Devblog
  • Devblog: Vehicle Stats - with developer's answers

    We continue sharing our developers diaries and accustoming you with game mechanics. Most games have some kind of unique feature, for Crossout, it is our vehicle constructor that lets you build a ride as powerful and appealing as it is.

    27 November 2015
  • Weapons in Crossout. Part IV - with developer's answers

    Today we will accustom you with the elite of Crossout’s weaponry, “Legendary” ordnance to be exact. Having top notch stats and looks like these would make you feel at home even in the most fierce post-apocalyptic conflicts.

    30 October 2015
  • Weapons in Crossout. Part III - with developer's answers

    We are getting ever closer to the peak of what craft masters can offer. Today we will enlighten you with epic weaponry.

    23 October 2015
  • Weapons in Crossout. Part II

    Last time we talked about Common weapons that can be earned in battle, featuring an average performance. Today, we introduce you to the Rare weapons, that are a level higher.

    13 October 2015
  • Developer Q&A - Part III

    Today we are sharing a new batch of answers to the most popular questions from the social networks and game forums.

    9 October 2015
  • Weapons in Crossout. Part I

    In the post-apocalyptic wasteland, it is very often your weapons that decide whether you live or die. Today we are going to talk about your first choice and trusty common weapons.

    5 October 2015
  • Developer Q&A - Part II

    Today we are sharing a new batch of answers to the most popular questions from the social networks and game forums.

    23 September 2015
  • Developer Q&A - Part I

    We know that you have a lot of questions related to the recent testing period and the current state of affairs. We have gathered the most popular ones from social networks and forums and we’re ready to answer them. Today we are publishing the first batch of our answers.

    18 September 2015