Now available
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Crossout is the post-apocalyptic MMO Action game in which you can craft your unique battle vehicles from a myriad of interchangeable parts, ride them directly into combat and destroy your enemies in explosive PvP online battles in the air and on the ground.

The Return of the Knight Riders

Survivors! It is time to officially announce that Martin and his loyal knechte are returning to the Valley! You can expect all-new weapons and cabins, as well as the usual parts of the Knight Riders.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. Part specifications are also not final and are subject to change.

New cabins

Light cabin “Harpy”

Specifications:

  • Rarity: epic.
  • PS: 1800.
  • Max. speed: 100 km / h.
  • Tonnage: 4500 kg.
  • Weight limit: 8500 kg.
  • Produced energy: 12 units.
  • Durability: 295 pts.
  • Mass: 1000 kg.
  • Unique feature: “Increases the amount of additional ammunition by 50%, and the radius of projectile explosions by 20%.”

Resources and parts required for production (preliminary):

  • 650 units of scrap metal
  • 600 units of wires
  • 600 units of copper
  • 300 talers
  • 250 units of plastic
  • 2 cabins “Bat”
  • 2 engines “Dun horse”
  • 2 “Twin wheels”

Launch your “Harpy” from the hangar even on a stormy day to make the enemies fear you and the allies respect you. Fit for regular raids. A fast and light cabin boosts your ammunition reserves and explosion damage.

Medium cabin “Photon”

Specifications:

  • Rarity: epic.
  • PS: 1500.
  • Max. speed: 80 km / h.
  • Tonnage: 5000 kg.
  • Weight limit: 13000 kg.
  • Produced energy: 12 units.
  • Durability: 335 pts.
  • Mass: 2000 kg.
  • Unique feature: “All energy weapons deal 135% more damage to the heated parts.”

Resources and parts required for production (preliminary):

  • 650 units of scrap metal
  • 600 units of wires
  • 600 units of copper
  • 300 talers
  • 250 units of plastic
  • 2 cabins “Pilgrim”
  • 2 generators “Big G”
  • 2 coolers “CS Taymyr”

This cabin was removed from a cargo planetary rover, which successfully worked on the surface of another celestial body. When it returned, it became a model for teaching the younger generation of engineers, and after the disaster, it also attracted Dawn's Children attention. It has a relatively high weight limit and durability for the cabins of this type.

Heavy cabin “Bastion”

Specifications:

  • Rarity: epic.
  • PS: 1500
  • Max. speed: 60 km / h.
  • Tonnage: 9000 kg.
  • Weight limit: 20000 kg.
  • Gives energy: 11 units.
  • Durability: 495 pts.
  • Mass: 4500 kg.
  • Unique feature: “The blade in the front of the cabin has increased resistance to all types of damage, except for energy damage”.

Resources and parts required for production (preliminary):

  • 650 units of scrap metal
  • 600 units of wires
  • 600 units of copper
  • 300 talers
  • 250 units of plastic
  • 2 cabins “Trucker”
  • 2 wheels “Lunar IV”
  • 2 shotguns “Sledgehammer”

A modified cabin of a tracked bulldozer which is a perfect fit for the heavy machinery meant to clear blockades and form pathways through the city ruins for the Brotherhood's primary forces. Incredible power and tonnage are offset by low speed.

 

New weapons and hardware

Frontal machine gun “P-29 Protector”

Specifications: 

  • Rarity: epic.
  • PS: 705.
  • Durability: 185 pts.
  • Energy consumption: 3 pts.
  • Mass: 170 kg.
  • Unique feature: “Each hit on the enemy increases damage resistance of the Protector by 2%. The effect lasts for 1 sec. and stacks up to 10 times”.

Resources and parts required for production (preliminary):

  • 650 units of scrap metal
  • 600 units of wires
  • 600 units of copper
  • 300 talers
  • 250 units of plastic
  • 2 machine guns “ST-M23 Defender”
  • 2 microfactories “Genesis”
  • 2 “Chained wheel (ST)”

An excellent density of fire. Increased damage resistance. Limited firing angles.

Lightweight minigun “MG14 Arbiter”

  • Rarity: legendary.
  • PS: 975.
  • Durability: 170 pts.
  • Energy consumption: 3 pts.
  • Mass: 260 kg.
  • Unique feature: “The longer the gun shoots, the higher the damage. In 10 sec. of continuous shooting, damage increases by 150%.”

Resources and parts required for production (preliminary):

  • 1350 units of scrap metal
  • 800 units of electronics
  • 1350 units of copper
  • 500 talers
  • 800 units of batteries
  • 2 miniguns “MG13 Equalizer”
  • 2 weapon boosters “Tormentor”
  • 1 plasma emitter “Prometheus V”

Three-barrelled minigun. Designed for dense firing with medium accuracy. It takes time to spool up the barrels.

Plasma gun “Pulsar”

Specifications:

  • Rarity: legendary.
  • PS: 1950.
  • Ammunition: 16 pcs.
  • Durability: 850 pts.
  • Energy consumption: 6 pts.
  • Mass: 950 kg.
  • Unique feature: “For every 100 m, passed by the projectile, the radius of its explosion increases by 0.25 m.”

Resources and parts required for production (preliminary):

  • 1350 units of scrap metal
  • 800 units of electronics
  • 1350 units of copper
  • 500 talers
  • 800 units of batteries
  • 2 plasma guns “Quasar”
  • 2 wheel drones “Fuse”
  • 1 drone “MD-3 Owl”

Tireless inventors from Dawn's Children continue to develop their series of plasma guns. “Pulsar” is a logical continuation of “Quasar”, working at the maximum range with maximum accuracy.

New module — “Rift 2M”

Specifications: 

  • Rarity: rare.
  • PS: 185.
  • Durability: 15 pts.
  • Mass: 35 kg.

Resources and parts required for production (preliminary):

  • 600 units of scrap metal
  • 300 units of copper
  • 150 talers
  • 3 boosters “B-1 Aviator”
  • 2 cabins “WWT1”
  • 2 Shotguns “Lupara”

It seems that even the hardened knechte appreciate good jokes. Otherwise, how do you explain the creation of this unit? When activated, the squibs located in the module detonate, and all parts attached to the device are disengaged from the car. Does not deal damage.

In addition to the above parts, it is expected that the knechte will bring back the good old paint cans, decor and parts, such as the crossbow “Spike-1”, the revolver “Corvo” and the docking module “Contact 2M”.

Parts production

The production of Knight Rider parts, as usual, will take place on a special workbench using parts, resources and the unique temporary knechte currency — talers. Talers can be earned in a special mission, and they will be a non-tradable resource. Part recipes are currently under discussion.

Faction workbenches

The following parts from the last event are planned to be added to the faction workbenches simultaneously with the arrival of the knechte:

  • Plasma emitter “Helios” — faction “Dawn's Children”.
  • Single-round shotgun “Nidhogg” — faction “Firestarters”.
  • Radar “Oculus VI” — faction “Nomads”.

And finally — the arrival of the Knight Riders is expected in early April. Get ready to meet Martin and his faithful knechte!

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. Part specifications are also not final and are subject to change.


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21 March 2019