Now available
on Android and iOS
Crossout is the post-apocalyptic MMO Action game in which you can craft your unique battle vehicles from a myriad of interchangeable parts, ride them directly into combat and destroy your enemies in explosive PvP online battles in the air and on the ground.

Planned balance changes of the update 0.13.50 Test server

Hello!

Today we would like to present to you all balance changes that are currently planned for the upcoming update. All changes and new features can be tested on a special server. First, let’s figure out what is going to change.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not be implemented into the game at all. You can familiarize yourself with all the planned changes in detail on the special test server!

Built-in scopes

We have taken your feedback from the previous testing of built-in scopes into account and are ready to present you with the final version of this feature:

  • All armoured vehicles in the game will receive a built-in scope. It’s not as efficient as the module scopes, but still allows you to zoom the camera on the target and lowers the point of view, which can be useful when shooting at medium range, as well as to compensate for the parallax effect.
  • The built-in scope has two magnification modes.
  • You can activate the scope with the default key or reconfigure it in your device’s layout settings (gamepad or keyboard). It is no longer necessary to assign a separate group of weapons for a scope.
  • The existing module scopes are still much more efficient than the built-in ones.

Along with the built-in scopes, we reviewed some of the features of the module scopes:

  • Now they don’t drain any energy. Only 1 scope-module can be mounted on an armoured car. Each scope-module transfers the viewpoint into itself.
  • The parameters of the “TS-1 Horizon” have been changed:
    • Durability increased from 36 pts. to 118 pts.
    • Mass increased from 36 kg to 90 kg.
    • The scope now has a second zoom mode (with minor magnification).
  • The parameters of the “Neutrino” scope have been changed:
    • Durability increased from 72 pts. to 135 pts.
    • Mass increased from 40 kg to 90 kg.
  • Now the scopes do not increase the enemy detection range (they don’t perform the function of a radar).
  • Now “Neutrino” will show the explosive parts of the enemy’s armored vehicle only if the enemy is detected by the cabin’s radar, module radar or by an ally.

Added new settings to the “Interface” section:

  • “Scope activation”: allows you to choose how the scope will be activated:
    • “By pressing” — the scope is switched on and off by separate button presses.
    • “By holding” — the scope is switched on when the corresponding key is pressed and held, and is switched off when the key is not pressed.
  • “Activating the scope by the mouse wheel”: the ability to switch on and change the scope’s magnification by using the mouse wheel. Works only if the scope is activated “By pressing”.
  • “Change the magnification by pressing the button twice”: if this option is active, you can immediately turn on the the scopes second magnification mode by pressing the corresponding key.

Changes to physical models of parts

Passive melee weapons

A number of physical models for certain melee weapons were improved. Now the sharpness of the angles of the physical models is not as sharp as it was before.

Most of these changes will affect the so-called “wedges” — the vehicles, the design features of which allow you to easily pick the enemy up, depriving him of the ability to move around. Now it should be more difficult to pull off such actions on the battlefield.

List of the parts that have been improved:

  • “Twin BladeWing”
  • “Hatchet”;
  • “Incisor”;
  • “Right flail” and “Left flail”;
  • “Pole-position”;
  • “Small plow”;
  • “The Omen”.

Physical models of weapons

Many of you already know that physical models of some weapons in the game may not correspond to their visual models and, as a result:

  • the weapons with a physical model that is too big inevitably receive more damage in battle, and the ability to cover them with armor can be severely limited.
  • on the contrary, the weapons with a physical model that is too small, are too easily covered with other parts; they are more difficult to hit with a targeted shot or hit with a blast wave. Many players rightly pointed out that this gives an unfair advantage when assembling cars and in battles, and we agree with them.

We have refined the physical models of a number of weapons, and now they correspond to their visual models. The full list of changed weapons:

  • AC43 Rapier
  • AC50 Storm
  • AC72 Whirlwind
  • Whirl
  • Cyclone
  • Vector
  • Sinus-0
  • Spectre-2
  • Aspect
  • Punisher
  • Synthesis
  • Prometheus
  • Helios
  • MG13 Equalizer
  • MG14 Arbiter
  • Reaper
  • Aurora
  • Blockchain
  • Breaker
  • M-37 Piercer
  • M-38 Fidget
  • M-39 Imp

Important change!

We’ve taken your concerns about the effectiveness and survivability of “MG14 Arbiter” into account. Its durability will be increased from 186 to 218 pts.

Changes for structural parts and cabins

Structural parts

We have changed the parameters of common structural parts: we have reduced the PS and increased the durability of heavier parts. These changes will affect all armoured vehicles, but, according to our calculations, the heavy cabins will receive the biggest benefit from this. Now heavy assemblies that use these cabins as their base will be able to become significantly more durable, fully realizing their weight limit and tonnage. It’s important to note that you don’t have to remove parts in order to reduce the PS of the entire build.

Cabins

As for the cabins, it’s no secret that now most battles happen rather quickly, and players prefer to fight in close combat with appropriate weapons. We believe that one of the reasons for this behavior is the overstated maximum speed of many cabins.

The main purpose of these changes is to diversify the cabins in terms of maximum speed. This mostly concerns the medium cabins. Now their speed is not close to the one of lightweight cabins as it used to be. The speed of lightweight cabins and some heavy cabins has also been slightly adjusted (in km/h):

  • Sprinter: 80 instead of 90;
  • Huntsman: 70 instead of 75;
  • Growl: 95 instead of 100;
  • Hot Rod: 80 instead of 85;
  • Bear: 70 instead of 75;
  • Fury: 75 instead of 80;
  • Jockey: 70 instead of 75;
  • Bat: 95 instead of 100;
  • Aggressor: 100 instead of 105;
  • Quantum: 80 instead of 90;
  • Photon: 70 instead of 80;
  • Cerberus: 95 instead of 100;
  • Werewolf: 95 instead of 100;
  • Harpy: 95 instead of 100;
  • Omnibox: 68 instead of 70;
  • Deadman: 95 instead of 100;
  • Jannabi: 95 instead of 100;
  • Icebox: 63 instead of 65;
  • Tusk: 95 instead of 100;
  • Ghost: 76 instead of 80;
  • Torrero: 85 instead of 100;
  • Favorite: 80 instead of 90;
  • Echo: 65 instead of 70;
  • The Call: 77 instead of 85;
  • Blight: 95 instead of 100;
  • Howl: 80 instead of 90;
  • Cockpit: 100 instead of 105;
  • Dusk: 95 instead of 100;
  • Beholder: 80 instead of 85;
  • Hadron: 73 instead of 80;
  • Nova: 70 instead of 75;
  • Griffin: 95 instead of 100;
  • Master: 95 instead of 100.

The time before the automatic car jack is activated decreased from 20 to 15 sec. for all cabins.

Other

In addition to the changes mentioned above: 

  • You will be able to see how the model of the “Ghost” cabin will be changed;
  • “Icarus VII” speed has been reduced from 80 to 75 km/h;
  • The most attentive ones will also notice a number of other new features and changes. 

We remind you that on the test server, a lot of features may not be presented in their final form and can receive additional improvements.

How to get to the test server?

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.

  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
  • After the installation is complete, start the Launcher and enter the game with your username and password.
  • The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
  • After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, March 18, 2022 from 13:00 to 19:00 (GMT time)
    • Saturday, March 19, 2022 from 13:00 to 19:00 (GMT time)
    • Sunday, March 20, 2022 from 13:00 to 19:00 (GMT time)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server).

You can report all issues found on the test server here.

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.


Discuss it here!

18 March 2022
Mass testing