Crossout Update 0.3.9
Here comes a new update with a large amount of balance tweaks. Today we're changing weapons! We are reminding you that no changes are finite though!
Parameter increases will only affect very few weapons: ‘Scorpion’, turret, crossbow and buzzsaw — weapons that are usually destroyed unfairly quickly.
Weapons and modules
Heavy machine gun - Damage reduced by 20%
MG13D ‘Minigun’ - Damage reduced by 15%
‘Spitfire’ shotgun - Damage reduced by 20%
Shotgun ‘Thunderbolt’ - Damage reduced by 10%
25mm autocannon - Damage reduced by 15%
‘Reaper’ - Damage reduced by 20%
76mm cannon - Damage reduced by 20%
76mm turret cannon - Structure increased by 10%
88mm cannon - Damage reduced by 10%
100mm cannon - Damage reduced by 20%
Spike-1 - Structure increased by 10%. Flight speed increased by 14%
PA ‘Scorpion’ - Structure increased by 15%
‘Wasp’ launcher - Reduced missile accuracy. Reduced missile speed
Cricket ‘17M’ - Damage reduced by 20%
‘Hurricane’ launcher - Damage reduced by 10%
Auger - Structure reduced by 20%
Buzzsaw - Structure increased by 10%
Explosive spear - Structure reduced by 30%
Spear ‘Lancelot’ - Structure reduced by 30%
ML ‘Porcupine’ - Damage reduced by 20%
Turret - Structure increased by 10%
Raids
We are changing the balance of raids — mainly in the direction of increasing difficulty - so that AI enemies could give players a bit of a better challenge! However, we have reduced tower strength on Hard difficulty in ‘Assault’ mode in order to improve game dynamics.
Defence - Reduced enemy structure on hard mode
Race - Increased enemy structure on normal mode
Siege - Reduced tower strength on hard mode
Heist - Increased the number of enemy spawn points. Increased light enemy spawn frequency. Changed heavy enemy behaviour. The maximum number of opponents increased to 12