Crossout Update 0.3.12
Brawls
Brawl reward system has been refashioned. Now brawls have greater rewards and encourage active fighting.
- Resource and reputation reward for Brawls is increased by 50%.
- Experience in "Free for all" mode will now be given only to the players who actively fought in battle.
- Experience in "Storm warning" mode will now be given according to the place occupied by a player plus his efficiency in battle.
Raids
We have decided to boost the reward for participation in a "Convoy" mode so that the defenders got another reason to deliver the convoy truck to its final destination.
- Changed reward system in "convoy" mode. Now players will be recieving reputation according to the passed distance.
- 25% of the way will give you 100 reputation.
- 50% of the way will give you 150 reputation.
- 75% of the way will give you 250 reputation.
- 100% of the way will give you 400 reputation.
- Time to Leviathan appearance at the start of the match in ‘Invasion’ mode has been increased from 5 to 10 seconds.
Balance
In this patch we paid most attention to the "legendary" weapon changes.
- PS of all weapons of "epic" and "legendary" rarity has been raised by 20%.
- Harvester - Damage raised from 23 to 35.
- "Reaper" minigun - Weapon ability changed. Now every 10th shot has a piercing effect.
- "Retcher" grenade launcher - Turning speed significntly decreased.
- Rocket launcher "Hurricane" - Reload speed moderately raised. Rocket speed raised. Ammo capacity raised.
- Aoutcannon 25mm - PS raised bt 30%.
- Minelayer "Porcupine" - PS raised by 20%.
- "Scorpion" - PS raised by 20%.
- Flamethrower "BBQ" - Fire rate raised. Range increased. Damage cone narrowed.
- Cabins - Structure decreased by 20%.
Miscellaneous
- Changed recipes for "epic" weapons.
- Number of required details reduced to 6.
- Amount of required wires raised by 50%.
- Changed recipes for "legendary" weapons.
- Number of required details reduced to 5.
- Amount of required electronics raised by 50%.
- Added sound for bullets flying close by.
- Optimized several maps.
- Improved a number of interface and design elements.
- Players will no longer spawn in flooded parts of the map.
- Drones can no longer take off if they are hindered by elements of the vehicle's design.
- The takeoff vector doesn't change if a vehicle is reclined.
- Improved appearance of a number of stickers.
- Improved a number of texts.
- Added display of item characteristics when viewing contents of containers.
Bug fixes
- Fixed missiles exploding in collisions with other missiles.
- Fixed battle sounds playing in debriefing screen.
- Fixed animation of opening a container.
- Fixed a bug where the drone could ‘fly’ into the ground.
- Fixed graphical effect of automatic cannon shooting.
- Fixed car disappearance at the Exhibition.
- Fixed a client crash in player profile screen.
- Fixed scrolling through lists using a gamepad.
- Turning speed of "epic" machinegun has been increased.
8 December 2016