Crossout Update 0.3.16
Raids
We're no longer fighting abstract raiders, but representatives of the factions of our world.
- Each raid goes into rotation with a preselected faction for the players to face.
- At the moment, we can fight three factions: Engineers, Lunatics and Scavengers (Nomads are not very prone to open conflict).
- Each faction is characterized by structural features of their machines.
- Lunatics are known for their speed and try to impose melee combat as often as possible.
- Scavengers use solid machines and powerful long-range attacks to organize an effective barrier to the players.
- Engineers are distinguished by their strong officers.
- All enemies in raids are divided into four classes.
- Ordinary enemies crush you with numbers, interfere with movement and task completion. Dangerous in groups.
- Melee enemies re armed with saws, augers or harvesters and try to fight players at close range. Lunatics are the strongest melee fighters.
- Officers are tough opponents, armed with more powerful weapons. Have a dangerous habit of quietly appearing in the thick of the battle, as the players are busy fighting ordinary opponents. Engineers have the strongest officers.
- Gunners shoot from a distance, not allowing to concentrate on missions or destruction of normal opponents. Deal a lot of damage, but are vulnerable in melee. Scavengers are the most skilled gunners.
- Special bosses have also been created for each faction in ‘Defence’ mode.
Cargo race
- Improved algorithm for choosing cargo spawn points. Now a cargo to collect is chosen in the close radius from the previous one.[/space]
Defence
- Improved algorithm of tower selection. Now every next tower to defend is farther than the previous one.[/space]
General
- Opponents now know where to jump off small ledges.
Balance
Machine guns
- MM5-4 Vector
- Structure reduced by 10%.
- ST-M23 Defender
- Power drain increased by 1.
- PS increased to 555.
- Durability increased by 50%
- Mass increased by 33%.
- Reaper
- Damage increased by 12%
Shotguns
- Spitfire
- Power drain increased by 1.
- PS increased to 555.
- Durability increased by 22%
Cannons
- Avenger 57 mm
- Vertical rotation angle considerably reduced.
- Judge 76 mm
- Vertical rotation angle slightly increased.
- Structure increased by 20%
- Executioner 88 mm
- Vertical rotation angle significantly increased.
- Damage increased by 5%.
- Little Boy 6LB
- Durability increased by 20%
- ZS-34 Fat Man
- Vertical rotation angle slightly increased.
- Damage increased by 5%
- Mammoth
- Vertical rotation angle increased.
Turrets and drones
- Attack drone
- Now activates instantly.
- Missile drone
- Now activates instantly.
- Missile turret
- Damage increased by 5%.
- Activation time reduced to 1 second.
Porcupine minelayer
- Porcupine barrels are now damaged by fire from ‘Firebug’ and your own fire.
Chassis
- Armored track
- Increased turn rate.
Miscellaneous
- Map 'Rock city' and 'Founders canyon' returned to ‘Defence’ and ‘Cargo pickup’ Raid rotation.
- The amount of uranium required for the production of relic weapons is now 600.
2 March 2017